Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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Rho hwlo inf
Feq
A-2arm
Rolls: 2@3; Total Hits: 12@3: (2, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Feq twol
Noncom
4inf 4art Egy => Lib
8arm Egy => Alg
2arm aa gun Sud => Egy
2bmr Japan => Feq
4arm Fuk => Bur
5arm FIC => Bur
8ftr Bur => FICMobilize
2inf in Egy
2inf FIC
3arm in Man
ftr bmr in JapanCollect: 42
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US46 - with 37 buys 4 rpr to sum, 4 inf, bat, save 1
CM
feq (2 arm) - 2 inf (saf), bom (bra), bombard with 2 bat
fin () - inf (gbr) via z5combat:
feq - 2 inf, bom, 2 bat vs. 2 arm
Rolls: 2@1 3@4; Total Hits: 12@1: (1, 3)3@4: (5, 6, 6)
Rolls: 2@3; Total Hits: 12@3: (1, 5) -
that is freaking sad
feq2
Rolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (1)
Rolls: 1@3; Total Hits: 01@3: (4) -
feq twlo inf
NC
bra - bom (feq)
z31 - bat (z33)
z23 - 3 cru, acc (z12)
z8 - 6 trn, 2 des, acc (z12), 2 ftr (nwy)
z10 - 2 trn (z20)
z38 - 2 trn, 9 acc, bat (z50)
sum - 3 inf (phi), aa (ngu)
gbr - 7 inf (eca)place 3 inf (eca)
place inf (gbr)
place bat (z38)collect 38, has 39
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Ita46-Buy: 4 inf, 3 art, 2 arm…save 0
Combat
2arm Egy => Feq inf
2inf Nwy/bmr Ger => Fin inf
2inf art Ger/ftr Fra/ftr Ita => Pol infPol
A-2inf art 2ftr
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (6, 5)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
oops, forgot a ftr, but did not need him…barely
Pol lwlo inf
Fin
A-2inf bmr
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 2)1@4: (2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Fin lwlo inf
Feq
A-2arm
Rolls: 2@3; Total Hits: 22@3: (1, 2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)can it be 3 for 3?
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Feq twol
Noncom
bmr Fin => Fra
2ftr Pol => Ger
2arm Cau => Bel
inf art 4arm Trj => Egy
aa gun Egy => Lib
5inf Fra => ItaMobilize
inf art in Kar
2inf 2art in CauCollect: 35
inf 2arm in Ita -
somehow I put the collect in between my mobilize
in case there is confusion, that is inf 2arm in Italy as well
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USA46 - with 65 buys 10 inf, 2 art, trn, bat
CM
pol (inf, art) - 2 inf (nwy) using z5 trn, 4 ftr (z5), bombard with 2 bat
fin (inf) - 2 inf (nwy) via z5, 3 ftr (z5)
feq (2 arm) - 2 inf (z12), 2 ftr (z33)combat:
pol - 2 inf, 4 ftr, 2 bat vs. inf, art
Rolls: 2@1 4@3 2@4; Total Hits: 52@1: (1, 3)4@3: (2, 6, 5, 3)2@4: (2, 3)
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
oh for cryin out loud.
pol held
fin - 2 inf, 3 ftr vs. inf
Rolls: 2@1 3@3; Total Hits: 22@1: (6, 6)3@3: (2, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (6) -
fin twol
feq - 2 inf, 2 ftr vs. 2 arm
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 5)2@3: (6, 6)
Rolls: 2@3; Total Hits: 02@3: (4, 6) -
well, that was better than i expected…. SO FAR :roll:
feq2
Rolls: 2@1 2@3; Total Hits: 22@1: (5, 5)2@3: (1, 2)
Rolls: 2@3; Total Hits: 02@3: (5, 6) -
:-o
well, i would have much rather taken poland, but that will do
feq twol
NC
z8 - bat (z12)
z1 - trn, acc, bat (z12), trn (z10), ftr (eus), 5 trn (z3), ftr (wca)
z23 - 2 ftr (cng)
z3 - 3 ftr (wca), 2 ftr (fin) 4 ftr to 2 UK acc
z5 - ftr (fin), 4 ftr (pol) 2 ftr to US acc, 3 ftr to 2 UK acc
z31 - 5 trn, des, acc, 3 bat (z33), 5 inf, arm (mad)
bra - bom (mad)
z38 - 2 bat (z50), ftr (mad)
eca - 3 inf (wca)place trn, bat (z10)
place 8 inf, 2 art (eus)
place 2 inf (phi)collect 61, has 61
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russian sub moves to z7 - go ahead with G and JÂ 8-)
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I am not sure how much I can get done tonight, but I will at least get Germany and Japan. I am taking my son for freshman orientation at college for the weekend.
Ger47-Buy: 4 ftr, 3 arm….save 0
CM
2bmr Fra => UK IC
inf art 8ftr Kar => Fin 2infUK IC
aa gun
Rolls: 2@1; Total Hits: 12@1: (1, 6)
damage
Rolling 2d6:
(1, 4)Fin
A-inf art 8ftr
Rolls: 2@2 8@3; Total Hits: 52@2: (1, 4)8@3: (6, 3, 2, 2, 6, 1, 5, 6)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Fin lwol, UK IC damaged 4 for total of 11
Noncom
4ftr Fin => Kar
4ftr Fin => Ger
bmr UK => Alg
2ftr 2bmr Egy => Alg
bmr Bur => Alg
6arm Rus => Kar
5arm Bel => Kar
aa gun Egy => Lib
5inf Fra => GerMobilize
4ftr in Fra
2arm in Bur
arm in GerCollect: 61
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Forgot to clear Fin, make that 63 for Germany…one more noncom…aa gun Sik => Chi
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well forget that map too because I started moves with Japan on it :roll:
Japan47-Buy: ftr, bmr, 2 inf, art, 2 arm…save 0
Combat
2arm Egy => Feq 2inf
bmr FIC => Phi IC
3bmr FIC => Sum ICSum IC
aa gun
Rolls: 3@1; Total Hits: 03@1: (4, 3, 2)
damage
Rolling 3d6:
(2, 3, 5)Phi IC
aa gun
Rolls: 1@1; Total Hits: 01@1: (3)
damage
Rolling 1d6:
(4)Feq
A-2arm
Rolls: 2@3; Total Hits: 22@3: (3, 1)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (5, 6)





