@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L - Boldfresh (allies +6) vs ExtraBilly (Axis)
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Bold is rolling with 1inf Kar and 1inf Egy.
Ger1
Purchase
2arm 7infCombat
BSt - 1inf Fin 1art Ger via 1trn sz5, 2inf 1art Pol, 1cru sz5
EPl - 2inf 2arm Pol, 1arm Cze
Ukr - 3inf 1art 2arm Bul, 1arm Cze
sz2 - 1sub sz7, 1ftr Nor, 1bmb Ger
sz12 - 1sub sz7, 1ftr Nwe, 1ftr Ger
sz6 - 1sub sz5, 1ftr PolBSt
Rolls: 1@1 4@2 1@3; Total Hits: 11@1: (2)4@2: (3, 3, 3, 3)1@3: (3)
Rolls: 3@2; Total Hits: 13@2: (5, 2, 3) -
BSt rd2
Rolls: 4@2; Total Hits: 34@2: (1, 5, 1, 1)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
BSt twlo 1inf
EPl
Rolls: 2@1 3@3; Total Hits: 32@1: (2, 2)3@3: (3, 2, 2)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
EPl twlo 1inf
Ukr
Rolls: 2@1 2@2 3@3; Total Hits: 22@1: (1, 2)2@2: (4, 3)3@3: (6, 3, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Ukr twol
sz2
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (3)1@4: (1)
Rolls: 1@4; Total Hits: 11@4: (1) -
sz2 twlo 1sub
sz12
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (3, 1)
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4) -
sz12 twol
sz6
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
near perfect G1. that’s the way to get back into it EB!!
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near perfect G1. that’s the way to get back into it EB!!
of course it comes against me… :x
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sz6 twol
noncombat
1ftr 1bmb sz2 - Nor
1ftr sz12 - Alg
1ftr sz12 - Lib
1ftr sz6 - Pol
2inf Ger - Pol
1inf Ger - Blk
1inf Alg - Lib
1inf 1arm Fra - Lib via 1trn sz13 to sz14
1inf Nwe - Ger
1inf Fra - GerBuild
2arm 7inf GerCollect
35 + 10 = 45 -
near perfect G1. that’s the way to get back into it EB!!
of course it comes against me… :x
That was kind of strange. Normally the my Germans get shredded in the opener. I am sure my bad play will even things out soon though :-)
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@ExtraBilly:
near perfect G1. that’s the way to get back into it EB!!
of course it comes against me… :x
That was kind of strange. Normally the my Germans get shredded in the opener. I am sure my bad play will even things out soon though :-)
just make sure that it does please. i don’t want one of those games where i face hot dice from start to finish. already way too many of those in my history.
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I feel ya. Sometimes it seems every time the opposition rolls I am deleting units. :-)
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R1 - with 30 buys inf, 3 arm, bom
CM
fin (inf) - 2 inf (kar)
bst (2 inf, 2 art) - 4 inf, art (kar), inf (bel)combat:
fin - 2 inf vs. inf
Rolls: 2@1; Total Hits: 02@1: (4, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
bingo
fin to the death
Rolls: 10@1; Total Hits: 310@1: (2, 1, 6, 5, 5, 3, 1, 5, 1, 2)
Rolls: 10@2; Total Hits: 210@2: (2, 4, 5, 6, 6, 5, 2, 5, 5, 6) -
let it continue
bst - 5 inf, art vs. 2 inf, 2 art
Rolls: 4@1 2@2; Total Hits: 04@1: (3, 2, 5, 6)2@2: (4, 6)
Rolls: 4@2; Total Hits: 24@2: (1, 1, 3, 5) -
freakin joke
bst2
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 5)2@2: (5, 5)
Rolls: 4@2; Total Hits: 04@2: (5, 3, 4, 5) -
bst3
Rolls: 2@1 2@2; Total Hits: 12@1: (3, 6)2@2: (2, 6)
Rolls: 4@2; Total Hits: 14@2: (3, 2, 5, 3) -
bst4
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (4, 6)
Rolls: 3@2; Total Hits: 13@2: (5, 1, 4) -
sa;ldkfja;sdkfjasdl
fkasd;gbst5
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Rolls: 3@2; Total Hits: 03@2: (6, 6, 3)





