70938d33-46c8-42a5-9680-e357e33a08f8-triplea_42321_3fre.tsvg
Vance(axis) vs Questioneer???(allies) G40a3.9 notech with tripleA!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Northern Italy to Tobruk
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Italians attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 fighter, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 fighter and 1 submarine
British defend with 1 carrier
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Italians
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 submarine remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Italians win with 1 battleship, 1 fighter and 1 submarine remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour
Italians win, taking Tobruk from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Italians win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 94 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
British defend with 1 destroyer
Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from Tobruk to Southern Italy
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
Y’know, the only thing I don’t like about this is that since it does everything automatically for you (e.g. counts up income including NOs, etc.), it would be a bad way for a new player to learn the game. Abattlemap would be like learning to drive on a standard; triplaA is like learning to drive on an automatic.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources:Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Java
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New Zealand to QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Combat Move - French
Giving bonus movement to units
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Syria to Trans-JordanCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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@Vance:
Y’know, the only thing I don’t like about this is that since it does everything automatically for you (e.g. counts up income including NOs, etc.), it would be a bad way for a new player to learn the game. Abattlemap would be like learning to drive on a standard; triplaA is like learning to drive on an automatic.
Yeah you definitely gotta know the rules and be somewhat experienced to really appreciate it.
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Intercept SBR UK? (2 fig, 2 Bmb)?
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 infantry, 10 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Slovakia Hungary to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
6 armour and 1 mech_infantry moved from France to Yugoslavia
3 armour, 5 artilleries and 20 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers and 1 fighter moved from Western Germany to United Kingdom
5 infantry moved from Bulgaria to Greece
2 fighters and 2 tactical_bombers moved from Northern Italy to Greece
1 fighter moved from Western Germany to United KingdomCombat - Germans
Germans creates battle in territory 124 Sea Zone
Battle in Eastern Poland
Germans attack with 3 armour, 5 artilleries and 20 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 3 armour, 5 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 6 armour, 1 infantry and 3 mech_infantrys
Neutral_Allies defend with 5 infantry
6 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Slovakia Hungary
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in Greece
Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Germans win with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Greece to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
7 artilleries moved from Germany to Poland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 artillery moved from France to Southern France
1 cruiser moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Southern Italy to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
2 infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in France
1 infantry placed in Southern France
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
@Vance:
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.It’s not possible for 2 Bombers to cause $4 damage at 1d6+2 apiece. They must have them at 1d6.
I also notice that if you don’t move a sub out of a zone with another sub in it during combat move phase it will submerge and then be stuck there; you can’t NCM it. I guess technically that’s correct because if you don;t move it out it submerges and that is a first strike.
BTW I don’t know why I failed to activate Finland round 1 or why I left z98 vulnerable. I am not used to the icons for the different pieces.
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To all playzas:
Mistergreen just mentioned that we shouldn’t use the Internal Dice Roller b/c someone could do their combat move and dice rolls over before posting so that they could get the rolls they want, so yes I need you to PM your email to me again and I’ll give you mine. When you get the dice result emails, set up your email so that these can go into another folder (Spam folder or whatever) so that you have the option to look these over and/or throw them out later, then they don’t flood your Inbox folder.
I guess this is why they instructed players to use the outside dice server on the TripleA PBF instructions- duh- now I know. Thanks Mistergreen and seth for pointing this out.
Also, save your game before you press “Done” for your combat moves, b/c it is at this time you need to ask your opponent about interceptors for SBRs and scrambling. Once you press “Done”, you can’t go back and you will have to do your turn over again.
I also heard that the SBRs don’t do the +2 with bombers yet. I’m gonna check this out and see and ask the editors about this. This would be and immediate fix for them that they could do right away.
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@Vance:
@Vance:
      Germans attacks with 4 units heading to United Kingdom
        Air Battle is over, the remaining Bombers go on to their targets
      Strategic bombing raid in United Kingdom
      Bombing raid in United Kingdom causes: 4 damage to unit: factory_major
        Bombing raid in United Kingdom causes 4 damage total.It’s not possible for 2 Bombers to cause $4 damage at 1d6+2 apiece. They must have them at 1d6.
I also notice that if you don’t move a sub out of a zone with another sub in it during combat move phase it will submerge and then be stuck there; you can’t NCM it. I guess technically that’s correct because if you don;t move it out it submerges and that is a first strike.
BTW I don’t know why I failed to activate Finland round 1 or why I left z98 vulnerable. I am not used to the icons for the different pieces.
Let me ask verqrn about those issues. The SBR should be fixed immediately. Finland should activate- I was wondering why you didn’t activate it.
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I might have just forgot to activate Finland. But the SBR does seem wonky
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to my playaz…
SBR is not d6+2 for the bombers yet…I’ll tell Veryqn to fix very soon.
However you can adjust this in EDIT mode on the menu- Territory change, IPC changes and Add/Deleting units
Your EDIT moves WILL be shown on the Turn Summary so make sure you give your opponents a heads up as to the reasons why.
Vance, As far as your sub issue, I tried your scenario you explained and didn’t have a problem with it.
Another tip: When moving the units, click on the units as many times as the number of units and you will move the whole stack of those units or click the tt (I think) and choose all the units to move- or a certain number of them.
Any issues, tell Veryqn- he updates the thing.
BTW- please PM me your e-mail if you haven’t already, thanks. I’m sure it will take all of us a little while to adjust to the new options, but they are definitely worth it. Take some time to discover all the options in the menu- I think he does have a thread for all this in the “Software” category of AA.org
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I’ll let you adjust the IPC count for Britain for the SBR using the “Edit Mode” (V said he would fix this ASAP- right now you can use edit mode and take 2IPC away from my income or -4 if you successful bombed with 2 bmrs.
Do you want your SS to submerge???
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OK. no submerge and scramble 3 tacs
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You need to go on your e-mail account and click the link to validate your registration with MARTI- the diceserver. Once you do that let me know otherwise I can’t roll dice yet.
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OK done.
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CZ is sunk, its SS vs. SS and your TT- do you want to submerge??? Your tacts are ineffective now.
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no submerge
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 submarine, 3 tactical_bombers and 1 transport
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Germans win with 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 transport
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Germans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Recording Battle Statistics
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanNon Combat Move - Russians
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
3 armour moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Belarus to Baltic States
5 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
18 infantry moved from Buryatia to Amur
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
3 armour, 1 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total





