Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO
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dont worry, i only get lucky when it doesn’t REALLY matter… :wink:
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dont worry, i only get lucky when it doesn’t REALLY matter…Â :wink:
uh,… are we related? :lol:
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germany 2
purchase
6 inf, rtl, 2 arm, ftr… spend $42, save $6combat
baltic states (inf, rtl)
3 inf, arm poland
rtl, 3 arm e polandfinland (inf)
3 inf norway
2 ftr germanylibya (rtl)
2 inf, rtl, arm algeriatrans-jordan (inf)
2 inf italy via trn sz14 > sz15
bmb algeria -
baltic states
2 inf @ 1, inf/rtl @ 2, 4 arm @ 3
Rolls: 2@1 2@2 4@3; Total Hits: 42@1: (5, 4)2@2: (2, 1)4@3: (3, 2, 5, 4)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
found the ammo!
finland
3 inf @ 1, 2 ftr @ 3
Rolls: 3@1 2@3; Total Hits: 33@1: (1, 1, 2)2@3: (2, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
wow… where’d these dice come from?
libya
inf @ 1, inf/rtl @ 2, arm @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (2, 6)1@3: (6)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
shall we go for the perfect sweep? (now there’s a jinx…)
trans-jordan
2 inf @ 1, bmb @ 4
Rolls: 2@1 1@4; Total Hits: 02@1: (2, 6)1@4: (5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (3) -
a gutter ball!
trans-jordan
2 inf @ 1, bmb @ 4
Rolls: 2@1 1@4; Total Hits: 02@1: (2, 3)1@4: (5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
:-o …. there’s one in every crowd.
trans-jordan
inf @ 1, bmb @ 4
Rolls: 1@1 1@4; Total Hits: 01@1: (4)1@4: (5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
may i trade this worthless bomber in for something else???
trans-jordan
inf @ 1, bmb @ 4
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
really? you take kwangtung with a pair of 1’s, and my bomber can’t hit until the fourth round? bomber crew shot upon landing…
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for reference to what i am talking about, see my game with tyzoq. i made a huge fleet attack this morning with odds to kill his fleet and end up with 5 planes on average. instead he killed everything of mine and survived 2 acc, 3 ftr. battles like THOSE are the ones i specialize in failing at dramatically.
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did that just deny the NO? wow, that’s about a 4% chance… but again, a small battle wait until the big ones… :wink:
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oh no you are doing germany. no NO denied after all :|
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oh no you are doing germany. no NO denied after all :|
i feel your pain. it’s especially infuriating when almost all of the infantry rolls are 4 or less and the bomber is whiffing away.
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naval battles are notorious for zany results… i expect that. it’s the little bitty ones that drive me nuts. makes me wonder how often during the actual war that something really unexpected happened, and ike went, “what the… ? how did that happen?” like in Great Escape:
hilts: “hold on to your shorts, bartlett. you’re 20 feet short.”
bartlett: “what? how’d that…”
hilts: “you’re 20 feet short!”he rolled 12 6’s in a row with his tunneling tech! it happens…
noncombat
2 ftr norway > germany
2 ftr algeria > france
bmb trans-jordan > italy
inf ukraine > e poland
3 arm ukraine > baltic states
rtl ukraine > bulgaria
5 inf, arm germany > france
3 inf, rtl germany > czech
ss sz12 > sz14
ss sz6 > sz4deployment
7 inf, rtl, arm, ftr > germanycollect
$45 + $4 saved = $49 -
got the placement wrong… 6 inf, rtl, 2 arm, ftr. corrected map…
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i’ve got good news for you, you did not collect your 5 NO for italy on I1. i will add it to your account and flag the NO on the board.
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scratch that, got confused. you took lib on G2. ok i better take a close look here before doing anything rash.





