Vance(axis) vs Questioneer???(allies) G40a3.9 notech with tripleA!


  • Intercept SBR UK? (2 fig, 2 Bmb)?


  • no intercept


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - Germans
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 4 infantry, 10 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Slovakia Hungary to Yugoslavia
                2 mech_infantrys moved from Southern France to Yugoslavia
                6 armour and 1 mech_infantry moved from France to Yugoslavia
                3 armour, 5 artilleries and 20 infantry moved from Slovakia Hungary to Eastern Poland
                2 bombers and 1 fighter moved from Western Germany to United Kingdom
                5 infantry moved from Bulgaria to Greece
                2 fighters and 2 tactical_bombers moved from Northern Italy to Greece
                1 fighter moved from Western Germany to United Kingdom

    Combat - Germans
                Germans creates battle in territory 124 Sea Zone
                Battle in Eastern Poland
                    Germans attack with 3 armour, 5 artilleries and 20 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries and 20 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 3 armour, 5 artilleries and 20 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yugoslavia
                    Germans attack with 6 armour, 1 infantry and 3 mech_infantrys
                    Neutral_Allies defend with 5 infantry
                    6 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Slovakia Hungary
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Neutral_Allies: 3 infantry
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                Battle in Greece
                    Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 infantry
                    Germans win with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 infantry
                Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Greece to Romania
                1 aaGun moved from Slovakia Hungary to Romania
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                2 fighters moved from United Kingdom to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                7 artilleries moved from Germany to Poland
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 artillery moved from France to Southern France
                1 cruiser moved from 113 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Southern Italy to Western Germany

    Place Units - Germans
                10 mech_infantrys placed in Germany
                2 infantry and 1 tactical_bomber placed in Western Germany
                1 infantry placed in France
                1 infantry placed in Southern France
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs


  • @Vance:

    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.

    It’s not possible for 2 Bombers to cause $4 damage at 1d6+2 apiece.  They must have them at 1d6.

    I also notice that if you don’t move a sub out of a zone with another sub in it during combat move phase it will submerge and then be stuck there; you can’t NCM it.  I guess technically that’s correct because if you don;t move it out it submerges and that is a first strike.

    BTW I don’t know why I failed to activate Finland round 1 or why I left z98 vulnerable.  I am not used to the icons for the different pieces.


  • To all playzas:

    Mistergreen just mentioned that we shouldn’t use the Internal Dice Roller b/c someone could do their combat move and dice rolls over before posting so that they could get the rolls they want, so yes I need you to PM your email to me again and I’ll give you mine.  When you get the dice result emails, set up your email so that these can go into another folder (Spam folder or whatever) so that you have the option to look these over and/or throw them out later, then they don’t flood your Inbox folder.

    I guess this is why they instructed players to use the outside dice server on the TripleA PBF instructions- duh- now I know.  Thanks Mistergreen and seth for pointing this out.

    Also, save your game before you press “Done” for your combat moves, b/c it is at this time you need to ask your opponent about interceptors for SBRs and scrambling.  Once you press “Done”, you can’t go back and you will have to do your turn over again.

    I also heard that the SBRs don’t do the +2 with bombers yet.  I’m gonna check this out and see and ask the editors about this.  This would be and immediate fix for them that they could do right away.


  • @Vance:

    @Vance:

                Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.

    It’s not possible for 2 Bombers to cause $4 damage at 1d6+2 apiece.  They must have them at 1d6.

    I also notice that if you don’t move a sub out of a zone with another sub in it during combat move phase it will submerge and then be stuck there; you can’t NCM it.  I guess technically that’s correct because if you don;t move it out it submerges and that is a first strike.

    BTW I don’t know why I failed to activate Finland round 1 or why I left z98 vulnerable.  I am not used to the icons for the different pieces.

    Let me ask verqrn about those issues.  The SBR should be fixed immediately.  Finland should activate- I was wondering why you didn’t activate it.


  • I might have just forgot to activate Finland.  But the SBR does seem wonky


  • to my playaz…

    SBR is not d6+2 for the bombers yet…I’ll tell Veryqn to fix very soon.

    However you can adjust this in EDIT mode on the menu- Territory change, IPC changes and Add/Deleting units

    Your EDIT moves WILL be shown on the Turn Summary so make sure you give your opponents a heads up as to the reasons why.

    Vance, As far as your sub issue, I tried your scenario you explained and didn’t have a problem with it.

    Another tip: When moving the units, click on the units as many times as the number of units and you will move the whole stack of those units or click the tt (I think) and choose all the units to move- or a certain number of them.

    Any issues, tell Veryqn- he updates the thing.

    BTW- please PM me your e-mail if you haven’t already, thanks.  I’m sure it will take all of us a little while to adjust to the new options, but they are definitely worth it.  Take some time to discover all the options in the menu- I think he does have a thread for all this in the “Software” category of AA.org


  • I’ll let you adjust the IPC count for Britain for the SBR using the “Edit Mode” (V said he would fix this ASAP- right now you can use edit mode and take 2IPC away from my income or -4 if you successful bombed with 2 bmrs.

    Do you want your SS to submerge???

    CombatMovesR2.tsvg


  • OK. no submerge and scramble 3 tacs


  • You need to go on your e-mail account and click the link to validate your registration with MARTI- the diceserver.  Once you do that let me know otherwise I can’t roll dice yet.


  • OK done.


  • CZ is sunk, its SS vs. SS and your TT- do you want to submerge???  Your tacts are ineffective now.


  • no submerge


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 submarine moved from 124 Sea Zone to 125 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Russians
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 submarine, 3 tactical_bombers and 1 transport
                    1 submarine owned by the Germans Submerged
                    1 submarine owned by the Russians Submerged
                    Germans win with 3 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 transport
                    Casualties for Russians: 1 cruiser
                Battle in 125 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 cruiser
                    Germans win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Recording Battle Statistics
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - Russians
                1 armour moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                3 armour moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                1 artillery moved from Belarus to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                1 infantry moved from Belarus to Baltic States
                5 infantry moved from Belarus to Bryansk
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Bessarabia
                4 infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                18 infantry moved from Buryatia to Amur
                2 aaGuns moved from Buryatia to Amur

    Place Units - Russians
                3 armour, 1 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
                1 bomber moved from Kwangsi to Hopei
                1 bomber moved from Kwangsi to Kweichow
                1 artillery moved from Anhwe to Hopei
                1 artillery moved from Anhwe to Kweichow
                3 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Suiyuyan

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 7 fighters, 3 infantry and 6 tactical_bombers
                    Chinese defend with 6 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 7 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Chinese: 6 infantry
                    Japanese win with 1 artillery, 7 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Chinese: 6 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 aaGun and 6 infantry moved from Jehol to Manchuria
                1 artillery moved from Jehol to Manchuria
                1 infantry moved from Anhwe to Hunan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                4 fighters and 3 tactical_bombers moved from Yunnan to Jehol
                1 armour, 2 artilleries and 7 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 2 artilleries and 7 infantry moved from 20 Sea Zone to Kiangsi
                4 fighters and 2 tactical_bombers moved from Japan to Jehol
                2 battleships, 3 carriers, 2 cruisers and 4 destroyers moved from 36 Sea Zone to 20 Sea Zone
                2 submarines moved from 36 Sea Zone to 20 Sea Zone
                3 fighters and 3 tactical_bombers moved from Yunnan to Kiangsi
                1 bomber moved from Hopei to Kiangsi
                1 bomber moved from Kweichow to Kiangsi

    Place Units - Japanese
                1 factory_minor placed in Shantung
                3 mech_infantrys placed in Kiangsu
                1 bomber and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 2 infantry
                    Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang
                1 infantry moved from Shensi to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British
                1 infantry moved from Quebec to 106 Sea Zone
                1 armour moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 armour moved from 109 Sea Zone to United Kingdom
                1 bomber moved from New Brunswick Nova Scotia to United Kingdom
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Gibraltar to United Kingdom
                1 fighter moved from Malta to Caucasus
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                4 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                1 fighter moved from Burma to India
                3 infantry moved from Shan State to Burma
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone

    Place Units - British
                1 artillery and 1 infantry placed in United Kingdom
                1 destroyer and 2 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 25 PUs (1 lost to blockades); end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                    Some units change owners in territory India

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