@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJercules (Axis) vs. ??? (Moscow in 5–can it be done?)
-
SZ57 r2
A 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)
-
sz57 cwol
sfe liberatedCAR
A 4 inf, 2 art, 1 cru, 1 bsh
Rolls: 2@1 4@2 1@3 1@4; Total Hits: 32@1: (4, 2)4@2: (2, 6, 2, 2)1@3: (4)1@4: (6)
D 1 aa, 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 5)
-
car twlo 1 inf
let me know OOL for SZ41 when you have a chance
-
Yeah, just the expected order of loss is fine. Roll three carriers and one BB.
-
You mean damage three carriers and one BB, right?
-
Yeah–“roll” harkens back to the good old days when I played this game in person.
-
I was pretty sure, sorry for my paranoia.
I hate doing suicide runs, but the chance of sinking those men by the end of ANZAC is too good to pass.
SZ42r2
A 3 fig, 1 tact
Rolls: 3@3 1@4; Total Hits: 43@3: (3, 2, 3)1@4: (4)
D 3 damaged carriers, 2 cru, 1 damaged bsh, 1 bsh
Rolls: 3@2 2@3 2@4; Total Hits: 33@2: (2, 2, 5)2@3: (4, 4)2@4: (2, 6)
-
Gonna reroll that. You can chose to ignore the reroll or take it.
SZ42r2
A 3 fig, 1 tact
Rolls: 3@3 1@4; Total Hits: 23@3: (6, 5, 3)1@4: (4)
D 3 damaged carriers, 2 cru, 1 damaged bsh, 1 bsh
Rolls: 3@2 2@3 2@4; Total Hits: 43@2: (6, 6, 6)2@3: (3, 3)2@4: (1, 4)
-
Let me know what you prefer to do.
-
(including OOL)
-
One more damaged BB, and one lost carrier. I see where this is going :wink:
-
Oh, hey, sorry… I’ll take the first roll. Luck is a part, afterall.
OOL is just whatever leaves me with the maximum defensive ability. I don’t care about IPCs and whatnot.
-
Perhaps a few planes one one or two of those carriers would’ve been prudent… oh well.
-
If and when we choose to lay this game to rest, I’d enjoy a rematch… I’d like to see, once and for all, if that Moscow in 5 thing can be done efficiently enough to break the game (and I know you’ll certainly have a refined defense for it as well).
-
I can’t ask for mercy later in this match, heheh :-P
Granted, you have a good shot to win in Europe before the US can save the day.
And sure, I would have done some things differently. Maybe play UK1 more aggressive (still undecided even if Germany does land in sita).
-
surviving US fig (orig. sz55) disengages in SZ41
Japan hold with 2 cru, 2 damaged bshNCM:
1 fig sz41 >> ind
1 strat sz6 >> mid
1 fig sz6 >> sz7
1 carrier sz10 >> sz7
1 carrier sz55 >> sz35
1 sub, 1 dest sz10 >> sz26
1 sub sz30 >> sz33
2 sub sz55 >> sz39
1 dest sz54 >> sz37
1 fig eus >> sz26
1 carrier sz54 >> sz26
1 fig wus >> sz26
1 strat eus >> mid
1 carrier sz54 >> sz33
1 inf, 1 mech wus >> cus
1 art eus load trans sz101 >> sz86 unload braMobilize:
1 trans, 1 carrier sz101
2 fig eus
2 strat wusCollect 54 + 25 = 79 IPC
–--------
China 4
Buy (30/30)
CM:
1 inf tsi >> sheNCM:
noneMobilize:
10 inf ksiCollect 4 IPC
-
Sorry these turns are going slow. I know my UKP moves, but UKE has a lot of options.
-
I dunno if this is wise or not.
UK4
UKE Buy (34/35)
repair 6
2 fig
1 destUKP Buy (25/26)
5 inf
1 figCM:
SZ41
2 dest, 2 cru, 1 bsh sz39SZ113
1 dest sz125
2 cru sz109
1 fig scoNOR
1 inf, 2 art uk load 2x trans sz112 load 1 inf den >> sz125 unload nor
2 bsh sz109 >> sz125 bombard norHOL
1 trans sz109 >> sz112 load 1 inf den >> sz110 unload holWFR
1 inf uk load trans sz109 >> sz110 unload wfrKSU
1 inf ksi -
SZ41
A 2 dest, 2 cru, 1 bsh
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 5)2@3: (1, 5)1@4: (3)
D 2 cru, 2 damaged bsh
Rolls: 2@3 2@4; Total Hits: 32@3: (1, 4)2@4: (1, 4)
-
SZ41 r2
A 2 cru, 1 damaged bsh
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 4)1@4: (5)
D 2 damaged bsh
Rolls: 2@4; Total Hits: 22@4: (1, 3)