12L - Boldfresh (allies +6) vs ExtraBilly (Axis)


  • sz6 twol

    noncombat
    1ftr 1bmb sz2 - Nor
    1ftr sz12 - Alg
    1ftr sz12 - Lib
    1ftr sz6 - Pol
    2inf Ger - Pol
    1inf Ger - Blk
    1inf Alg - Lib
    1inf 1arm Fra - Lib via 1trn sz13 to sz14
    1inf Nwe - Ger
    1inf Fra - Ger

    Build
    2arm 7inf Ger

    Collect
    35 + 10 = 45

    EB_vs_Bold_1aG.AAM


  • @Boldfresh:

    @Boldfresh:

    near perfect G1.  that’s the way to get back into it EB!!

    of course it comes against me…  :x

    That was kind of strange. Normally the my Germans get shredded in the opener. I am sure my bad play will even things out soon though  :-)

  • 12

    @ExtraBilly:

    @Boldfresh:

    @Boldfresh:

    near perfect G1.  that’s the way to get back into it EB!!

    of course it comes against me…  :x

    That was kind of strange. Normally the my Germans get shredded in the opener. I am sure my bad play will even things out soon though  :-)

    just make sure that it does please.  i don’t want one of those games where i face hot dice from start to finish.  already way too many of those in my history.


  • I feel ya. Sometimes it seems every time the opposition rolls I am deleting units.  :-)

  • 12

    R1 - with 30 buys inf, 3 arm, bom

    CM

    fin (inf) - 2 inf (kar)
    bst (2 inf, 2 art) - 4 inf, art (kar), inf (bel)

    combat:

    fin - 2 inf vs. inf
    DiceRolls: 2@1; Total Hits: 02@1: (4, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 12

    bingo

    fin to the death
    DiceRolls: 10@1; Total Hits: 310@1: (2, 1, 6, 5, 5, 3, 1, 5, 1, 2)
    DiceRolls: 10@2; Total Hits: 210@2: (2, 4, 5, 6, 6, 5, 2, 5, 5, 6)

  • 12

    let it continue

    bst - 5 inf, art vs. 2 inf, 2 art
    DiceRolls: 4@1 2@2; Total Hits: 04@1: (3, 2, 5, 6)2@2: (4, 6)
    DiceRolls: 4@2; Total Hits: 24@2: (1, 1, 3, 5)

  • 12

    freakin joke

    bst2
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (6, 5)2@2: (5, 5)
    DiceRolls: 4@2; Total Hits: 04@2: (5, 3, 4, 5)

  • 12

    bst3
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (3, 6)2@2: (2, 6)
    DiceRolls: 4@2; Total Hits: 14@2: (3, 2, 5, 3)

  • 12

    bst4
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (4, 6)
    DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 4)

  • 12

    sa;ldkfja;sdkfjasdl
    fkasd;g

    bst5
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)
    DiceRolls: 3@2; Total Hits: 03@2: (6, 6, 3)

  • 12

    bst 6
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

  • 12

    bst7
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)

  • 12

    adkakfasd
    kf
    asdldfk
    asdlfgk
    sdaf;lgs
    d; '.s
    ‘b;.csv/’ .scv 4f4444

    bst8
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

  • 12

    can i get a do-over?

  • 12

    freakin ridiculous

    why don’t we just give germany the perfect G1 tie russia’s hands behind her back to start the game???  :roll:

    give me some time.

  • 12

    NC

    arc - aa (kar)
    cau - 3 inf, art, arm (rus), 2 inf (kaz), inf (euk)
    euk - inf (bel)
    bel - inf (arc)
    rus - inf (arc), 2 inf (nov)
    nov - inf (eve)
    eve - inf (yak)
    bry - 2 inf (far), 2 inf (stc)
    z2 - sub (z4)

    place inf (rus)
    place 3 arm, bom (cau)

    collect 31, has 31

    EB_vs_Bold_1bR.AAM


  • Jap1

    Purchase
    17 buys 1dd 1trn save 2

    Combat
    Bry - 3inf 1ftr Man, 1inf sz61 via 1trn sz61 to sz62, 2ftr sz57
    sz50 - 1bb 1cru sz61
    Phi - 1inf 1art Jap via 1trn sz62 to sz50, 1inf 1art sz61 via 1trn sz61 to sz50
    Sum - 2inf Car via 1trn sz51 to sz38
    Bor - 1inf Car via 1trn sz51 to sz49
    Kwa - 2inf FIC, 1ftr For
    Sui - 3inf Kia
    sz53 - 1dd sz51, 2ftr sz57
    sz35 - 2ftr sz61

    Bry
    DiceRolls: 5@1 4@3; Total Hits: 35@1: (2, 4, 4, 2, 2)4@3: (1, 3, 6, 2)
    DiceRolls: 7@2; Total Hits: 17@2: (5, 3, 3, 4, 4, 5, 2)


  • I just realized I did not list the ftr from Jap in the Bry attack and I typed 1inf sz61 when it should have been 2inf obviously. Sorry for any confusion.

    Bry rd2
    DiceRolls: 4@1 4@3; Total Hits: 24@1: (5, 4, 1, 3)4@3: (6, 5, 5, 3)
    DiceRolls: 4@2; Total Hits: 14@2: (6, 3, 2, 5)


  • Bry rd3
    DiceRolls: 3@1 4@3; Total Hits: 23@1: (6, 4, 3)4@3: (4, 5, 1, 1)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

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