Vance(axis) vs Questioneer???(allies) G40a3.9 notech with tripleA!


  • HOLY!  Was that ever friggin’ slick.  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                6 infantry moved from Amur to Buryatia
                2 aaGuns moved from Sakha to Buryatia
                6 infantry moved from Sakha to Buryatia
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 submarine moved from 125 Sea Zone to 124 Sea Zone
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Baltic States to Belarus
                6 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Western Ukraine
                1 artillery moved from Russia to Bryansk
                2 aaGuns moved from Russia to Bryansk
                1 armour moved from Russia to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Western Ukraine
                2 infantry moved from Caucasus to Rostov
                1 fighter moved from Novgorod to Western Ukraine
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Volgograd to Ukraine
                1 mech_infantry moved from Volgograd to Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 armour placed in Russia
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                3 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                3 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kiangsi to Hunan
                1 fighter moved from Formosa to Hunan
                1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 bomber moved from Japan to Yunnan
                1 bomber moved from Japan to Yunnan
                2 tactical_bombers moved from Manchuria to Hunan
                2 fighters moved from Manchuria to Hunan
                3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery moved from Shantung to Anhwe
                2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery moved from Jehol to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                    Japanese win with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 tactical_bomber moved from Yunnan to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                3 fighters moved from Hunan to Kwangsi
                2 tactical_bombers moved from Hunan to Kwangsi
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from Okinawa to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from Korea to Japan
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone
                1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs


  • I’m still finding it a bit weird but the fact that i can do japan’s opening turn in about 5 minutes is pretty cool!


  • @Vance:

    I’m still finding it a bit weird but the fact that i can do japan’s opening turn in about 5 minutes is pretty cool!

    That’s why I proposed to play with TripleA in our game!  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 fighter moved from 10 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to Western United States
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 fighter moved from 10 Sea Zone to 12 Sea Zone
                1 fighter moved from 12 Sea Zone to Hawaiian Islands
                1 infantry moved from Central United States to Eastern United States
                1 armour moved from Central United States to Eastern United States
                1 mech_infantry moved from Central United States to Eastern United States
                2 mech_infantrys moved from Central United States to Western United States
                1 bomber moved from Central United States to Western United States
                1 bomber moved from Western United States to 10 Sea Zone
                1 bomber moved from 10 Sea Zone to 12 Sea Zone
                1 bomber moved from 12 Sea Zone to Hawaiian Islands
                1 destroyer moved from 35 Sea Zone to 38 Sea Zone
                1 submarine moved from 35 Sea Zone to 38 Sea Zone
                1 fighter moved from Philippines to Guam

    Place Units - Americans
                1 battleship and 2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • Sorry Noll.  Last week was busy, but this week is slack.  I am trying out tripleA now only because Gargantua was handing out disks with the whole package on it at the FMG convention.  I think I have the basics of it now.  Would you like to start again with tripleA?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Chinese win with 1 fighter and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Combat Move - British
                Giving bonus movement to units
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 fighter moved from 96 Sea Zone to Tobruk
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Tobruk
                1 artillery moved from 96 Sea Zone to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                2 infantry moved from Alexandria to Tobruk
                1 artillery moved from Alexandria to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 bomber moved from United Kingdom to 106 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 cruiser moved from 91 Sea Zone to 103 Sea Zone
                1 cruiser moved from 103 Sea Zone to 106 Sea Zone

    Combat - British
                Battle in 106 Sea Zone
                    British attack with 1 bomber, 1 cruiser and 1 destroyer
                    Germans defend with 2 submarines
                    British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 cruiser
                    British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 cruiser
                Battle in 96 Sea Zone
                    British attack with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 3
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 destroyer and 1 transport
                    British win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 3
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Tobruk
                    British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British win, taking Tobruk from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British win with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from 96 Sea Zone to Malta
                1 fighter moved from Tobruk to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 carrier moved from 98 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from 96 Sea Zone to Gibraltar
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone
                1 fighter moved from Scotland to 109 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 battleship moved from 111 Sea Zone to 109 Sea Zone
                1 cruiser moved from 111 Sea Zone to 109 Sea Zone
                1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                2 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom
                1 bomber moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                3 infantry moved from Malaya to Shan State
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      UK_Pacific take Java from Dutch
                4 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                1 artillery moved from India to Burma
                1 infantry moved from Ontario to Quebec
                1 artillery moved from Ontario to Quebec

    Place Units - British
                1 carrier and 1 destroyer placed in 109 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs total
                    Some units change owners in territory India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 bomber moved from Northern Italy to Tobruk
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Egypt
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 battleship moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 95 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Egypt
                    Italians attack with 2 artilleries and 2 infantry
                    ANZAC defend with 2 infantry; British defend with 1 fighter, 1 harbour and 1 infantry
                    Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 fighter and 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                    Italians win with 1 artillery remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 fighter and 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 battleship, 1 fighter and 1 submarine
                    British defend with 1 carrier
                    Units damaged: 1 carrier owned by the British
                    Units damaged: 1 battleship owned by the Italians
                    Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for British: 1 carrier
                    Italians win with 1 battleship, 1 fighter and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for British: 1 carrier
                Battle in Tobruk
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 armour
                    Italians win, taking Tobruk from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                    Italians win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 94 Sea Zone
                    Italians attack with 1 cruiser and 1 destroyer
                    British defend with 1 destroyer
                    Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Recording Battle Statistics
                Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 bomber moved from Tobruk to Southern Italy
                1 armour moved from Albania to Romania
                1 armour moved from Northern Italy to Slovakia Hungary
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to France
                3 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • Y’know, the only thing I don’t like about this is that since it does everything automatically for you (e.g. counts up income including NOs, etc.), it would be a bad way for a new player to learn the game.  Abattlemap would be like learning to drive on a standard; triplaA is like learning to drive on an automatic.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources:

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to Java
                2 aaGuns moved from New South Wales to Queensland
                2 fighters moved from New Zealand to Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone
                1 infantry moved from Syria to Trans-Jordan

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French


  • @Vance:

    Y’know, the only thing I don’t like about this is that since it does everything automatically for you (e.g. counts up income including NOs, etc.), it would be a bad way for a new player to learn the game.  Abattlemap would be like learning to drive on a standard; triplaA is like learning to drive on an automatic.

    Yeah you definitely gotta know the rules and be somewhat experienced to really appreciate it.


  • Intercept SBR UK? (2 fig, 2 Bmb)?


  • no intercept


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - Germans
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 4 infantry, 10 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Slovakia Hungary to Yugoslavia
                2 mech_infantrys moved from Southern France to Yugoslavia
                6 armour and 1 mech_infantry moved from France to Yugoslavia
                3 armour, 5 artilleries and 20 infantry moved from Slovakia Hungary to Eastern Poland
                2 bombers and 1 fighter moved from Western Germany to United Kingdom
                5 infantry moved from Bulgaria to Greece
                2 fighters and 2 tactical_bombers moved from Northern Italy to Greece
                1 fighter moved from Western Germany to United Kingdom

    Combat - Germans
                Germans creates battle in territory 124 Sea Zone
                Battle in Eastern Poland
                    Germans attack with 3 armour, 5 artilleries and 20 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries and 20 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 3 armour, 5 artilleries and 20 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yugoslavia
                    Germans attack with 6 armour, 1 infantry and 3 mech_infantrys
                    Neutral_Allies defend with 5 infantry
                    6 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Slovakia Hungary
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Neutral_Allies: 3 infantry
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                Battle in Greece
                    Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 infantry
                    Germans win with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 infantry
                Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Greece to Romania
                1 aaGun moved from Slovakia Hungary to Romania
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                2 fighters moved from United Kingdom to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                7 artilleries moved from Germany to Poland
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 artillery moved from France to Southern France
                1 cruiser moved from 113 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Southern Italy to Western Germany

    Place Units - Germans
                10 mech_infantrys placed in Germany
                2 infantry and 1 tactical_bomber placed in Western Germany
                1 infantry placed in France
                1 infantry placed in Southern France
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs


  • @Vance:

    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.

    It’s not possible for 2 Bombers to cause $4 damage at 1d6+2 apiece.  They must have them at 1d6.

    I also notice that if you don’t move a sub out of a zone with another sub in it during combat move phase it will submerge and then be stuck there; you can’t NCM it.  I guess technically that’s correct because if you don;t move it out it submerges and that is a first strike.

    BTW I don’t know why I failed to activate Finland round 1 or why I left z98 vulnerable.  I am not used to the icons for the different pieces.


  • To all playzas:

    Mistergreen just mentioned that we shouldn’t use the Internal Dice Roller b/c someone could do their combat move and dice rolls over before posting so that they could get the rolls they want, so yes I need you to PM your email to me again and I’ll give you mine.  When you get the dice result emails, set up your email so that these can go into another folder (Spam folder or whatever) so that you have the option to look these over and/or throw them out later, then they don’t flood your Inbox folder.

    I guess this is why they instructed players to use the outside dice server on the TripleA PBF instructions- duh- now I know.  Thanks Mistergreen and seth for pointing this out.

    Also, save your game before you press “Done” for your combat moves, b/c it is at this time you need to ask your opponent about interceptors for SBRs and scrambling.  Once you press “Done”, you can’t go back and you will have to do your turn over again.

    I also heard that the SBRs don’t do the +2 with bombers yet.  I’m gonna check this out and see and ask the editors about this.  This would be and immediate fix for them that they could do right away.

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