12L G40 A3.9 NT seththenewb(axis) vs questioneer(allies)


  • BB won’t fire back if ss hits

    sz111 (ss, 2ftr, 2tac vs bb)
    SSDiceRolls: 1@2; Total Hits: 01@2: (6)
    ADiceRolls: 2@3 2@4; Total Hits: 12@3: (6, 6)2@4: (6, 3)
    DDiceRolls: 1@4; Total Hits: 11@4: (4)


  • sz111 cw 2ftr, 2tac

    ncm
    2ftr, 2tac sz111 > wgr
    tac sz110 > hol
    tac, 2bmb sz110 > wgr
    ftr yugo > sita
    tac yugo > wgr
    inf rom > bul (activate neutral)
    3inf nwy > fin (activate neutral)
    trn, ca sz114 > sz113
    2inf den > nwy v/t
    2inf hun > rom
    11inf, 3art, 3aa ger > pol

    place
    2inf, 2mech ger
    ftr wgr
    collect 41 + 10NO + 6saved + 19 France = 76

    sethvsquestioneer_01a_Germany.AAM


  • Ah…I see what you mean on z110- had to reread your post.  And yes…I understand the z111 battle now with the SS fire- makes sense.  All is good- sorry bout that.

    USSR in a minute…


  • USSR 1

    Buy- $37- 5inf, 1art, 3tnk- no change

    NCM

    18inf, 2AA come together in Bury fm Amur and Sak
    1CZ fm z115 to z114
    1SS fm z127 to z125
    all units fm EPol, Bess and Ukr to WUkr
    all units fm BSt, Arc to Belo
    all units fm Vyb and Kar to Novo
    6inf, 1art fm Novo to Belo
    1inf, 1art, 2AA, fm Rus to Bry
    1mec, 1tnk fm Vol to Bry
    1tnk, 1mec fm Rus to Bry
    1ftr, 1tac fm Rus to Novo
    2inf fm Cau to Ros

    Placemnt- 3inf in Novo, 2inf, 1art in Ukr, 3tnk in Rus

    Collect- $37

    sethvsquestioneer_01bUSSR.AAM


  • Japan T1
    Buy 2trn, dd, save 4

    com
    2inf, art jeh > cha wi

    Anh (wi)
    3inf, art sha
    3inf, art ksu
    mech man

    Yun (4inf)
    3inf, art kwa
    ftr, tac(1) ksu
    2bmb(1) jap
    ADiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (2, 4)2@2: (5, 5)1@3: (5)3@4: (2, 1, 1)
    DDiceRolls: 4@2; Total Hits: 24@2: (1, 5, 2, 3)

    Hun (2inf)
    3inf, art ksi
    2ftr, 2tac(1) man
    ADiceRolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (4, 4)2@2: (5, 1)2@3: (6, 2)2@4: (4, 5)
    DDiceRolls: 2@2; Total Hits: 02@2: (4, 4)


  • hun twol

    OOL for Yun?    . …  . I keed I keed

    Yun Rd2 (inf, art, ftr, tac, 2bmb vs inf)
    ADiceRolls: 2@2 1@3 3@4; Total Hits: 32@2: (1, 3)1@3: (5)3@4: (2, 4, 5)
    DDiceRolls: 1@2; Total Hits: 11@2: (1)


  • yun tw/art + air

    ncm
    2ftr, 2tac hun > kwa
    ftr, tac, 2bmb yun > kwa
    6inf, art, aa man > jeh
    4inf kor > man
    trn sz20 > sz34
    arm jap/inf oki > kwa v/t sz6
    inf, art jap > kor v/t sz19
    dd, bb sz19 > sz36
    ca sz 20 > sz36
    ss, 2dd, ca, bb, cv, ftr, tac sz6 > sz33
    2ftr, 2tac jap > car
    ss sz19 > sz6
    ftr oki > kwa
    ftr for > kwa
    ftr kor > sz36
    ftr sz > kwa
    cv, tac sz6 > sz36

    place 2trn, dd sz6
    collect 30 + 10 NO + 4 saved = 44


  • @questioneer:

    Ah…I see what you mean on z110- had to reread your post.  And yes…I understand the z111 battle now with the SS fire- makes sense.  All is good- sorry bout that.

    USSR in a minute…

    Apology accepted. I was really hoping my ss would come through and make my point for me. But he failed and paid with it’s life. I usually will just roll everything together and pick the most expensive/best D unit depending on the circumstances. But tricky battles like that I’ll ask just to be sure.


  • You might need the map  :-D

    sethvsquestioneer_01c_Japan.AAM


  • Taking a break til the 24th, got finals…gotta study…good gaming so far.  See ya on the 24th, “Ohio”

    As always GO BLUE!!! :-D


  • How do you get the scUM grad off your porch? Pay for the pizza!

    What do you say to the scUM grad in a suit? Will the defendant please rise!

    How do you make a scUM cheerleader? Compliment her on her tooth


  • @seththenewb:

    How do you get the scUM grad off your porch? Pay for the pizza!

    What do you say to the scUM grad in a suit? Will the defendant please rise!

    How do you make a scUM cheerleader? Compliment her on her tooth

    Oops that was a typo. What I meant to say was good luck on those finals.  :wink:


  • cute.

    gotta get back to studying for finals.

    They don’t have finals in O-LIE-O do they???

    Body art instead I suppose.

    Urban Meyer- initials are UM- not a good sign for you guys.

    Get used to this for a while…

    http://www.youtube.com/watch?v=xFIAoIPSKek

    and this…

    http://www.youtube.com/watch?v=gwRpvV6C6tQ&feature=related

    It sucks when you’re rival has the brains and the brawn doesn’t it???


  • Bump for gameplay

    One win in 8 years and suddenly the Michigan faithful are getting uppity  :roll:


  • Michigan leads, 58–43–6 :-D

    Hey BTW, I’m strongly thinking of doing PBF on this site using TripleA instead of ABattlemap.  They finally have a stable version of G40.  Instructions are in the “Software” Thread on the Main Page of this site.  I’m gonna test it out.  If it’s good then I would like to play there.  Much, much faster and you don’t have to type crap out yet the map will save and run correct/legal moves (no looking at map for mistakes by players).  Check it out and tell me what you think???


  • I downloaded it yesterday and have played one game and am in the middle of another game against the bot just to put it through it’s paces.


  • Test summary from TripleA 23:53:44


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:Russians from Novgorod: 3 infantry
                EDIT: Japanese player Removing units owned by PlayerID named:Russians from Novgorod: 1 artillery
                EDIT: Japanese player Adding units owned by PlayerID named:Russians to Belarus: 1 artillery and 4 infantry
                EDIT: Japanese player Adding units owned by PlayerID named:Russians to Ukraine: 1 artillery and 2 infantry
                EDIT: Japanese player Adding units owned by PlayerID named:Russians to Western Ukraine: 2 infantry
                EDIT: Japanese player Changing PUs for Germans from 81 to 76
                EDIT: Japanese player Changing PUs for Russians from 74 to 37
                EDIT: Japanese player Changing PUs for French from 19 to 0
                EDIT: Turning off Edit Mode
                Japanese buy 1 destroyer and 2 transports; Remaining resources: 4 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery and 2 infantry moved from Jehol to Chahar
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                        Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/6 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                    Japanese win with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 battleship moved from 19 Sea Zone to 36 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
                2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Formosa to Kwangsi
                1 fighter moved from Korea to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangsi
                2 bombers moved from Japan to Kwangsi
                3 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 19 Sea Zone to 34 Sea Zone
                1 fighter moved from Okinawa to Kwangsi
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
                2 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Hunan: 1 infantry
                EDIT: Turning off Edit Mode

    Place Units - Japanese
                1 destroyer and 2 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Yunnan: 2 infantry
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Okinawa: 1 infantry
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Japan: 1 armour
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Kwangsi: 1 armour and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 armour, 2 bombers, 6 fighters, 1 infantry and 3 tactical_bombers
        Korea : 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 aaGun, 1 artillery and 6 infantry
        Siam : 2 infantry
        Manchuria : 4 infantry
        Yunnan : 1 flag, 1 artillery
        Hunan : 1 flag, 1 artillery and 3 infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
        33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        34 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 41 / 76
        Russians : 37 / 37
        Japanese : 30 / 44
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Looking at the map, it looks like I missed the build in Rus. So other then those 3 tanks, I think everything else is good. But please double check everything to see if I missed anything else.

    seth(axis)vsquestioneer(allies).tsvg


  • Ok, I’ll look at it later…

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