I’m rather surprised you haven’t seen other games end with axis getting the VC win even though it’d lose in the long run if there weren’t such a win condition; or maybe I misunderstood your statement. Since the current game state is already looking to be an instance of that, and it doesn’t look THAT atypical to me.
Jercules (Axis) vs. ??? (Moscow in 5–can it be done?)
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NC
-remaining WG units to NI
-NI units to Syria via 3 transports
-carrier goes to “defend” transports
-1 f. to Romania
-1 bomber back to SI
-TUN tank to TOB
-2 aa’s to FrancePLACE
-subs in sz95COLLECTS
31 + 1 (saved) = 32 IPCs -
ANZAC4
Buy (26/27)
1 sub
2 figCM:
SZ41
1 sub sz55
1 fig que
2 fig sz80 -
SZ41
sub sneak
Rolls: 1@2; Total Hits: 01@2: (6) -
SZ41 remainder
A 3 fig
Rolls: 3@3; Total Hits: 23@3: (5, 2, 3)D 2 damaged bsh
Rolls: 2@4; Total Hits: 12@4: (5, 1) -
sz41 cwlo 1 sub
NCM:
3 fig sz41 >> sum
3 inf, 1 art nte load 2x trans sz55 >> sz39 unload ind
1 inf nsw load trans sz62 >> sz33 unload carMobilize:
1 sub sz62
2 fig nswCollect 17 + 10 = 27 IPC (28 total)
–-----
France4
NCM:
1 fig nen >> rus
2 inf sco >> uk -
Germany 5 - 54 IPCs
PURCHASES
-2 inf. (6)
-2 mech, 1 tank (14)
-1 minor IC (12)
-2 tac (22)COMBAT
-screw it… Moscow
-2 inf. take RostovMOSCOW AA’s
Rolls: 15@1; Total Hits: 215@1: (2, 2, 4, 3, 2, 1, 2, 6, 5, 2, 1, 5, 6, 5, 6) -
So far, so good. 2 fighters lost.
MOSCOW
Rolls: 13@1 10@2 21@3 11@4; Total Hits: 1913@1: (6, 4, 3, 2, 4, 5, 3, 5, 5, 1, 5, 6, 4)10@2: (5, 6, 5, 3, 1, 5, 5, 3, 2, 6)21@3: (4, 6, 3, 6, 6, 3, 2, 4, 2, 5, 6, 3, 3, 5, 6, 1, 3, 6, 6, 3, 3)11@4: (5, 3, 2, 1, 3, 6, 5, 6, 1, 5, 4)
Rolls: 1@1 41@2 5@3 7@4; Total Hits: 181@1: (6)41@2: (1, 3, 6, 3, 5, 3, 4, 3, 3, 1, 6, 1, 6, 6, 3, 6, 6, 6, 3, 4, 3, 4, 4, 6, 4, 3, 5, 4, 1, 2, 4, 1, 4, 4, 4, 2, 6, 1, 5, 2, 2)5@3: (4, 3, 2, 4, 6)7@4: (1, 3, 5, 3, 1, 2, 1) -
MOSCOW
Rolls: 5@2 21@3 11@4; Total Hits: 155@2: (6, 3, 5, 2, 3)21@3: (5, 5, 5, 6, 2, 5, 5, 2, 4, 4, 6, 2, 1, 2, 6, 1, 6, 6, 5, 4, 5)11@4: (1, 5, 3, 1, 5, 2, 3, 4, 4, 5, 2)
Rolls: 20@2 5@3 7@4; Total Hits: 1420@2: (2, 4, 1, 4, 3, 6, 5, 6, 4, 4, 2, 4, 5, 2, 4, 5, 1, 3, 2, 5)5@3: (3, 6, 1, 4, 5)7@4: (3, 1, 2, 1, 6, 4, 3) -
MOSCOW
Rolls: 12@3 11@4; Total Hits: 1212@3: (4, 1, 2, 4, 1, 4, 5, 5, 3, 3, 2, 1)11@4: (5, 4, 3, 1, 6, 1, 6, 5, 3, 5, 5)
Rolls: 13@2 5@3 7@4; Total Hits: 813@2: (6, 2, 4, 6, 5, 5, 4, 5, 3, 5, 1, 6, 6)5@3: (4, 5, 5, 6, 2)7@4: (6, 1, 6, 4, 3, 1, 3) -
MOSCOW
Rolls: 2@3 11@4; Total Hits: 72@3: (5, 2)11@4: (5, 2, 2, 4, 2, 3, 5, 6, 3, 6, 6)
Rolls: 1@2 5@3 7@4; Total Hits: 91@2: (2)5@3: (5, 1, 1, 4, 4)7@4: (4, 5, 3, 3, 4, 4, 1) -
I believe you’ve made an error early on.
How did Moscow get knocked down to 20@2 for round 2?
You opened with 19 hits which means Moscow should lost 5 aa, 1 strat, and 13 inf.
That means I should have had 24@2 for round 2
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Also, for that final round all those tactical bombers don’t get to fire at 4. Only those paired with tanks and fighters can.
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I was just going to post that… what should I do, reroll the whole thing? Your performance has been quite good despite my mistakes.
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Well, I’ll finish this abortion of an attack (my apologies), and if the result is poor for you I’d be happy to reroll from scratch.
2 Missed German fighters/tanks
Rolls: 2@3; Total Hits: 12@3: (6, 3) -
MOSCOW
Rolls: 2@3 4@4; Total Hits: 32@3: (2, 5)4@4: (5, 2, 6, 2)
Rolls: 5@4; Total Hits: 35@4: (4, 2, 6, 1, 6) -
MOSCOW
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 1)1@4: (4)
Rolls: 2@4; Total Hits: 22@4: (3, 3) -
I am kinda confused, did you try and correct the mistake from round 2 by adding D rolls to round 3?
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Actually R2 was further off than I thought.
It should have been 28@2 for D
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I might end up losing Moscow anyways, but it’s unacceptable for 8 of my units to disappear for a round.
I would prefer it if you rolled my extra 8@2, then start fresh with a new round 3 (taking into account any extra hits from those 8 defenders).
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R1
A 15 inf, 3 mech, 5 art, 19 tank, 2 fig, 6 tact, 5 strat (19 hits)
D 5 aa, 1 strat, 33 inf, 4 art, 4 mech, 2 tank, 3 tact, 7 fig (18 hits)R2
A 5 art, 19 tank, 2 fig, 6 tact, 5 strat (15 hits)
D 20 inf, 4 art, 4 mech, 2 tank, 3 tact, 7 fig (14 hits + however many the 8 missed @2 rolls add up to)





