@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseHolymoly vs. robson
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Bombing raid:
Rolls: 1@6; Total Hits: 11@6: (5)+2
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Italy 6
41IPC
buys:
3mech 12IPC
7Inf 21IPC
2art 8IPCCM:
Irq:
A:
Rolls: 7@2 1@3; Total Hits: 17@2: (6, 3, 3, 4, 3, 6, 3)1@3: (3)D:
Rolls: 5@2; Total Hits: 15@2: (4, 2, 6, 5, 6) -
Irq R2:
A:
Rolls: 6@2 1@3; Total Hits: 26@2: (6, 6, 3, 5, 2, 4)1@3: (2)D:
Rolls: 4@2; Total Hits: 04@2: (4, 5, 5, 3) -
Irq Round 3:
A:
Rolls: 6@2 1@3; Total Hits: 16@2: (3, 4, 5, 3, 5, 5)1@3: (1)D:
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Irq 5
A:
Rolls: 5@2 1@3; Total Hits: 35@2: (6, 1, 4, 1, 4)1@3: (2)D:
Rolls: 1@2; Total Hits: 01@2: (5) -
Tun:
A:
Rolls: 4@2 1@3 2@4; Total Hits: 24@2: (4, 4, 3, 3)1@3: (1)2@4: (1, 6)D:
Rolls: 3@2 1@4; Total Hits: 23@2: (3, 5, 1)1@4: (1) -
Tun Round2:
A:
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (3, 4)1@3: (4)2@4: (2, 3)D:
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1) -
Fea:
A:
Rolls: 1@1 3@3; Total Hits: 01@1: (4)3@3: (4, 5, 4)D:
Rolls: 1@2; Total Hits: 01@2: (3) -
Fea Round 2
A:
Rolls: 1@1 3@3; Total Hits: 11@1: (5)3@3: (4, 1, 4)D:
Rolls: 1@2; Total Hits: 11@2: (1) -
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ANZAC Round 6
15IPC
3 techrolls
Rolls: 3@6; Total Hits: 33@6: (6, 2, 4) -
YIHAAAA
I choose techchart 2:
Rolls: 1@6; Total Hits: 11@6: (1) -
ANZAC gets supersubmarines !!!Ā :-D
CM:
ship 1inf 1art to Malaya
Income 20IPC
France has nothing to do
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Germany 7
74IPC
buys
3Inf Nov 9IPC
7 repair IC 7IPC
10art Wgerm 40IPC
3arm vol 18IPCCM:
Moscau:
A:
Rolls: 12@1 8@2 11@3 3@4; Total Hits: 912@1: (4, 3, 4, 2, 3, 2, 6, 4, 3, 4, 4, 6)8@2: (2, 5, 2, 5, 6, 1, 5, 4)11@3: (1, 5, 2, 5, 6, 4, 3, 4, 5, 4, 2)3@4: (3, 1, 6)D:
Rolls: 13@2 1@3 3@4; Total Hits: 513@2: (4, 3, 2, 4, 6, 4, 2, 4, 4, 3, 2, 6, 2)1@3: (1)3@4: (6, 6, 5) -
Moscau Round 2;
A:
Rolls: 7@1 8@2 11@3 3@4; Total Hits: 127@1: (2, 5, 1, 3, 2, 6, 2)8@2: (5, 1, 4, 1, 2, 5, 3, 4)11@3: (5, 6, 5, 2, 3, 5, 1, 1, 6, 4, 3)3@4: (4, 3, 2)D
Rolls: 4@2 1@3 3@4; Total Hits: 04@2: (6, 5, 4, 4)1@3: (6)3@4: (6, 6, 6) -
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Japan 7
65IPC
buys
6mech 24IPC
4dd 32IPC
3InfCM:
SZ39:
A:
Rolls: 3@2; Total Hits: 13@2: (1, 4, 4)D:
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ37:
Rolls: 4@2; Total Hits: 14@2: (4, 2, 6, 3)
Rolls: 1@2; Total Hits: 11@2: (2)





