12L G40 A3.9 NT seththenewb(axis) vs questioneer(allies)


  • @questioneer:

    Ah…I see what you mean on z110- had to reread your post.  And yes…I understand the z111 battle now with the SS fire- makes sense.  All is good- sorry bout that.

    USSR in a minute…

    Apology accepted. I was really hoping my ss would come through and make my point for me. But he failed and paid with it’s life. I usually will just roll everything together and pick the most expensive/best D unit depending on the circumstances. But tricky battles like that I’ll ask just to be sure.


  • You might need the map  :-D

    sethvsquestioneer_01c_Japan.AAM


  • Taking a break til the 24th, got finals…gotta study…good gaming so far.  See ya on the 24th, “Ohio”

    As always GO BLUE!!! :-D


  • How do you get the scUM grad off your porch? Pay for the pizza!

    What do you say to the scUM grad in a suit? Will the defendant please rise!

    How do you make a scUM cheerleader? Compliment her on her tooth


  • @seththenewb:

    How do you get the scUM grad off your porch? Pay for the pizza!

    What do you say to the scUM grad in a suit? Will the defendant please rise!

    How do you make a scUM cheerleader? Compliment her on her tooth

    Oops that was a typo. What I meant to say was good luck on those finals.  :wink:


  • cute.

    gotta get back to studying for finals.

    They don’t have finals in O-LIE-O do they???

    Body art instead I suppose.

    Urban Meyer- initials are UM- not a good sign for you guys.

    Get used to this for a while…

    http://www.youtube.com/watch?v=xFIAoIPSKek

    and this…

    http://www.youtube.com/watch?v=gwRpvV6C6tQ&feature=related

    It sucks when you’re rival has the brains and the brawn doesn’t it???


  • Bump for gameplay

    One win in 8 years and suddenly the Michigan faithful are getting uppity  :roll:


  • Michigan leads, 58–43–6 :-D

    Hey BTW, I’m strongly thinking of doing PBF on this site using TripleA instead of ABattlemap.  They finally have a stable version of G40.  Instructions are in the “Software” Thread on the Main Page of this site.  I’m gonna test it out.  If it’s good then I would like to play there.  Much, much faster and you don’t have to type crap out yet the map will save and run correct/legal moves (no looking at map for mistakes by players).  Check it out and tell me what you think???


  • I downloaded it yesterday and have played one game and am in the middle of another game against the bot just to put it through it’s paces.


  • Test summary from TripleA 23:53:44


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:Russians from Novgorod: 3 infantry
                EDIT: Japanese player Removing units owned by PlayerID named:Russians from Novgorod: 1 artillery
                EDIT: Japanese player Adding units owned by PlayerID named:Russians to Belarus: 1 artillery and 4 infantry
                EDIT: Japanese player Adding units owned by PlayerID named:Russians to Ukraine: 1 artillery and 2 infantry
                EDIT: Japanese player Adding units owned by PlayerID named:Russians to Western Ukraine: 2 infantry
                EDIT: Japanese player Changing PUs for Germans from 81 to 76
                EDIT: Japanese player Changing PUs for Russians from 74 to 37
                EDIT: Japanese player Changing PUs for French from 19 to 0
                EDIT: Turning off Edit Mode
                Japanese buy 1 destroyer and 2 transports; Remaining resources: 4 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery and 2 infantry moved from Jehol to Chahar
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                        Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/6 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                    Japanese win with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 battleship moved from 19 Sea Zone to 36 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
                2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Formosa to Kwangsi
                1 fighter moved from Korea to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangsi
                2 bombers moved from Japan to Kwangsi
                3 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 19 Sea Zone to 34 Sea Zone
                1 fighter moved from Okinawa to Kwangsi
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
                2 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Hunan: 1 infantry
                EDIT: Turning off Edit Mode

    Place Units - Japanese
                1 destroyer and 2 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Yunnan: 2 infantry
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Okinawa: 1 infantry
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Japan: 1 armour
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Kwangsi: 1 armour and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 armour, 2 bombers, 6 fighters, 1 infantry and 3 tactical_bombers
        Korea : 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 aaGun, 1 artillery and 6 infantry
        Siam : 2 infantry
        Manchuria : 4 infantry
        Yunnan : 1 flag, 1 artillery
        Hunan : 1 flag, 1 artillery and 3 infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
        33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        34 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 41 / 76
        Russians : 37 / 37
        Japanese : 30 / 44
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Looking at the map, it looks like I missed the build in Rus. So other then those 3 tanks, I think everything else is good. But please double check everything to see if I missed anything else.

    seth(axis)vsquestioneer(allies).tsvg


  • Ok, I’ll look at it later…


  • ok…got I’ll do my turn later.  Guess I didn’t have to use the diceserver they give…just the internal dice server option…wow, I mean WOW…very cool, very easy, very smooth…I’m really gonna enjoy PBF now!!!

    turn later… :-)


  • btw we don’t need to post the Territory Summary and Production Summary and Dice Battles.  Do you still want this posted???  I don’t think we need it since its all stored on the map.

    You can view the Summary before you post it too- so cool. :-D


  • Test summary from TripleA 12:08:37


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 2 carriers and 2 destroyers; Remaining resources: 4 PUs;
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 bomber moved from Central United States to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 infantry moved from Central United States to Eastern United States
                1 armour moved from Central United States to Eastern United States
                1 mech_infantry moved from Central United States to Eastern United States
                1 mech_infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 fighter moved from Philippines to Guam
                1 destroyer moved from 35 Sea Zone to 38 Sea Zone
                1 submarine moved from 35 Sea Zone to 38 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                2 carriers and 1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total


  • OK I’ll do the rest later.

    It will take me a couple of games to get used to the color scheme/pieces etc.  I’ll expect some tactical mistakes by myself during the game because of that.  Everything looks so different- very nice, but different.  Transferring from ABattlemap to TripleA is like going from Atari to XBox360- cool but need some time to adjust.  Very nice though.  That US turn literally took seconds…I should probably slow down a bit. :-)


  • I posted them all just to see what all those options did, I don’t think I’ll be posting from here on out though.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

Suggested Topics

  • 3
  • 22
  • 58
  • 27
  • 88
  • 84
  • 116
  • 55
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.9k

Users

40.7k

Topics

1.8m

Posts