None.
12L G40 A3.9 NT seththenewb(axis) vs questioneer(allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Russians from Novgorod: 3 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Russians from Novgorod: 1 artillery
EDIT: Japanese player Adding units owned by PlayerID named:Russians to Belarus: 1 artillery and 4 infantry
EDIT: Japanese player Adding units owned by PlayerID named:Russians to Ukraine: 1 artillery and 2 infantry
EDIT: Japanese player Adding units owned by PlayerID named:Russians to Western Ukraine: 2 infantry
EDIT: Japanese player Changing PUs for Germans from 81 to 76
EDIT: Japanese player Changing PUs for Russians from 74 to 37
EDIT: Japanese player Changing PUs for French from 19 to 0
EDIT: Turning off Edit Mode
Japanese buy 1 destroyer and 2 transports; Remaining resources: 4 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery and 2 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kiangsu to YunnanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Japanese win with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Formosa to Kwangsi
1 fighter moved from Korea to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
2 bombers moved from Japan to Kwangsi
3 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 34 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Hunan: 1 infantry
EDIT: Turning off Edit ModePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Yunnan: 2 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Okinawa: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Japan: 1 armour
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Kwangsi: 1 armour and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 30 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour, 2 bombers, 6 fighters, 1 infantry and 3 tactical_bombers
Korea : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 aaGun, 1 artillery and 6 infantry
Siam : 2 infantry
Manchuria : 4 infantry
Yunnan : 1 flag, 1 artillery
Hunan : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
34 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 41 / 76
Russians : 37 / 37
Japanese : 30 / 44
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Looking at the map, it looks like I missed the build in Rus. So other then those 3 tanks, I think everything else is good. But please double check everything to see if I missed anything else.
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Ok, I’ll look at it later…
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ok…got I’ll do my turn later. Guess I didn’t have to use the diceserver they give…just the internal dice server option…wow, I mean WOW…very cool, very easy, very smooth…I’m really gonna enjoy PBF now!!!
turn later… :-)
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btw we don’t need to post the Territory Summary and Production Summary and Dice Battles. Do you still want this posted??? I don’t think we need it since its all stored on the map.
You can view the Summary before you post it too- so cool. :-D
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Test summary from TripleA 12:08:37
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - Americans
Americans buy 2 carriers and 2 destroyers; Remaining resources: 4 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Philippines to Guam
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total -
OK I’ll do the rest later.
It will take me a couple of games to get used to the color scheme/pieces etc. I’ll expect some tactical mistakes by myself during the game because of that. Everything looks so different- very nice, but different. Transferring from ABattlemap to TripleA is like going from Atari to XBox360- cool but need some time to adjust. Very nice though. That US turn literally took seconds…I should probably slow down a bit. :-)
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I posted them all just to see what all those options did, I don’t think I’ll be posting from here on out though.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Combat Move - British
Giving bonus movement to units
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
2 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to TobrukCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
British win with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - British
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from Burma to India
1 artillery moved from India to Burma
3 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
4 infantry moved from India to Burma
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United KingdomPlace Units - British
3 armour placed in Union of South Africa
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from 106 Sea Zone: 1 destroyer
EDIT: British player Removing units owned by PlayerID named:British from 109 Sea Zone: 1 transport
EDIT: British player Adding units owned by PlayerID named:British to 109 Sea Zone: 1 destroyer
EDIT: British player Adding units owned by PlayerID named:British to 106 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Place Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some units change owners in territory India -
Ok, I had to use the edit mode to change a non-combat. Meant to move a DD to z109 and a TT to z106. I guess it might be a good idea to inform each other on why we use an EDIT mode as it records everything we do.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - Italians
Italians buy nothing; Remaining resources:Combat Move - Italians
Giving bonus movement to units
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Tobruk to Egypt
Italians take Alexandria from British
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 fighter moved from Southern Italy to Algeria
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Northern Italy to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to TunisiaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship and 1 bomber
British defend with 1 cruiser and 1 transport
Italians win with 1 battleship and 1 bomber remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Italians win with 1 battleship and 1 bomber remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in 94 Sea Zone
Italians attack with 1 cruiser, 1 fighter and 1 transport
British defend with 1 destroyer
Italians win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Italians win with 1 armour remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Italians attack with 1 fighter and 2 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from Algeria to Libya
1 fighter moved from 94 Sea Zone to Southern Italy
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to Western Germany
1 armour moved from Albania to Slovakia Hungary
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian SudanTurn Complete - Italians
Italians collect 18 PUs (1 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources:Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to Java
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 fighters moved from New Zealand to QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Combat Move - French
Giving bonus movement to units
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 tactical_bombers moved from Western Germany to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
3 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 tactical_bombers moved from Western Germany to GreeceCombat - Germans
Battle in 92 Sea Zone
Germans attack with 2 bombers, 3 fighters and 2 tactical_bombers
British defend with 1 carrier, 1 fighter and 1 tactical_bomber
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Greece
Germans attack with 3 armour, 3 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Germans win with 3 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 tactical_bombers moved from Greece to Romania
2 infantry moved from Bulgaria to Romania
2 artilleries and 3 infantry moved from Yugoslavia to Romania
6 armour and 3 mech_infantrys moved from France to Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to Western Germany
2 submarines moved from 110 Sea Zone to 113 Sea Zone
2 artilleries moved from France to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 bombers moved from 92 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Algeria
2 tactical_bombers moved from 92 Sea Zone to Algeria
2 infantry moved from Norway to FinlandPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
1 armour, 2 fighters, 1 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
I know what I did to your carrier/air was evil . . . but I am the axis after all. :evil:
And yes, I learned that combo because I once dispersed the UK fleet like that thinking I could escape with it to the atlantic and someone promptly sunk it in the same manner. :cry:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
7 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
3 armour moved from Russia to Belarus
1 tactical_bomber moved from Novgorod to Western Ukraine
2 fighters moved from Novgorod to Western Ukraine
18 infantry moved from Buryatia to Amur
2 aaGuns moved from Buryatia to Amur
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Yeah, should’ve seen the AC blast…I expect to make a lot of mistakes since this is my first game in TripleA. The look and feel along with the functions will take me a while to get used to. One of the few complaints about it is that the zoom only works best at 100%. At times you need to look at the larger picture so you zoom out but then everything is hard to see- numbers of the pieces, differentiation between the pieces and the sea zone lines disappear- which is why I think I missed that move. That should’ve been pretty obvious.
Oh well…carry on :-)





