@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
12L - Boldfresh (allies +6) vs ExtraBilly (Axis)
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sz12 twol
sz6
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
near perfect G1. that’s the way to get back into it EB!!
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near perfect G1. that’s the way to get back into it EB!!
of course it comes against me… :x
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sz6 twol
noncombat
1ftr 1bmb sz2 - Nor
1ftr sz12 - Alg
1ftr sz12 - Lib
1ftr sz6 - Pol
2inf Ger - Pol
1inf Ger - Blk
1inf Alg - Lib
1inf 1arm Fra - Lib via 1trn sz13 to sz14
1inf Nwe - Ger
1inf Fra - GerBuild
2arm 7inf GerCollect
35 + 10 = 45 -
near perfect G1. that’s the way to get back into it EB!!
of course it comes against me… :x
That was kind of strange. Normally the my Germans get shredded in the opener. I am sure my bad play will even things out soon though :-)
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@ExtraBilly:
near perfect G1. that’s the way to get back into it EB!!
of course it comes against me… :x
That was kind of strange. Normally the my Germans get shredded in the opener. I am sure my bad play will even things out soon though :-)
just make sure that it does please. i don’t want one of those games where i face hot dice from start to finish. already way too many of those in my history.
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I feel ya. Sometimes it seems every time the opposition rolls I am deleting units. :-)
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R1 - with 30 buys inf, 3 arm, bom
CM
fin (inf) - 2 inf (kar)
bst (2 inf, 2 art) - 4 inf, art (kar), inf (bel)combat:
fin - 2 inf vs. inf
Rolls: 2@1; Total Hits: 02@1: (4, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
bingo
fin to the death
Rolls: 10@1; Total Hits: 310@1: (2, 1, 6, 5, 5, 3, 1, 5, 1, 2)
Rolls: 10@2; Total Hits: 210@2: (2, 4, 5, 6, 6, 5, 2, 5, 5, 6) -
let it continue
bst - 5 inf, art vs. 2 inf, 2 art
Rolls: 4@1 2@2; Total Hits: 04@1: (3, 2, 5, 6)2@2: (4, 6)
Rolls: 4@2; Total Hits: 24@2: (1, 1, 3, 5) -
freakin joke
bst2
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 5)2@2: (5, 5)
Rolls: 4@2; Total Hits: 04@2: (5, 3, 4, 5) -
bst3
Rolls: 2@1 2@2; Total Hits: 12@1: (3, 6)2@2: (2, 6)
Rolls: 4@2; Total Hits: 14@2: (3, 2, 5, 3) -
bst4
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (4, 6)
Rolls: 3@2; Total Hits: 13@2: (5, 1, 4) -
sa;ldkfja;sdkfjasdl
fkasd;gbst5
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Rolls: 3@2; Total Hits: 03@2: (6, 6, 3) -
bst 6
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
bst7
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
adkakfasd
kf
asdldfk
asdlfgk
sdaf;lgs
d; '.s
‘b;.csv/’ .scv 4f4444bst8
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
can i get a do-over?
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freakin ridiculous
why don’t we just give germany the perfect G1 tie russia’s hands behind her back to start the game??? :roll:
give me some time.
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NC
arc - aa (kar)
cau - 3 inf, art, arm (rus), 2 inf (kaz), inf (euk)
euk - inf (bel)
bel - inf (arc)
rus - inf (arc), 2 inf (nov)
nov - inf (eve)
eve - inf (yak)
bry - 2 inf (far), 2 inf (stc)
z2 - sub (z4)place inf (rus)
place 3 arm, bom (cau)collect 31, has 31





