@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsJercules (Axis) vs. ??? (Moscow in 5–can it be done?)
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I guess I’m being a prick here, but whatever; I remember a rule about convoy blocks being stated: I officially state no convy blocks for Japan except for the Phillipines. Whether or not you recognize that is another story :wink:
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Heheheheh, took me a minute to understand what you meant.
You do have the option to ignore it if an Allied power (for whatever reason) fails to identify a convoy situation on their turn. With a threatened Calcutta sack, hypothetically :-D , this would make for better loot.
However, you can’t stop an Allied power from reducing their income if they accurately identify a convoy situation affecting their income on their own turn.
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I expected you to hit Burma but, man, I did not predict your naval block off Sumatra. Well played.
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Thanks, I’m sure you know how it is… stare at the screen long enough, and you’re bound to figure something out.
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However, you can’t stop an Allied power from reducing their income if they accurately identify a convoy situation affecting their income on their own turn.
Actually, if I can butt in very quickly to clarify something-
In the Pacific rule book-
Pg 20, “Conduct Convoy Disruptions”3. At least one enemy warship must be in the sea zone, and the intent to disrupt the convoy must be declared.
The convoyer - Jerc - can actually opt not to convoy you in Calcutta simply by declaring that desire. Even if you see it before him. :-D
Something interesting to point out. -
I only have the European rulebook which doesn’t include intent among its conditions.
Now I’m not sure whether Global follows Europe or Pacific in this matter, so I will ask in the FAQ thread.
And no worries Alsch, I definitely don’t want to find out several turns later that I was wrong and mess up the whole game.
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Yeah sorry about that; I’m sure I seem like a prude here.
I just think it’s an interesting note that most people seem to overlook. Either that, or I’m entirely wrong. :lol:I remembered having an identical conversation in one of my games. I figured you might find it interesting. Feel free to ignore it if you’d prefer. :-D
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The answer I received in the Global FAQ said intent isn’t relevant in Global. If Gamerman is mistaken, then I am sure Krieghund will post.
US4
Buy (77/77)
3 fig
2 strat
1 trans
1 carrierCM:
SZ6
2 fig, 1 strat wakSZ35
1 fig wak
1 dest sz45SZ41
2 fig sz55
3 fig, 1 tact sz54SZ42
1 dest, 1 cru sz55SZ47
1 dest, 1 cru sz55SFE
1 inf, 1 mech wus load trans sz10 >> sz4 unload sfeCAR
2 trans (loaded) sz55 >> sz33 unload car
1 trans (loaded) sz54 >> sz33 unload car
1 bsh sz55 >> sz33 bombard car
1 cru sz54 >> sz33 bombard car -
SZ6
A 2 fig, 1 strat
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 5)1@4: (4)D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1) -
sz6 cwlo 1 fig
SZ35
A 1 dest, 1 fig
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3) -
sz35 cwol
SZ41
A 5 fig, 1 tact
Rolls: 5@3 1@4; Total Hits: 45@3: (5, 1, 4, 1, 3)1@4: (3)D 3 carrier, 2 cru, 2 bsh
Rolls: 3@2 2@3 2@4; Total Hits: 23@2: (1, 3, 4)2@3: (5, 4)2@4: (5, 3) -
will need OOL in SZ41 (I doubt it will affect my decision to press the attack or not, but just in case)
meantime
SZ42
A 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (6) -
sz42 cwol
SZ57 (sorry for typo on CM, no Japanese ships in 47 clearly)
A 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3) -
SZ57 r2
A 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5) -
sz57 cwol
sfe liberatedCAR
A 4 inf, 2 art, 1 cru, 1 bsh
Rolls: 2@1 4@2 1@3 1@4; Total Hits: 32@1: (4, 2)4@2: (2, 6, 2, 2)1@3: (4)1@4: (6)D 1 aa, 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
car twlo 1 inf
let me know OOL for SZ41 when you have a chance
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Yeah, just the expected order of loss is fine. Roll three carriers and one BB.
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You mean damage three carriers and one BB, right?
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Yeah–“roll” harkens back to the good old days when I played this game in person.
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I was pretty sure, sorry for my paranoia.
I hate doing suicide runs, but the chance of sinking those men by the end of ANZAC is too good to pass.
SZ42r2
A 3 fig, 1 tact
Rolls: 3@3 1@4; Total Hits: 43@3: (3, 2, 3)1@4: (4)D 3 damaged carriers, 2 cru, 1 damaged bsh, 1 bsh
Rolls: 3@2 2@3 2@4; Total Hits: 33@2: (2, 2, 5)2@3: (4, 4)2@4: (2, 6)





