Vance(axis) vs Noll(allies) G1940 notech


  • I Hate that you can’t go back when you make a mistake and move on to the next phase.  Like this turn I forgot to move my mechs in Noncombat movement phase and so now hey are stuck on the coast.  In ABattlemap or a face to face game you would obviously let me move them unless you were a compete a-hole.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 destroyer, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                Giving bonus movement to units
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 artillery moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia

    Combat - Americans
                Battle in Tunisia
                    Americans attack with 1 armour
                    Italians defend with 1 artillery
                    Americans win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                    Americans win with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Recording Battle Statistics

    Non Combat Move - Americans
                2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from Suriname to Malta
                1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 3 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 7 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 destroyer, 1 tactical_bomber and 3 transports placed in 101 Sea Zone
                4 artilleries and 5 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                10 infantry moved from Burma to Yunnan
                3 armour moved from India to Yunnan
                3 fighters and 1 tactical_bomber moved from Burma to Yunnan
                2 infantry moved from Iraq to Syria
                1 fighter moved from Iraq to Syria
                1 tactical_bomber moved from Iraq to Syria
                1 infantry moved from Iraq to Syria
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone

    Combat - British
                Battle in 106 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                    British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Syria
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                    British win, taking Syria from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                    British win with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Yunnan
                    British attack with 3 armour, 3 fighters, 10 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 artillery
                    British win, taking Yunnan from Japanese with 3 armour, 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for British: 2 infantry
                    British win with 3 armour, 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for British: 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                3 aaGuns moved from Burma to Yunnan
                2 infantry moved from Burma to Shan State
                5 infantry moved from Burma to India
                3 fighters and 1 tactical_bomber moved from Yunnan to India
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone
                1 armour moved from Ethiopia to Egypt
                1 mech_infantry moved from Iraq to Caucasus
                1 fighter and 1 tactical_bomber moved from Syria to Caucasus
                1 mech_infantry moved from French Equatorial Africa to Egypt
                1 bomber moved from Anglo Egyptian Sudan to India
                1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Tanganyika Territory
                2 transports moved from 80 Sea Zone to 72 Sea Zone
                4 fighters moved from Malta to Caucasus

    Place Units - British
                3 fighters placed in Iraq
                British undo move 1.
                3 fighters placed in Persia
                British undo move 1.
                2 fighters and 1 infantry placed in Iraq
                1 fighter placed in Persia

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                    Some units change owners in territory India
                    Some units change owners in territory Malaya


  • Yeah I know what you mean we need to get used to it, I also forgot 2 american fighters that would have reach Russia by time and they’re now stuck in russia asian territories for another round


  • Noll,  I am attacking z92 with 4 subs, 2 fighters and 1 tac.  Subs rolled and got 2 hits.  Where do you want to take those hits?  1 for each carrier?


  • yes


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 armour moved from Western Ukraine to Bryansk
                1 bomber moved from Eastern Poland to Bryansk
                1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                4 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Italians win with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Italians win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 fighter, 4 submarines and 1 tactical_bomber
                    Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Units damaged: 2 carriers owned by the Americans
                    Americans win with 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 fighter, 4 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
                Recording Battle Statistics
                    2 fighters owned by the Americans and 2 tactical_bombers owned by the Americans forced to land in Morocco

    Non Combat Move - Italians
                1 bomber moved from Bryansk to Novgorod
                2 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total


  • Noll, I figured out how to move units outside the NCM phase.  To do it, use the Game menu item and check Enable Edit Mode and then you can add units to a territory and remove them from another territory.  I used that to put your fighters in Moscow and my mechs in Kweichow.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Trans-Jordan to Egypt

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Morocco to Malta

    Non Combat Move - French

    Turn Complete - French


  • About the Japanese mechs I’m not sure I would have attacked Yunnan with them there but I don’t mind really! It’s a friendly game anyway and I’m sure in the next game we will be less distracted by tripleA!


  • Don’t know about you, but I have been making a lot of mistakes (more than you I think).  I’m not used to looking at just a small part of the board.  in ABattlemap you see the big picture.


  • Yes I agree, but it’s so fast that I think getting used to it is not bad :)


  • Agreed.  I have an SBR on MOscow with 2 bombers, 1 fighter, 3 tacs.  Intercept?


  • no intercept


  • Hey i just dicovered a glitch with SBR.  I brought along the Tacs for the dogfight, there were no AA hits, and when it asked me to target the airbase or factory, i just kept clicking factory (I wasn’t sure what was happening).  All the damages went to the Factory but tacs can’t it factories!  There should be 13 damage on the factory instead of 20.  When you do Russia’s turn, you should repair them and in Edit mode add $7 to your income.  I don’t image you would repair the airbase.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 6 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 mech_infantrys moved from Belarus to Archangel
                      Germans take Archangel from Russians
                4 mech_infantrys moved from Novgorod to Archangel
                18 infantry moved from Ukraine to Rostov
                7 armour moved from Western Ukraine to Rostov
                2 bombers and 1 fighter moved from Western Ukraine to Russia
                3 tactical_bombers moved from Western Ukraine to Russia
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                1 fighter moved from Western Germany to 115 Sea Zone
                1 fighter and 3 tactical_bombers moved from Baltic States to 115 Sea Zone

    Combat - Germans
                Battle in Rostov
                    Germans attack with 7 armour and 18 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 7 armour and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 7 armour and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                Bombing raid in Russia causes: 18 damage to unit: factory_major
                    Bombing raid in Russia causes 18 damage total.
                Battle in 115 Sea Zone
                    Germans attack with 1 cruiser, 2 fighters and 3 tactical_bombers
                    Russians defend with 1 cruiser
                    Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 cruiser
                    Casualties for Russians: 1 cruiser
                    Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 cruiser
                    Casualties for Russians: 1 cruiser
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                3 tactical_bombers moved from 115 Sea Zone to Western Ukraine
                1 fighter moved from 115 Sea Zone to Western Ukraine
                1 fighter moved from 115 Sea Zone to Novgorod
                10 mech_infantrys moved from Eastern Poland to Ukraine
                10 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                3 infantry moved from Romania to Bessarabia
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                2 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Western Ukraine
                12 artilleries moved from Western Ukraine to Ukraine

    Place Units - Germans
                2 infantry and 7 mech_infantrys placed in Germany
                1 infantry placed in Western Germany
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod

    Turn Complete - Germans
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs


  • your tactical bombers should be forced to raid the airport in Russia


  • 3 tac.bombers AA
    DiceRolls: 3@1; Total Hits: 03@1: (3, 5, 5)

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