this is not going to work.
Vance(axis) vs Noll(allies) G1940 notech
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Noll, I am attacking z92 with 4 subs, 2 fighters and 1 tac. Subs rolled and got 2 hits. Where do you want to take those hits? 1 for each carrier?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour moved from Western Ukraine to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
4 submarines moved from 95 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 fighter, 4 submarines and 1 tactical_bomber
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Units damaged: 2 carriers owned by the Americans
Americans win with 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Italians: 1 fighter, 4 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
Recording Battle Statistics
2 fighters owned by the Americans and 2 tactical_bombers owned by the Americans forced to land in MoroccoNon Combat Move - Italians
1 bomber moved from Bryansk to Novgorod
2 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
Noll, I figured out how to move units outside the NCM phase. To do it, use the Game menu item and check Enable Edit Mode and then you can add units to a territory and remove them from another territory. I used that to put your fighters in Moscow and my mechs in Kweichow.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to EgyptCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Morocco to MaltaNon Combat Move - French
Turn Complete - French
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About the Japanese mechs I’m not sure I would have attacked Yunnan with them there but I don’t mind really! It’s a friendly game anyway and I’m sure in the next game we will be less distracted by tripleA!
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Don’t know about you, but I have been making a lot of mistakes (more than you I think). I’m not used to looking at just a small part of the board. in ABattlemap you see the big picture.
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Yes I agree, but it’s so fast that I think getting used to it is not bad :)
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Agreed. I have an SBR on MOscow with 2 bombers, 1 fighter, 3 tacs. Intercept?
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no intercept
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Hey i just dicovered a glitch with SBR. I brought along the Tacs for the dogfight, there were no AA hits, and when it asked me to target the airbase or factory, i just kept clicking factory (I wasn’t sure what was happening). All the damages went to the Factory but tacs can’t it factories! There should be 13 damage on the factory instead of 20. When you do Russia’s turn, you should repair them and in Edit mode add $7 to your income. I don’t image you would repair the airbase.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Germans
Germans buy 6 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 mech_infantrys moved from Belarus to Archangel
Germans take Archangel from Russians
4 mech_infantrys moved from Novgorod to Archangel
18 infantry moved from Ukraine to Rostov
7 armour moved from Western Ukraine to Rostov
2 bombers and 1 fighter moved from Western Ukraine to Russia
3 tactical_bombers moved from Western Ukraine to Russia
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 fighter and 3 tactical_bombers moved from Baltic States to 115 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 7 armour and 18 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 7 armour and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 7 armour and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 2 fighters and 3 tactical_bombers
Russians defend with 1 cruiser
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
3 tactical_bombers moved from 115 Sea Zone to Western Ukraine
1 fighter moved from 115 Sea Zone to Western Ukraine
1 fighter moved from 115 Sea Zone to Novgorod
10 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
3 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Yugoslavia to Bessarabia
2 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Western Ukraine
12 artilleries moved from Western Ukraine to UkrainePlace Units - Germans
2 infantry and 7 mech_infantrys placed in Germany
1 infantry placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in NovgorodTurn Complete - Germans
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
your tactical bombers should be forced to raid the airport in Russia
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3 tac.bombers AA
Rolls: 3@1; Total Hits: 03@1: (3, 5, 5) -
3.tac bombers damages on the Airport
Rolls: 3@6; Total Hits: 33@6: (6, 6, 1) -
Russian airport has 6 damages now (and I don’t know how to edit them)
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omg did you bombed the Industrial Complex with the Tac.Bombers too? I find it has 20 damages.
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Yes I’m checking the history now and that move is illegal Vance, I’ll wait your instruction on how to fix this.
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I know. I did it by accident. I looked at the email and the first two bomber rolls were a 4 and a 3. There were already 2 damages on the IC so there should have been 13 total. We’ll forget about the airbase because I just brought the tacs along in case you intercepted. What you should do is repair the damages and use Edit to add on $7 worth of units, or add $7 to your IPCs. Sorry about that. I wasn’t quite sure what I was doing when I did the SBR.





