@AndrewAAGamer I concur. I am pretty used to playing “no turning back” having been playing Axis and Allies 1942 Online primarily the past few years. My only question is point C. I assume you mean you allow edits to correct illegal moves. Also, this is my first game via forum. Since you begin the game from your save, do I just load the savegame file, make my moves, and then select post to forum? Or do I need to load the save in the play by forum selection in TripleA.
Wheatbeer (axis) vs seththenewb (allies) g40
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I’ll get to the allies later tonight. I would’ve pulled my ships out of sz101 if I’d thought about it. I was expecting a J2 DOW and everything but thought they’d be safe from those ss. After you pointed it out, I was tempted to move them since I realized they’d probably die, but meh I missed my chance to when it was US’s turn. The trn was an obvious one to move though since I meant to move it to ‘safety’. Didn’t expect the Luftwaffe to swoop in though. And my bad die continue . . . :cry:
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If you want to resurrect the US ships and move them out of range of Germany somewhere they can legally NCM to, then I could just NCM my German subs to SZ123.
I’ll also reroll SZ92, if the new result’s better, I’ll post a new map which you can use or ignore.
SZ92
A 3 fig, 3 tact, 2 strat
Rolls: 3@3 5@4; Total Hits: 83@3: (1, 1, 3)5@4: (1, 2, 3, 1, 2)D 1 dest, 1 carrier, 1 fig, 1 tact
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 6)1@3: (4)1@4: (4) -
For the love of :-o … ok one more time
SZ92
A 3 fig, 3 tact, 2 strat
Rolls: 3@3 5@4; Total Hits: 43@3: (2, 5, 6)5@4: (3, 6, 6, 3, 4)D 1 dest, 1 carrier, 1 fig, 1 tact
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 5)1@3: (1)1@4: (6) -
SZ92 r2
A 2 fig, 3 tact, 2 strat
Rolls: 3@3 4@4; Total Hits: 43@3: (4, 3, 5)4@4: (1, 1, 6, 4)D 1 fig
Rolls: 1@4; Total Hits: 01@4: (6) -
Arg, that’s ridiculous!
Still, I’d be happy if you resurrected the US ships and moved them somewhere they could have gone and just put my German subs in SZ123.
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SZ92 r2
A 2 fig, 3 tact, 2 strat
Rolls: 3@3 4@4; Total Hits: 43@3: (4, 3, 5)4@4: (1, 1, 6, 4)D 1 fig
Rolls: 1@4; Total Hits: 01@4: (6)It just wasn’t meant to be. And as far as the trn/ca . . . it’s a learning experience for me. Next time when I’m expecting a J2 attack, check the Atlantic. 8-)
USSR T2
purchase 7inf, 4artcom
nonencm
inf, 2art sukr > nukr
2inf, 2art nov > bel
2inf ros > sukr
inf, art, 2aa bry > nukr
arm rus > bel
3inf rus > bry
mech, arm bry > bel
6inf yak > yenplace
inf, 2art nov
inf, 2art sukr
5inf rus
collect 37 -
Japan 2
Buy (40/40)
3 mech
1 carrier
1 stratDOW against all Allies
CM:
GUA/SZ21
1 art jap load trans sz6 >> sz17 load 1 inf iwo >> sz21 unload gua
1 cru, 1 bsh sz33 >> sz21 bombard gua
1 dest sz33 >> sz21 (in case of scramble)SZ41
1 strat kwaSZ42
1 strat kwaSUI
1 inf chaHOP
1 inf chaKWE
6 inf, 3 art, 1 mech anh
1 inf, 1 art hunFIC
1 inf siaBOR
1 trans sz36 >> sz37 load 1 inf sia >> sz43 unload borPHI
2 inf jap load tran sz6 >> sz35 unload phi
1 inf kwa load trans sz36 >> sz35 unload phi
1 cru sz37 >> sz35 bombard phi
1 bsh sz36 >> sz35 bombard phi
2 fig sz36HON
2 inf jap load trans sz6 >> sz20 unload hon
3 fig, 3 tact kwa -
sz41, sz42 cwol
sui, hop, kwe, fic, bor twolPHI
A 3 inf, 2 fig, 1 cru, 1 bsh
Rolls: 3@1 3@3 1@4; Total Hits: 23@1: (2, 6, 6)3@3: (4, 1, 6)1@4: (2)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
phi twol
HON
A 2 inf, 3 fig, 3 tact
Rolls: 2@1 3@3 3@4; Total Hits: 32@1: (4, 6)3@3: (4, 5, 3)3@4: (4, 1, 6)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
hon twlo 1 inf
need scrambling orders for sz21
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no scramble . . . who knows your bombardment might miss. :roll:
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GUA
A 1 inf, 1 art, 1 cru, 1 bsh
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (3, 2)1@3: (2)1@4: (6)D 1 fig
Rolls: 1@4; Total Hits: 01@4: (5) -
gua twol
NCM:
2 fig phi >> sz21
1 carrier sz36 >> sz21
1 strat sz41 >> kwa
1 strat sz32 >> kwa
1 dest sz36 >> sz37
2 fig, 2 tact car >> kwa
3 fig, 3 tact hon >> kwa
2 carrier, 2 fig, 2 tact sz31 >> sz6
1 sub, 2 dest sz33 >> sz35
5 inf, 1 art, 1 aa jeh >> anh
4 inf man >> jeh
1 tank kor >> jeh
1 inf kor >> manMobilize:
3 mech sha
1 carrier sz6
1 strat japCollect 44 IPC
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US T2
purchase 2ss, 3dd, cvcom
ss sz54 > sz43ncm
2inf, art, mech wus > haw v/t
flt sz10 > sz26
ftr, bmb wus > haw
ftr wus > sz101
ftr cus > sz101
dd sz54 > sz62place
2ss, dd sz10
2dd, cv sz101 -
China T2
purchase 2inf, save 2com
inf sze > yun wincm
9inf, ftr sze > sik
2inf she > sikplace 2inf sik
collect 12 + 2 saved = 14 -
UK T2
Purchase mech, 2dd, minor EUK/inf, 2mech, ftr PUKsud (inf)
3inf, 2art egy
A
Rolls: 1@1 4@2; Total Hits: 11@1: (5)4@2: (3, 6, 4, 2)
D
Rolls: 1@2; Total Hits: 01@2: (4)irq (3inf)
mech, arm egy
3inf cpr
A
Rolls: 4@1 1@3; Total Hits: 34@1: (1, 2, 1, 5)1@3: (2)
D
Rolls: 3@2; Total Hits: 23@2: (2, 1, 4)bor (inf)
inf, art ind v/t
A
Rolls: 2@2; Total Hits: 22@2: (1, 2)
D
Rolls: 1@2; Total Hits: 01@2: (4)sz37 (dd)
dd sz39
2ftr, tac > bur
A
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (3)2@3: (2, 2)1@4: (3)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
sz37 cwol
bor twol
sud twol
irq tw/2inf lossncm
trn sz80 > sz39
2ftr, tac sz37 > bur
bb sz54 > sz62
dd sz83 > sz87
bmb uk > fca
3inf, aa, 2ftr uk > scoplace
2dd sz109
mech saf
minor cpr
inf, 2mech, ftr indcollect 31 EUK/18 PUK
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I don’t have time to do Italy tonight, will do it in the morning. Don’t forget the convoy rolls for German subs off EUS and SCO.
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Yes, how silly of me
sz101
Rolls: 4@3; Total Hits: 24@3: (5, 4, 1, 2)sz119
Rolls: 2@3; Total Hits: 12@3: (6, 3) -
US down 3, UK down 2
Updated map. Just as an fyi, tomorrow evening . … err later today, I report for my weekend warrior gig. I’ll be packing and getting ready tomorrow, but I should be able to get a turn in before I leave . … maybe. Otherwise it’ll be until late Sunday or so before you hear from me again.





