like always you pull something unusual out of the hat. I like it! Orders are coming up!
12L - Boldfresh (allies +6) vs ExtraBilly (Axis)
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bst 6
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
bst7
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
adkakfasd
kf
asdldfk
asdlfgk
sdaf;lgs
d; '.s
‘b;.csv/’ .scv 4f4444bst8
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
can i get a do-over?
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freakin ridiculous
why don’t we just give germany the perfect G1 tie russia’s hands behind her back to start the game??? :roll:
give me some time.
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NC
arc - aa (kar)
cau - 3 inf, art, arm (rus), 2 inf (kaz), inf (euk)
euk - inf (bel)
bel - inf (arc)
rus - inf (arc), 2 inf (nov)
nov - inf (eve)
eve - inf (yak)
bry - 2 inf (far), 2 inf (stc)
z2 - sub (z4)place inf (rus)
place 3 arm, bom (cau)collect 31, has 31
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Jap1
Purchase
17 buys 1dd 1trn save 2Combat
Bry - 3inf 1ftr Man, 1inf sz61 via 1trn sz61 to sz62, 2ftr sz57
sz50 - 1bb 1cru sz61
Phi - 1inf 1art Jap via 1trn sz62 to sz50, 1inf 1art sz61 via 1trn sz61 to sz50
Sum - 2inf Car via 1trn sz51 to sz38
Bor - 1inf Car via 1trn sz51 to sz49
Kwa - 2inf FIC, 1ftr For
Sui - 3inf Kia
sz53 - 1dd sz51, 2ftr sz57
sz35 - 2ftr sz61Bry
Rolls: 5@1 4@3; Total Hits: 35@1: (2, 4, 4, 2, 2)4@3: (1, 3, 6, 2)
Rolls: 7@2; Total Hits: 17@2: (5, 3, 3, 4, 4, 5, 2) -
I just realized I did not list the ftr from Jap in the Bry attack and I typed 1inf sz61 when it should have been 2inf obviously. Sorry for any confusion.
Bry rd2
Rolls: 4@1 4@3; Total Hits: 24@1: (5, 4, 1, 3)4@3: (6, 5, 5, 3)
Rolls: 4@2; Total Hits: 14@2: (6, 3, 2, 5) -
Bry rd3
Rolls: 3@1 4@3; Total Hits: 23@1: (6, 4, 3)4@3: (4, 5, 1, 1)
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
Bry twlo 3inf
sz50
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz50 twol
Phi
Rolls: 4@2; Total Hits: 14@2: (1, 3, 3, 4)
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
Phi rd2
Rolls: 4@2; Total Hits: 34@2: (1, 2, 4, 2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Phi twol
Kwa
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Kwa rd2
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
Kwa twol
Sui
Rolls: 3@1; Total Hits: 03@1: (3, 4, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Sui rd2
Rolls: 2@1; Total Hits: 12@1: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
Sui twlo 1inf
sz53
Rolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (6, 5)
Rolls: 1@4; Total Hits: 01@4: (6) -
sz53 rd2
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (2, 3)
Rolls: 1@4; Total Hits: 11@4: (3) -
whoa whoa whoa stop the presses.
if you want change anything from what you had typed in your combat moves, you will need to start this entire turn over. and since you did roll differently than what you had typed, that will need to be done.
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basically at this point, your entire turn is moot. just retype your correct combat move and do your entire turn over.





