nah, no pull back. For what its worth I was aware of the possibility that you build ACs to land your fighter.
J13
1. PURCHASE (68)
- 3 Armor (18)
- 4 Mech (12)
- 7 Subs (35)
- 1 Inf (3)
2. COMBAT MOVES
Sib <– 2 Inf SFE
Ammu <-- 2 Arm, 2 Inf, 2 Mech Man
A
Rolls: 2@3 4@1; Total Hits: 32@3: (5, 1)4@1: (3, 1, 1, 3)
D
Rolls: 4@2; Total Hits: 04@2: (5, 4, 3, 5)
Buy <-- Arm, 3 Mech Man ( I figure there are no true neutrals left, so nothing can switch from my attack on neutral Mongolia?)
A
Rolls: 1@3 3@1; Total Hits: 11@3: (2)3@1: (6, 4, 2)
D
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Sze <-- all from kwe, 2 mech Yun
A
Rolls: 3@3 2@2 7@1; Total Hits: 23@3: (5, 4, 3)2@2: (2, 3)7@1: (6, 2, 5, 2, 3, 6, 3)
D
Rolls: 1@2; Total Hits: 01@2: (3)
Cha <-- Arm, 2 Inf Jeh
A
Rolls: 1@3 2@1; Total Hits: 21@3: (5)2@1: (1, 1)
D
Rolls: 1@2; Total Hits: 01@2: (6)
W-India blitz