Let 'er rip!
Vance(axis) vs Noll(allies) G1940 notech
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Hey i just dicovered a glitch with SBR. I brought along the Tacs for the dogfight, there were no AA hits, and when it asked me to target the airbase or factory, i just kept clicking factory (I wasn’t sure what was happening). All the damages went to the Factory but tacs can’t it factories! There should be 13 damage on the factory instead of 20. When you do Russia’s turn, you should repair them and in Edit mode add $7 to your income. I don’t image you would repair the airbase.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Germans
Germans buy 6 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 mech_infantrys moved from Belarus to Archangel
Germans take Archangel from Russians
4 mech_infantrys moved from Novgorod to Archangel
18 infantry moved from Ukraine to Rostov
7 armour moved from Western Ukraine to Rostov
2 bombers and 1 fighter moved from Western Ukraine to Russia
3 tactical_bombers moved from Western Ukraine to Russia
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 fighter and 3 tactical_bombers moved from Baltic States to 115 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 7 armour and 18 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 7 armour and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 7 armour and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 2 fighters and 3 tactical_bombers
Russians defend with 1 cruiser
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
3 tactical_bombers moved from 115 Sea Zone to Western Ukraine
1 fighter moved from 115 Sea Zone to Western Ukraine
1 fighter moved from 115 Sea Zone to Novgorod
10 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
3 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Yugoslavia to Bessarabia
2 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Western Ukraine
12 artilleries moved from Western Ukraine to UkrainePlace Units - Germans
2 infantry and 7 mech_infantrys placed in Germany
1 infantry placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in NovgorodTurn Complete - Germans
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
your tactical bombers should be forced to raid the airport in Russia
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3 tac.bombers AA
Rolls: 3@1; Total Hits: 03@1: (3, 5, 5) -
3.tac bombers damages on the Airport
Rolls: 3@6; Total Hits: 33@6: (6, 6, 1) -
Russian airport has 6 damages now (and I don’t know how to edit them)
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omg did you bombed the Industrial Complex with the Tac.Bombers too? I find it has 20 damages.
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Yes I’m checking the history now and that move is illegal Vance, I’ll wait your instruction on how to fix this.
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I know. I did it by accident. I looked at the email and the first two bomber rolls were a 4 and a 3. There were already 2 damages on the IC so there should have been 13 total. We’ll forget about the airbase because I just brought the tacs along in case you intercepted. What you should do is repair the damages and use Edit to add on $7 worth of units, or add $7 to your IPCs. Sorry about that. I wasn’t quite sure what I was doing when I did the SBR.
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OK I fugured out a way to fix it. I removed the damaged IC icon and added 11 IC icons and 6 airbase icons to indicate the damages. When you do your Russia move, use EDIT to remove the extras, and also use EDIt to adjust your IPCs and all will be well again. Use the attached file.
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I’m kinda getting confused. Due to both mistakes would you like to start a new one?
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OK hang on a sec. I will redo the SBR. Sorry I screwed this up.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Germans
Germans buy 6 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 mech_infantrys moved from Belarus to Archangel
Germans take Archangel from Russians
4 mech_infantrys moved from Novgorod to Archangel
18 infantry moved from Ukraine to Rostov
7 armour moved from Western Ukraine to Rostov
2 bombers, 1 fighter and 3 tactical_bombers moved from Western Ukraine to Russia
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 fighter and 3 tactical_bombers moved from Baltic States to 115 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 7 armour and 18 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 7 armour and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 7 armour and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 2 fighters and 3 tactical_bombers
Russians defend with 1 cruiser
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
1 tactical_bomber killed by AA guns
Bombing raid in Russia causes: 4 damage to unit: factory_major
Bombing raid in Russia causes: 6 damage to unit: airfield
Bombing raid in Russia causes 10 damage total.
Damaged units is as follows: factory_major = 4, airfield = 6
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 3 tactical_bombers moved from 115 Sea Zone to Western Ukraine
1 fighter moved from 115 Sea Zone to Novgorod
10 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
3 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Yugoslavia to Bessarabia
2 bombers, 1 fighter and 2 tactical_bombers moved from Russia to Western Ukraine
12 artilleries moved from Western Ukraine to UkrainePlace Units - Germans
2 infantry and 7 mech_infantrys placed in Germany
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
OK i redid the turn with exactly the same purchase, combat moves, NCMs, and placements. I lost a bomber to AA this time.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 27 PUs;
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 armour moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to BryanskCombat - Russians
Battle in Archangel
Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 6 mech_infantrys
retreated to Archangel
Germans win with 4 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 armour
Battle in Bryansk
Russians attack with 1 artillery and 5 infantry
Italians defend with 1 armour
Russians win, taking Bryansk from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Recording Battle StatisticsNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
4 aaGuns, 2 artilleries and 40 infantry moved from Russia to Tambov
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
3 mech_infantrys moved from Northwest Persia to Trans-JordanPlace Units - Russians
6 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
edit your bomber back!
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Nah, when you send in 5 planes against AA you really should lose 1. fair is fair.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 4 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Yunnan
1 infantry moved from Szechwan to Yunnan
6 mech_infantrys moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Shan State
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
2 infantry and 4 mech_infantrys moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Sikang to Kazakhstan
3 bombers, 5 fighters and 5 tactical_bombers moved from Shensi to Caucasus
4 infantry moved from Korea to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter and 4 infantry
British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Japanese win with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 3 armour and 8 infantry
retreated to Yunnan
Chinese win with 3 armour and 7 infantry remaining. Battle score for attacker is -29
Casualties for Japanese: 2 fighters, 1 infantry and 6 mech_infantrys
Casualties for British: 3 aaGuns and 1 infantry
Battle in Caucasus
Japanese attack with 3 bombers, 5 fighters and 5 tactical_bombers
British defend with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese win with 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for British: 5 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese win with 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for British: 5 fighters, 1 mech_infantry and 1 tactical_bomber
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Non Combat Move - Japanese
3 bombers, 2 fighters and 3 tactical_bombers moved from Caucasus to Rostov
2 tactical_bombers moved from Yunnan to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 carrier and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 carrier and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Japan to 37 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
1 factory_minor placed in Korea
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 3 artilleries, 4 infantry, 2 submarines and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 unit repaired.
Giving bonus movement to units
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 submarine moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter and 2 submarines
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 4 fighters, 2 submarines, 1 tactical_bomber and 4 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking Borneo from Japanese with 2 battleships, 3 carriers, 1 cruiser, 4 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -102
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter and 2 submarines
Recording Battle Statistics
1 tactical_bomber owned by the Japanese and 4 fighters owned by the Japanese forced to land in MalayaNon Combat Move - Americans
2 fighters moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 fighter and 1 tactical_bomber moved from Morocco to Malta
5 infantry moved from Central United States to 101 Sea Zone
4 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone
4 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter could not land in 41 Sea Zone and was removedPlace Units - Americans
2 submarines and 5 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total





