@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Bold is rolling with 1inf Kar and 1inf Egy.
Ger1
Purchase
2arm 7inf
Combat
BSt - 1inf Fin 1art Ger via 1trn sz5, 2inf 1art Pol, 1cru sz5
EPl - 2inf 2arm Pol, 1arm Cze
Ukr - 3inf 1art 2arm Bul, 1arm Cze
sz2 - 1sub sz7, 1ftr Nor, 1bmb Ger
sz12 - 1sub sz7, 1ftr Nwe, 1ftr Ger
sz6 - 1sub sz5, 1ftr Pol
BSt
Rolls: 1@1 4@2 1@3; Total Hits: 11@1: (2)4@2: (3, 3, 3, 3)1@3: (3)
Rolls: 3@2; Total Hits: 13@2: (5, 2, 3)
BSt rd2
Rolls: 4@2; Total Hits: 34@2: (1, 5, 1, 1)
Rolls: 2@2; Total Hits: 02@2: (4, 6)
BSt twlo 1inf
EPl
Rolls: 2@1 3@3; Total Hits: 32@1: (2, 2)3@3: (3, 2, 2)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
EPl twlo 1inf
Ukr
Rolls: 2@1 2@2 3@3; Total Hits: 22@1: (1, 2)2@2: (4, 3)3@3: (6, 3, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Ukr twol
sz2
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (3)1@4: (1)
Rolls: 1@4; Total Hits: 11@4: (1)
sz2 twlo 1sub
sz12
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (3, 1)
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)
sz12 twol
sz6
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
near perfect G1. that’s the way to get back into it EB!!
near perfect G1. that’s the way to get back into it EB!!
of course it comes against me… :x
sz6 twol
noncombat
1ftr 1bmb sz2 - Nor
1ftr sz12 - Alg
1ftr sz12 - Lib
1ftr sz6 - Pol
2inf Ger - Pol
1inf Ger - Blk
1inf Alg - Lib
1inf 1arm Fra - Lib via 1trn sz13 to sz14
1inf Nwe - Ger
1inf Fra - Ger
Build
2arm 7inf Ger
Collect
35 + 10 = 45
near perfect G1. that’s the way to get back into it EB!!
of course it comes against me… :x
That was kind of strange. Normally the my Germans get shredded in the opener. I am sure my bad play will even things out soon though :-)
@ExtraBilly:
near perfect G1. that’s the way to get back into it EB!!
of course it comes against me… :x
That was kind of strange. Normally the my Germans get shredded in the opener. I am sure my bad play will even things out soon though :-)
just make sure that it does please. i don’t want one of those games where i face hot dice from start to finish. already way too many of those in my history.
I feel ya. Sometimes it seems every time the opposition rolls I am deleting units. :-)
R1 - with 30 buys inf, 3 arm, bom
CM
fin (inf) - 2 inf (kar)
bst (2 inf, 2 art) - 4 inf, art (kar), inf (bel)
combat:
fin - 2 inf vs. inf
Rolls: 2@1; Total Hits: 02@1: (4, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
bingo
fin to the death
Rolls: 10@1; Total Hits: 310@1: (2, 1, 6, 5, 5, 3, 1, 5, 1, 2)
Rolls: 10@2; Total Hits: 210@2: (2, 4, 5, 6, 6, 5, 2, 5, 5, 6)
let it continue
bst - 5 inf, art vs. 2 inf, 2 art
Rolls: 4@1 2@2; Total Hits: 04@1: (3, 2, 5, 6)2@2: (4, 6)
Rolls: 4@2; Total Hits: 24@2: (1, 1, 3, 5)
freakin joke
bst2
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 5)2@2: (5, 5)
Rolls: 4@2; Total Hits: 04@2: (5, 3, 4, 5)
bst3
Rolls: 2@1 2@2; Total Hits: 12@1: (3, 6)2@2: (2, 6)
Rolls: 4@2; Total Hits: 14@2: (3, 2, 5, 3)
bst4
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (4, 6)
Rolls: 3@2; Total Hits: 13@2: (5, 1, 4)
sa;ldkfja;sdkfjasdl
fkasd;g
bst5
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Rolls: 3@2; Total Hits: 03@2: (6, 6, 3)