A few things are not quite done yet,
and I hope to clear them up in the next few months.
1. Convoy zones blockading does not roll dice yet. This means ships do guaranteed damage.
Current way: subs do 2 damage, normals ships do 1 damage, carrier aircraft do 2 damage, carriers do zero.
Technically, this is equal to the alpha +3 ways on average.
(assuming you roll all six numbers on a die, the average is 1 damage per roll: (1+2+3+0+0+0) / 6 = 1 damage on average)
2. Technology doesn’t work yet
3. Kamikazes will “activate” and ask you if you want to use them if there is a ship in a kamikaze zone. It is YOUR job to know if you are allowed to use Kamikazes then or not.
4. USA and Japanese movement restrictions are not totally programmed in, so it is your job to know where you can and can’t move these nation’s units.
5. Know the rules! Don’t let your tactical bombers raid factories, don’t move through neutrals the turn you conquer them, etc.
those are the big things that are still missing right now,…. everything else should be 100% as the rules say they should be.
this is the culmination of about 2 years work on my part, so enjoy!
thx,
veqryn
