Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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I attacked sz64 with two German bmrs from Eve and got one hit…I need a casualty choice…ftr or cv?
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ftr
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Purchase Units - Germans
Germans buy 6 bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Evenki National Okrug to 64 Sea ZoneCombat - Germans
Battle in 64 Sea Zone
Germans attack with 2 bombers
British defend with 1 transport; Americans defend with 2 carriers, 4 fighters and 10 transports
Germans roll dice for 2 bombers in 64 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 carriers, 4 fighters and 11 transports in 64 Sea Zone, round 1 : 4/6 hits
1 fighter owned by the Americans and 2 bombers owned by the Germans lost in 64 Sea Zone
Americans win with 2 carriers, 3 fighters and 11 transports remaining. Battle score for attacker is -14
Casualties for Germans: 2 bombers
Casualties for Americans: 1 fighter
Recording Battle StatisticsNon Combat Move - Germans
15 armour moved from Stanovoj Chrebet to Soviet Far East
24 armour moved from Manchuria to Soviet Far East
6 bombers moved from Russia to Soviet Far East
21 fighters moved from Archangel to Soviet Far East
2 submarines moved from 37 Sea Zone to 61 Sea Zone
4 infantry moved from Archangel to Karelia S.S.R.
1 aaGun moved from Yunnan to Burma
8 bombers moved from French Indo-China Thailand to Soviet Far EastPlace Units - Germans
6 bombers placed in RussiaTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Germans :
Anglo-Egypt Sudan : 1 flag, Baltic States : 1 flag, Belgian Congo : 1 flag, Burma : 1 flag, 1 aaGun and 1 factory
Caucasus : 1 aaGun
East Poland : 1 flag, Evenki National Okrug : 1 flag, France : 1 aaGun, 5 armour, 3 artilleries, 1 factory and 26 infantry
French Equatorial Africa : 1 flag, 1 aaGun, 12 armour and 3 infantry
French Indo-China Thailand : 22 infantry
Germany : 1 aaGun, 1 factory and 5 infantry
Italian Africa : 1 flag, Japan : 26 fighters
Karelia S.S.R. : 16 infantry
Kazakh S.S.R. : 1 flag, Northwestern Europe : 1 aaGun
Novosibirsk : 1 flag, Poland : 1 aaGun, 1 armour, 1 factory and 18 infantry
Rhodesia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 6 bombers and 1 factory
Soviet Far East : 39 armour, 14 bombers and 21 fighters
Ukraine : 1 flag, Union of South Africa : 1 flag, Urals : 1 flag, Yunnan : 1 flag, 61 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 57 / 72
Russians : 0 / 0
Japanese : 29 / 44
British : 25 / 35
Italians : 26 / 36
Chinese : 0 / 0
Americans : 41 / 56 -
Is Russia going to do anything or can I continue with Japan?
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On my way to an appointment…I will continue when i get back home.
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russia does nothing
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Japan only got 2 hits for the 5 bmrs….casualties?
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I assume it will be the cv’s since my whole goal is obvious
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I guess it was my turn to get diced :cry:
That should have ended any threat to Japan whatsoever
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
5 bombers moved from Japan to 64 Sea ZoneCombat - Japanese
Battle in 64 Sea Zone
Japanese attack with 5 bombers
British defend with 1 transport; Americans defend with 2 carriers, 3 fighters and 10 transports
Japanese roll dice for 5 bombers in 64 Sea Zone, round 1 : 2/5 hits
Americans roll dice for 2 carriers, 3 fighters and 11 transports in 64 Sea Zone, round 1 : 3/5 hits
2 carriers owned by the Americans and 3 bombers owned by the Japanese lost in 64 Sea Zone
Japanese roll dice for 2 bombers in 64 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 3 fighters and 11 transports in 64 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans and 2 bombers owned by the Japanese lost in 64 Sea Zone
Americans win with 2 fighters and 11 transports remaining. Battle score for attacker is -22
Casualties for Japanese: 5 bombers
Casualties for Americans: 2 carriers and 1 fighter
Recording Battle Statistics
2 fighters owned by the Americans forced to land in AlaskaNon Combat Move - Japanese
1 fighter moved from Manchuria to Japan
2 armour moved from French Indo-China Thailand to HupehPlace Units - Japanese
8 infantry placed in Japan
2 fighters placed in French Indo-China ThailandTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Japanese :
Buryatia S.S.R. : 1 flag, Chinghai : 1 flag, Egypt : 1 flag, 1 aaGun and 1 factory
French Indo-China Thailand : 1 aaGun, 5 artilleries, 1 factory, 2 fighters and 19 infantry
French Madagascar : 1 flag, Fukien : 1 flag, Hupeh : 1 flag, 2 armour
Japan : 1 aaGun, 1 factory, 13 fighters and 8 infantry
Kwangtung : 1 flag, Libya : 2 infantry
Manchuria : 1 aaGun, 4 armour, 3 artilleries, 1 factory and 20 infantry
Morocco Algeria : 16 armour, 4 artilleries and 9 infantry
Ningxia : 1 flag, Sikang : 1 flag, Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, Suiyuan : 1 flag, 1 aaGun
Union of South Africa : 1 infantry
Yakut S.S.R. : 1 flag, 27 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 57 / 72
Russians : 0 / 0
Japanese : 29 / 39
British : 25 / 35
Italians : 26 / 36
Chinese : 0 / 0
Americans : 41 / 56 -
the dice givin me a little much needed payback eh? :-o
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the dice givin me a little much needed payback eh? :-o
yes they did…because would have turned the tide in a big way
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Did the same thing to me in sz38 earlier when I had a 75% chance of taking out a bunch of transports
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yes but both were more than offset by that one single italian tank hit that led to 15 trn and 5 battleships going to the bottom (my mistake of course, but still, one random italian hit sends all that fleet to the bottom? maddening!)
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yes but both were more than offset by that one single italian tank hit that led to 15 trn and 5 battleships going to the bottom (my mistake of course, but still, one random italian hit sends all that fleet to the bottom? maddening!)
:evil:
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Purchase Units - British
British repair 3 damage on 3 factories; Remaining resources: 32 PUs;
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from 62 Sea Zone to 61 Sea Zone
1 bomber moved from Alaska to 62 Sea Zone
1 bomber moved from 62 Sea Zone to 61 Sea ZoneCombat - British
Battle in 61 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 61 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 61 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 61 Sea Zone
1 submarine owned by the Germans Submerged
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Recording Battle StatisticsNon Combat Move - British
1 bomber moved from 61 Sea Zone to Philippine Islands
1 fighter moved from 61 Sea Zone to 38 Sea Zone
2 battleships moved from 62 Sea Zone to 64 Sea Zone
3 carriers moved from 9 Sea Zone to 7 Sea Zone
1 fighter moved from 9 Sea Zone to 7 Sea Zone
1 battleship moved from 9 Sea Zone to 7 Sea Zone
2 fighters moved from 7 Sea Zone to United Kingdom
2 carriers moved from 19 Sea Zone to 55 Sea Zone
4 carriers and 4 fighters moved from 9 Sea Zone to 1 Sea Zone
1 fighter moved from 7 Sea Zone to 1 Sea Zone
1 fighter moved from 7 Sea Zone to 1 Sea Zone
1 fighter moved from 7 Sea Zone to 1 Sea Zone
1 artillery moved from Western Canada to Alaska
1 infantry moved from Western Canada to Alaska
1 transport moved from 62 Sea Zone to 64 Sea ZonePlace Units - British
1 fighter placed in 1 Sea Zone
1 carrier and 1 destroyer placed in 38 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
British collect 25 PUs; end with 25 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for British :
Alaska : 2 artilleries and 2 infantry
East Indies : 1 aaGun, 1 factory and 13 infantry
Eastern Canada : 1 aaGun, 2 artilleries, 1 factory and 3 infantry
Okinawa : 1 flag, Philippine Islands : 1 aaGun, 1 bomber and 4 infantry
United Kingdom : 1 aaGun, 1 factory, 3 fighters and 3 infantry
Western Canada : 1 artillery and 1 infantry
1 Sea Zone : 4 carriers and 4 fighters
7 Sea Zone : 10 battleships, 8 carriers, 5 destroyers, 4 fighters, 1 infantry and 2 transports
38 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
55 Sea Zone : 2 carriers
64 Sea Zone : 2 battleships and 2 transportsProduction/PUs Summary :
Germans : 57 / 72
Russians : 0 / 0
Japanese : 29 / 39
British : 25 / 30
Italians : 26 / 36
Chinese : 0 / 0
Americans : 41 / 56 -
my wicked dice strike back with an epic fail in z36! :-o
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@Ol’:
yes but both were more than offset by that one single italian tank hit that led to 15 trn and 5 battleships going to the bottom (my mistake of course, but still, one random italian hit sends all that fleet to the bottom? maddening!)
:evil:
yeah, at one point, i knew i had to take cng to make the fleet safe. but of course, time passed before i made the final move and i thought, why throw away 2 inf, just take one and kill that tank, forgetting that taking the territory was paramount. this would be a much different game if that had not happened. you never would have had a shot on either of the fleets you attacked. because that did happen, it’s going to make things tight regarding fleet vs. axis air for the rest of the way.
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hang on, need to change that noncom! forgot you have 3 bombers that can hit east indies! :roll:
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learning this new map layout is going to give me ulcers.