Let 'er rip!
Vance(axis) vs Noll(allies) G1940 notech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - Russians
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Russians
Turning on Edit Mode
EDIT: Russians player Changing PUs for Russians from 37 to 33
EDIT: Turning off Edit Mode
Russians repair 6 damage on 6 factory_majors; Remaining resources: 27 PUs;
Russians buy 8 infantry; Remaining resources: 3 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Tambov to Bryansk
2 fighters and 1 tactical_bomber moved from Vologda to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Russians win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Tambov to Rostov
3 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns and 18 infantry moved from Yenisey to Timguska
4 aaGuns moved from Vologda to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 8 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kwangtung to Yunnan
1 artillery and 3 infantry moved from Kweichow to Yunnan
5 fighters and 5 tactical_bombers moved from Anhwe to Yunnan
3 bombers moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Japanese take Java from ANZAC
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 3 bombers, 5 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 10 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 3 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 3 infantry
Casualties for Chinese: 10 infantry
Japanese win with 1 armour, 1 artillery, 3 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 3 infantry
Casualties for Chinese: 10 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 battleship and 1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
4 mech_infantrys moved from Kweichow to Tsinghai
1 aaGun moved from Kweichow to Hunan
3 bombers, 4 fighters and 5 tactical_bombers moved from Yunnan to Shensi
4 infantry moved from Manchuria to Korea
1 fighter moved from Yunnan to ShensiPlace Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
I Hate that you can’t go back when you make a mistake and move on to the next phase. Like this turn I forgot to move my mechs in Noncombat movement phase and so now hey are stuck on the coast. In ABattlemap or a face to face game you would obviously let me move them unless you were a compete a-hole.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
Giving bonus movement to units
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery moved from Morocco to Algeria
1 armour moved from Morocco to TunisiaCombat - Americans
Battle in Tunisia
Americans attack with 1 armour
Italians defend with 1 artillery
Americans win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Americans win with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Recording Battle StatisticsNon Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Suriname to Malta
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 3 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 7 Sea Zone to 25 Sea ZonePlace Units - Americans
1 destroyer, 1 tactical_bomber and 3 transports placed in 101 Sea Zone
4 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - British
Giving bonus movement to units
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
10 infantry moved from Burma to Yunnan
3 armour moved from India to Yunnan
3 fighters and 1 tactical_bomber moved from Burma to Yunnan
2 infantry moved from Iraq to Syria
1 fighter moved from Iraq to Syria
1 tactical_bomber moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 destroyer moved from 109 Sea Zone to 106 Sea ZoneCombat - British
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Syria
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Syria from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
British win with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Yunnan
British attack with 3 armour, 3 fighters, 10 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British win, taking Yunnan from Japanese with 3 armour, 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 2 infantry
British win with 3 armour, 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
3 aaGuns moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
5 infantry moved from Burma to India
3 fighters and 1 tactical_bomber moved from Yunnan to India
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Syria to Caucasus
1 mech_infantry moved from French Equatorial Africa to Egypt
1 bomber moved from Anglo Egyptian Sudan to India
1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Tanganyika Territory
2 transports moved from 80 Sea Zone to 72 Sea Zone
4 fighters moved from Malta to CaucasusPlace Units - British
3 fighters placed in Iraq
British undo move 1.
3 fighters placed in Persia
British undo move 1.
2 fighters and 1 infantry placed in Iraq
1 fighter placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya -
Yeah I know what you mean we need to get used to it, I also forgot 2 american fighters that would have reach Russia by time and they’re now stuck in russia asian territories for another round
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Noll, I am attacking z92 with 4 subs, 2 fighters and 1 tac. Subs rolled and got 2 hits. Where do you want to take those hits? 1 for each carrier?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour moved from Western Ukraine to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
4 submarines moved from 95 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 fighter, 4 submarines and 1 tactical_bomber
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Units damaged: 2 carriers owned by the Americans
Americans win with 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Italians: 1 fighter, 4 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
Recording Battle Statistics
2 fighters owned by the Americans and 2 tactical_bombers owned by the Americans forced to land in MoroccoNon Combat Move - Italians
1 bomber moved from Bryansk to Novgorod
2 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
Noll, I figured out how to move units outside the NCM phase. To do it, use the Game menu item and check Enable Edit Mode and then you can add units to a territory and remove them from another territory. I used that to put your fighters in Moscow and my mechs in Kweichow.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to EgyptCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Morocco to MaltaNon Combat Move - French
Turn Complete - French
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About the Japanese mechs I’m not sure I would have attacked Yunnan with them there but I don’t mind really! It’s a friendly game anyway and I’m sure in the next game we will be less distracted by tripleA!
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Don’t know about you, but I have been making a lot of mistakes (more than you I think). I’m not used to looking at just a small part of the board. in ABattlemap you see the big picture.
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Yes I agree, but it’s so fast that I think getting used to it is not bad :)
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Agreed. I have an SBR on MOscow with 2 bombers, 1 fighter, 3 tacs. Intercept?
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no intercept
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Hey i just dicovered a glitch with SBR. I brought along the Tacs for the dogfight, there were no AA hits, and when it asked me to target the airbase or factory, i just kept clicking factory (I wasn’t sure what was happening). All the damages went to the Factory but tacs can’t it factories! There should be 13 damage on the factory instead of 20. When you do Russia’s turn, you should repair them and in Edit mode add $7 to your income. I don’t image you would repair the airbase.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Germans
Germans buy 6 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 mech_infantrys moved from Belarus to Archangel
Germans take Archangel from Russians
4 mech_infantrys moved from Novgorod to Archangel
18 infantry moved from Ukraine to Rostov
7 armour moved from Western Ukraine to Rostov
2 bombers and 1 fighter moved from Western Ukraine to Russia
3 tactical_bombers moved from Western Ukraine to Russia
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 fighter and 3 tactical_bombers moved from Baltic States to 115 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 7 armour and 18 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 7 armour and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 7 armour and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 2 fighters and 3 tactical_bombers
Russians defend with 1 cruiser
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
3 tactical_bombers moved from 115 Sea Zone to Western Ukraine
1 fighter moved from 115 Sea Zone to Western Ukraine
1 fighter moved from 115 Sea Zone to Novgorod
10 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
3 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Yugoslavia to Bessarabia
2 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Western Ukraine
12 artilleries moved from Western Ukraine to UkrainePlace Units - Germans
2 infantry and 7 mech_infantrys placed in Germany
1 infantry placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in NovgorodTurn Complete - Germans
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs





