@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
BB won’t fire back if ss hits
sz111 (ss, 2ftr, 2tac vs bb)
SS
Rolls: 1@2; Total Hits: 01@2: (6)
A
Rolls: 2@3 2@4; Total Hits: 12@3: (6, 6)2@4: (6, 3)
D
Rolls: 1@4; Total Hits: 11@4: (4)
sz111 cw 2ftr, 2tac
ncm
2ftr, 2tac sz111 > wgr
tac sz110 > hol
tac, 2bmb sz110 > wgr
ftr yugo > sita
tac yugo > wgr
inf rom > bul (activate neutral)
3inf nwy > fin (activate neutral)
trn, ca sz114 > sz113
2inf den > nwy v/t
2inf hun > rom
11inf, 3art, 3aa ger > pol
place
2inf, 2mech ger
ftr wgr
collect 41 + 10NO + 6saved + 19 France = 76
Ah…I see what you mean on z110- had to reread your post. And yes…I understand the z111 battle now with the SS fire- makes sense. All is good- sorry bout that.
USSR in a minute…
USSR 1
Buy- $37- 5inf, 1art, 3tnk- no change
NCM
18inf, 2AA come together in Bury fm Amur and Sak
1CZ fm z115 to z114
1SS fm z127 to z125
all units fm EPol, Bess and Ukr to WUkr
all units fm BSt, Arc to Belo
all units fm Vyb and Kar to Novo
6inf, 1art fm Novo to Belo
1inf, 1art, 2AA, fm Rus to Bry
1mec, 1tnk fm Vol to Bry
1tnk, 1mec fm Rus to Bry
1ftr, 1tac fm Rus to Novo
2inf fm Cau to Ros
Placemnt- 3inf in Novo, 2inf, 1art in Ukr, 3tnk in Rus
Collect- $37
Japan T1
Buy 2trn, dd, save 4
com
2inf, art jeh > cha wi
Anh (wi)
3inf, art sha
3inf, art ksu
mech man
Yun (4inf)
3inf, art kwa
ftr, tac(1) ksu
2bmb(1) jap
A
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (2, 4)2@2: (5, 5)1@3: (5)3@4: (2, 1, 1)
D
Rolls: 4@2; Total Hits: 24@2: (1, 5, 2, 3)
Hun (2inf)
3inf, art ksi
2ftr, 2tac(1) man
A
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (4, 4)2@2: (5, 1)2@3: (6, 2)2@4: (4, 5)
D
Rolls: 2@2; Total Hits: 02@2: (4, 4)
hun twol
OOL for Yun? . … . I keed I keed
Yun Rd2 (inf, art, ftr, tac, 2bmb vs inf)
A
Rolls: 2@2 1@3 3@4; Total Hits: 32@2: (1, 3)1@3: (5)3@4: (2, 4, 5)
D
Rolls: 1@2; Total Hits: 11@2: (1)
yun tw/art + air
ncm
2ftr, 2tac hun > kwa
ftr, tac, 2bmb yun > kwa
6inf, art, aa man > jeh
4inf kor > man
trn sz20 > sz34
arm jap/inf oki > kwa v/t sz6
inf, art jap > kor v/t sz19
dd, bb sz19 > sz36
ca sz 20 > sz36
ss, 2dd, ca, bb, cv, ftr, tac sz6 > sz33
2ftr, 2tac jap > car
ss sz19 > sz6
ftr oki > kwa
ftr for > kwa
ftr kor > sz36
ftr sz > kwa
cv, tac sz6 > sz36
place 2trn, dd sz6
collect 30 + 10 NO + 4 saved = 44
Ah…I see what you mean on z110- had to reread your post. And yes…I understand the z111 battle now with the SS fire- makes sense. All is good- sorry bout that.
USSR in a minute…
Apology accepted. I was really hoping my ss would come through and make my point for me. But he failed and paid with it’s life. I usually will just roll everything together and pick the most expensive/best D unit depending on the circumstances. But tricky battles like that I’ll ask just to be sure.
You might need the map :-D
Taking a break til the 24th, got finals…gotta study…good gaming so far. See ya on the 24th, “Ohio”
As always GO BLUE!!! :-D
How do you get the scUM grad off your porch? Pay for the pizza!
What do you say to the scUM grad in a suit? Will the defendant please rise!
How do you make a scUM cheerleader? Compliment her on her tooth
@seththenewb:
How do you get the scUM grad off your porch? Pay for the pizza!
What do you say to the scUM grad in a suit? Will the defendant please rise!
How do you make a scUM cheerleader? Compliment her on her tooth
Oops that was a typo. What I meant to say was good luck on those finals. :wink:
cute.
gotta get back to studying for finals.
They don’t have finals in O-LIE-O do they???
Body art instead I suppose.
Urban Meyer- initials are UM- not a good sign for you guys.
Get used to this for a while…
http://www.youtube.com/watch?v=xFIAoIPSKek
and this…
http://www.youtube.com/watch?v=gwRpvV6C6tQ&feature=related
It sucks when you’re rival has the brains and the brawn doesn’t it???
Bump for gameplay
One win in 8 years and suddenly the Michigan faithful are getting uppity :roll:
Michigan leads, 58–43–6 :-D
Hey BTW, I’m strongly thinking of doing PBF on this site using TripleA instead of ABattlemap. They finally have a stable version of G40. Instructions are in the “Software” Thread on the Main Page of this site. I’m gonna test it out. If it’s good then I would like to play there. Much, much faster and you don’t have to type crap out yet the map will save and run correct/legal moves (no looking at map for mistakes by players). Check it out and tell me what you think???
I downloaded it yesterday and have played one game and am in the middle of another game against the bot just to put it through it’s paces.
Test summary from TripleA 23:53:44
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Russians from Novgorod: 3 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Russians from Novgorod: 1 artillery
EDIT: Japanese player Adding units owned by PlayerID named:Russians to Belarus: 1 artillery and 4 infantry
EDIT: Japanese player Adding units owned by PlayerID named:Russians to Ukraine: 1 artillery and 2 infantry
EDIT: Japanese player Adding units owned by PlayerID named:Russians to Western Ukraine: 2 infantry
EDIT: Japanese player Changing PUs for Germans from 81 to 76
EDIT: Japanese player Changing PUs for Russians from 74 to 37
EDIT: Japanese player Changing PUs for French from 19 to 0
EDIT: Turning off Edit Mode
Japanese buy 1 destroyer and 2 transports; Remaining resources: 4 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 artillery and 2 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Japanese win with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Formosa to Kwangsi
1 fighter moved from Korea to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
2 bombers moved from Japan to Kwangsi
3 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 34 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Hunan: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Yunnan: 2 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Okinawa: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Japan: 1 armour
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Kwangsi: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 30 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour, 2 bombers, 6 fighters, 1 infantry and 3 tactical_bombers
Korea : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 aaGun, 1 artillery and 6 infantry
Siam : 2 infantry
Manchuria : 4 infantry
Yunnan : 1 flag, 1 artillery
Hunan : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
34 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 41 / 76
Russians : 37 / 37
Japanese : 30 / 44
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Looking at the map, it looks like I missed the build in Rus. So other then those 3 tanks, I think everything else is good. But please double check everything to see if I missed anything else.
Ok, I’ll look at it later…