12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs

  • '12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :10

    Non Combat Move - Americans
                4 submarines moved from 18 Sea Zone to 7 Sea Zone
                5 submarines moved from 18 Sea Zone to 20 Sea Zone
                4 artilleries moved from Western Canada to 56 Sea Zone
                3 armour moved from Western Canada to 56 Sea Zone
                8 infantry moved from Western Canada to 56 Sea Zone
                1 destroyer moved from 55 Sea Zone to 53 Sea Zone
                3 armour, 5 artilleries, 1 battleship, 2 carriers, 1 destroyer, 8 infantry and 8 transports moved from 56 Sea Zone to 51 Sea Zone
                1 submarine moved from 48 Sea Zone to 50 Sea Zone
                18 battleships, 14 carriers, 2 cruisers, 2 destroyers, 28 fighters, 9 submarines and 1 transport moved from 62 Sea Zone to 50 Sea Zone
                1 transport moved from 62 Sea Zone to 51 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Eastern United States
                5 artilleries and 5 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 41 PUs; end with 42 PUs total
                Objective 2: Americans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective 4: Americans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Americans :

    Alaska : 1 factory
        Caroline Islands : 1 flag,    Eastern United States : 3 artilleries, 1 factory and 3 infantry
        Formosa : 1 flag,    Iwo Jima : 1 flag,    Philippine Islands : 1 bomber, 1 factory and 2 infantry
        United Kingdom : 1 aaGun
        Western Canada : 1 armour and 1 infantry
        Western United States : 5 artilleries, 1 factory and 5 infantry
        7 Sea Zone : 4 submarines
        20 Sea Zone : 5 submarines
        50 Sea Zone : 18 battleships, 14 carriers, 2 cruisers, 2 destroyers, 27 fighters, 10 submarines and 1 transport
        51 Sea Zone : 3 armour, 4 artilleries, 1 battleship, 2 carriers, 1 destroyer, 8 infantry and 9 transports
        53 Sea Zone : 1 destroyer
        62 Sea Zone : 8 transports

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 0 / 0
        Japanese : 29 / 44
        British : 25 / 32
        Italians : 26 / 36
        Chinese : 0 / 0
        Americans : 41 / 57

  • '12

    use the last one, disregard priors, they had errors.


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :11

    Purchase Units - Germans
                Germans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Soviet Far East to 62 Sea Zone

    Combat - Germans
                Battle in 62 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 8 transports
                        8 transports owned by the Americans lost in 62 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 56
                    Casualties for Americans: 8 transports
                    Germans win with 1 bomber remaining. Battle score for attacker is 56
                    Casualties for Americans: 8 transports
                Recording Battle Statistics

    Non Combat Move - Germans
                1 bomber moved from 62 Sea Zone to Japan
                28 bombers and 55 fighters moved from Soviet Far East to Japan
                39 armour moved from Soviet Far East to Manchuria
                1 aaGun moved from Burma to Yunnan
                7 submarines moved from 37 Sea Zone to 35 Sea Zone
                1 bomber moved from Russia to Morocco Algeria
                4 bombers moved from Russia to Manchuria
                1 infantry moved from Belgian Congo to French Equatorial Africa

    Place Units - Germans
                6 fighters placed in France
                Germans undo move 1.
                1 bomber and 6 fighters placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective 3: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Germans :

    Anglo-Egypt Sudan : 1 flag,    Baltic States : 1 flag,    Belgian Congo : 1 flag,    Burma : 1 flag, 1 factory
        Caucasus : 1 aaGun
        East Poland : 1 flag,    Evenki National Okrug : 1 flag,    France : 1 aaGun, 5 armour, 3 artilleries, 1 factory and 26 infantry
        French Equatorial Africa : 1 flag, 1 aaGun, 12 armour and 4 infantry
        French Indo-China Thailand : 22 infantry
        Germany : 1 aaGun, 1 bomber, 1 factory, 6 fighters and 5 infantry
        Italian Africa : 1 flag,    Japan : 29 bombers and 55 fighters
        Karelia S.S.R. : 1 armour and 16 infantry
        Kazakh S.S.R. : 1 flag,    Manchuria : 39 armour and 4 bombers
        Morocco Algeria : 1 bomber
        Northwestern Europe : 1 aaGun
        Novosibirsk : 1 flag,    Poland : 1 aaGun, 1 factory and 18 infantry
        Rhodesia : 1 flag,    Russia : 1 flag, 1 factory
        Ukraine : 1 flag,    Union of South Africa : 1 flag,    Urals : 1 flag,    Yakut S.S.R. : 1 aaGun
        Yunnan : 1 flag, 1 aaGun
        35 Sea Zone : 7 submarines

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 0 / 0
        Japanese : 29 / 44
        British : 25 / 32
        Italians : 26 / 36
        Chinese : 0 / 0
        Americans : 41 / 57


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 2 PUs;

    Non Combat Move - Japanese
                1 fighter moved from Manchuria to Japan
                1 aaGun and 6 infantry moved from Soviet Far East to Buryatia S.S.R.

    Place Units - Japanese
                1 destroyer placed in 62 Sea Zone
                8 infantry placed in Japan
                1 fighter placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 31 PUs total
                Objective 3: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
                Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for Japanese :

    Buryatia S.S.R. : 1 flag, 1 aaGun and 6 infantry
        Chinghai : 1 flag,    Egypt : 1 flag, 1 aaGun, 4 armour and 1 factory
        French Indo-China Thailand : 1 aaGun, 5 artilleries, 1 factory and 19 infantry
        French Madagascar : 1 flag,    Fukien : 1 flag,    Hupeh : 1 flag,    Japan : 1 aaGun, 1 factory, 14 fighters and 16 infantry
        Kwangtung : 1 flag,    Manchuria : 1 aaGun, 6 armour, 3 artilleries, 1 factory, 1 fighter and 14 infantry
        Morocco Algeria : 12 armour, 4 artilleries and 11 infantry
        Ningxia : 1 flag,    Sikang : 1 flag,    Soviet Far East : 1 flag,    Stanovoj Chrebet : 1 flag,    Suiyuan : 1 flag,    Yakut S.S.R. : 1 flag,    62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 0 / 0
        Japanese : 29 / 41
        British : 25 / 32
        Italians : 26 / 36
        Chinese : 0 / 0
        Americans : 41 / 57


  • Hey Bold,

    I will wait for you to get back off vacation to post anything….in case you change your mind. Either way, I think you need to post in here before I can report anything if you stay with the concession.

    OBG

  • '12

    hey OBG,

    i’m very sorry to hear that you want to insist with the sinking of the 8 undefended transports in z62.  i was playing this game out for fun, i see no real chance for the allies to win - i was only playing it out for respect for a game that has gone well over 60 rounds to this point.

    as you very well know, i’m brand new to tripleA in the first place and this is the first game of AA50 i’ve played on it (i’ve played 1 short game of global in the XDAP tourney playing only russia so i am still very un-used to how naval is presented in this format.  i’m not used to the map or the pieces are configured at all, especially as it concerns naval, and you can see from the two previous moves i made that turn, i fully intended to move all transports out of z62.  i redid the move the final time precisely to move the 8 transports to z51 instead of to z50 - i simply forgot to finish the move or just didn’t see them there nestled up against manchuria.  as you stated there were 10 days between my move and your move, but i never looked at the board again after finishing that move so i am not sure how the amount of time is relevant.

    i don’t know if it’s a grudge you are still holding from round 1 of this game, or if you feel you need to sink those transports to insure your victory here (confusing since you are so far ahead).  either way, if you insist, it takes any remaining fun out of the game for me and i do not wish to continue.

    if you were to change your mind, i will still finish out the game.  if you do not change your mind, i nevertheless wish you the best.  i think you are a good guy and again, i am very sorry i upset you early in the game - i thought that was behind us.  this is a short life and this is a game we are playing for fun - i see no reason to hold grudges or hatred in the heart.  thank you for the game.


  • Interesting game you two -over sixty rounds!  It would be a pleasure to see it continue - if not, well played by both sides!

    Cheers

  • '12

    i would like to finish it - i mean how often does a game go 60+ rounds?

    i finally had a little time to investigate further how the mistake happened, and i see that it was a simple keystroke error.  i wanted one of the trn from 62 to go to 50 and the rest (9) to go to 51.  in the final try at it, i thought i had grabbed all 9 trannies with a shift key but only got the one.  thinking they had all moved and with that being the last thing i did, i hit post and never looked at it again until i saw OBG’s post that all transports in z62 were sunk.  i really hope he reconsiders.  even though i’m almost certainly toast anyway  :lol:  to me this would just be a terrible way for it to end, on a keystroke error.  i lost a good chunk of my fleet off the coast of africa earlier in the game when an italian tank randomly happened to hit on defense (i guess i just count on the italians to miss in my head) and it gave a landing spot for a huge japanese fighter squadron to annihilate my fleet - i think it was like 6 bat and 15 trn or something crazy).  that was hard enough to swallow (i really find it hard to lose due to something the ITALIANS do) but this issue is in a whole other league, in my humble opinion.

  • '12

    hey obg, you still sure you don’t want to let the transports live and finish this one out?


  • No thank you

  • '12

    @Ol’:

    No thank you

    Do you believe i intended to leave the transports in z62?

  • '12

    I do not care about the win/loss but i hate to see no real resolution to a game that has gone this long.


  • I don’t know what to say, so I won’t say anything except that I won’t say anything  :-P

  • '12

    @Gamerman01:

    I don’t know what to say, so I won’t say anything except that I won’t say anything  :-P

    Haha that doesnt sound like Gamerman.  Did you kidnap him?


  • Maybe I’m learning a tiny bit more restraint

    Maybe

  • '12

    Well, that move gets my cowardly act of the year award.  he takes a win on an obvious technicality, i am in shock and awe of that bold stroke.

  • '12

    by the way, Yoshi’s dice are E-P-I-C.  apparently rising dragon is the only one that knows how to crack the code because that was the only game where i have seen Yoshi get diced.


  • @Boldfresh:

    by the way, Yoshi’s dice are E-P-I-C.  apparently rising dragon is the only one that knows how to crack the code because that was the only game where i have seen Yoshi get diced.

    Interesting


  • @Boldfresh:

    Well, that move gets my cowardly act of the year award.  he takes a win on an obvious technicality, i am in shock and awe of that bold stroke.Â

    Obvious technicality

    It’s best to not even play those who are this stubborn.  Same stubborness as in round 1 with the German tanks.  It’s not the first time and it won’t be the last, so you might as well spare yourself the next episode.  Not that you have a choice.

    I’ve learned to be more selective with my opponents.  There are plenty of guys on this site who are good players, reasonable, courteous, smart, funny, and nice.  So there’s no reason to put up with the rest.


  • @Gamerman01:

    @Boldfresh:

    Well, that move gets my cowardly act of the year award.�  he takes a win on an obvious technicality, i am in shock and awe of that bold stroke.�

    Obvious technicality

    It’s best to not even play those who are this stubborn.  Same stubborness as in round 1 with the German tanks.  It’s not the first time and it won’t be the last, so you might as well spare yourself the next episode.  Not that you have a choice.

    I’ve learned to be more selective with my opponents.  There are plenty of guys on this site who are good players, reasonable, courteous, smart, funny, and nice.  So there’s no reason to put up with the rest.

    My thoughts exactly….which is why there are two I will avoid like the black plague

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