Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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UK49 - with 37 buys nothing
CM
waf () - inf (feq)
cng (2 ftr) - 12 inf (feq)
sud (2 inf, 2 art, 4 arm) - 2 inf, 2 art (sum), bombard with 4 batcombat:
cng - 12 inf vs. 2 ftr
Rolls: 12@1; Total Hits: 012@1: (4, 5, 5, 5, 3, 5, 5, 4, 2, 3, 2, 5)
Rolls: 2@4; Total Hits: 12@4: (4, 6) -
:roll:
cng2
Rolls: 11@1; Total Hits: 211@1: (2, 2, 1, 3, 1, 4, 4, 6, 5, 2, 6)
Rolls: 2@4; Total Hits: 12@4: (6, 2) -
cng twlo 2 inf
sud - 2 inf, 2 art, 4 bat vs. 2 inf, 2 art, 4 arm
Rolls: 4@2 4@4; Total Hits: 34@2: (2, 1, 6, 5)4@4: (5, 6, 6, 1)
Rolls: 4@2 4@3; Total Hits: 54@2: (2, 5, 1, 5)4@3: (2, 1, 3, 5) -
i was going to call that you would get more hits than me there…. but of course. :lol:
NC
z34 - 9 acc (z38)
z6 - 2 trn, 3 des, 7 acc, 4 ftr, bat (z6)collect 34, has 71
what crazy mistake will i make next. 15 transports and 5 battleships down the toilet! was tricky to pile all those planes on egypt so the numbers were obscured… :x
guess i’m subconsciously allowing you to stay in this game, i just don’t want it to end!
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was tricky to pile all those planes on egypt so the numbers were obscured… :x
you must be joking? they were listed in the noncom as going to Egypt…was not trying to be tricky :-P
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i will hand it to my UK and US troops, when caught with their pants down, they did some important defending… mitigated the disaster. it’s amazing how one tiny hit in this game can have such massive consequences. burns me that it was the dirty italians! :lol:
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i’m just joking. :lol:
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i’m glad it happened… there are going to be so many great stories that come out of this one!
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the board is looking pretty cleared off - time to start over! :-P
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Ita49-Buy: 3 bmr…save 0
Combat
arm Kar => NwyNoncom
ftr Fra => Ita
2ftr Egy => Ita
bmr Alg => Ita
2inf 2art Per => Trj
2inf 2art Cau => Per
4inf 3art 4arm Kar => FinMobilize
3bmr in ItaCollect: 35
I may not get to this tomorrow….it is my day off and things are planned
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the board is looking pretty cleared off - time to start over! :-P
only if we play via Triple A….I am swapping to that full time, with the exception of tournaments…and maybe not those after this year is done…which Yoshi is off to a good start
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i don’t mean start another game, i mean, the board is getting pretty low, we need to rebuild! :-D
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USA49 - with 63 buys 5 trn, bat, 2 art
CM
sud (art, 4 arm) - 4 inf, 9 ftr, bom (feq)
nwe (2 inf) - inf (gbr) via z7, 10 ftr (z7), 2 ftr (gbr), bombard with batcombat:
nwe - inf, 12 ftr, bat vs. 2 inf
Rolls: 1@1 12@3 1@4; Total Hits: 81@1: (1)12@3: (1, 3, 5, 1, 3, 2, 4, 5, 5, 2, 4, 5)1@4: (2)
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
nwe twol
sud - 4 inf, 9 ftr, bom vs. art, 4 arm
Rolls: 4@1 9@3 1@4; Total Hits: 44@1: (5, 6, 3, 6)9@3: (6, 5, 4, 6, 5, 3, 4, 1, 1)1@4: (4)
Rolls: 1@2 4@3; Total Hits: 31@2: (5)4@3: (2, 3, 1, 5) -
:x
sud2
Rolls: 1@1 9@3 1@4; Total Hits: 61@1: (2)9@3: (6, 2, 5, 3, 3, 3, 5, 3, 3)1@4: (5)
Rolls: 1@3; Total Hits: 01@3: (6) -
sud twlo 3 inf
NC
cng - 4 inf, 3 art (feq), 8 ftr, bom (sud)
z51 - 2 bat (z56), des (z38), trn, 2 bat (z59), 4 sub (z36)
car - inf, art (iwo)
z30 - 5 trn, acc, 5 bat (z38)
z34 - ftr (sud)
z7 - 3 trn, 2 acc, 3 bat (z6), 6 ftr (nwe) 6 to 3 UK acc
gbr - arm, aa (z7), 6 ftr (nwe)
wca - 20 inf, art (eca), arm (wus)
eca - 4 art (eus)place 2 art (wus)
place 5 trn, bat (z56)collect 58, has 58
take us to the hallowed round 50!
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Ger50-Buy: bmr, 10 inf, 2 arm , ftr…save 0
Combat
2inf 6ftr Ger/4ftr 4bmr Fra => Nwe inf
10inf 13arm Egy => Sud infNwe
A-2inf 10ftr 4bmr
Rolls: 2@1 10@3 4@4; Total Hits: 42@1: (2, 4)10@3: (2, 3, 1, 6, 4, 6, 5, 6, 4, 2)4@4: (5, 5, 6, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Nwe lwlo inf
Sud
A-10inf 13arm
Rolls: 10@1 13@3; Total Hits: 910@1: (6, 5, 1, 6, 6, 4, 6, 5, 5, 3)13@3: (3, 2, 1, 3, 1, 6, 4, 6, 6, 1, 1, 1, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Sud twol
Noncom
10ftr 4bmr Nwe => Fra
4ftr Kar => Fra
2arm Fin => Kar
6inf Bel => Kar
6inf Rus => Bel
aa gun Egy => SudMobilize
10inf in Ger
2arm in Bur
ftr bmr in FraCollect: 66
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Japan50-Buy: 4 sub, 2 ftr…save 0
Combat
arm Egy => FeqNoncom
arm Rho => Sud
8arm Egy => Sud
5ftr bmr Japan => FIC
3arm Hup => Man
5bmr Egy => FICMobilize
2sub in sz37
2sub in sz34
2ftr in JapanCollect: 43





