Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Trajan01 (Allies) vs Alex (Axis), G40 alpha3+
-
Right, yes.
Perpetual CRD issue for me:
Rolling 1d6:
(4) -
BTW, the major factory is not allowed, contraray to what I thought. Originally owned is not what it seems, it actually refers to the national symbol, so it is owned by China. Not sure how best to proceed now. I can downgrade and get refunded, or we can leave it for this game. Sorry, really was to the best of my knowledge.
J12
DOW Rus
1. PURCHASE (69)
- 5 Inf (15)
- 4 Arm (24)
- 6 Mech (24)
- 1 TT (6)
2. COMBAT MOVES
Yun <– 2 Mech and all air from India
A
Rolls: 3@4 3@3 2@1; Total Hits: 53@4: (1, 1, 4)3@3: (5, 6, 3)2@1: (4, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
Jeh <-- Arm, 2 Mech Man
A
Rolls: 1@3 2@1; Total Hits: 11@3: (5)2@1: (2, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
Kwe <-- walk in from Anh and Ksi
SFE <-- 2 Inf Jap via TT
-
3. NON-COMBAT MOVES
2 Arm, Mech FIC –> Kwe
All air Yun to FIC but one, that fig to SZ 35
Sub 41 --> 80
2 TT, Inf, Art Sum --> Phil
TT Phil fetches arm from DNG4. MOBILIZATION
TT SZ 36
Arm, Mech FIC
3 Inf India5. INCOME
CRD SZ 6
Rolling 2d6:
(3, 4) -
61 (terr) + 10 (NO) - 3 (CRD) = 68
-
I’m fine either way on the MIC in Man. I’m not sure right now if you would rather have it, or the 20 IPCs anyway?
Also, I forgot to place for R12, but I doubt that affected you.
I’ll get Allies 12 up tonight.
As discussed on PM, I don’t think there is a lot to learn in this game from here in, other than whether the Allied neutral crush works when the Allies are stalled in this situation. So we’ll see how that goes! -
US12:
Purchase:
3 Tech Rolls (15)
Rolls: 3@6; Total Hits: 33@6: (4, 6, 1)
First Hit is Hvy Bom (only one left on 2nd list)
Further Hits first list:
Rolls: 10@6; Total Hits: 1010@6: (1, 4, 1, 1, 2, 5, 5, 2, 5, 6)
-
Heavy Bombers.
64 left to spend:
2 TT (12)
5 Inf (15)
2 DD (14)
2 Cr (18)
1 Sub (5)
Save -0-Combat:
WFr (3 Inf):
2 Inf UK via Tr z110
2 Inf UK Via Tr z92
Bom UK
Ftr z110
A:
Rolls: 4@1 3@4; Total Hits: 24@1: (3, 2, 6, 3)3@4: (2, 5, 4)
D:
Rolls: 3@2; Total Hits: 33@2: (2, 2, 1)
Spa (6 Inf):
7 Inf, 5 Rt Gib
2 Inf Alg via Tr z92 => z91
Bombard Cr z101
2 Bom EUS
A:
Rolls: 4@1 10@2 1@3 4@4; Total Hits: 114@1: (1, 1, 1, 1)10@2: (5, 2, 1, 4, 2, 4, 3, 4, 5, 6)1@3: (2)4@4: (1, 4, 2, 5)
D:
Rolls: 6@2; Total Hits: 26@2: (6, 3, 1, 1, 3, 3)
z5 (Tr):
Sub z6Msh ():
2 Inf Haw via Tr -
Spa twlo 2 Inf.
WFr rd 2:
A:
Rolls: 1@1 3@4; Total Hits: 21@1: (3)3@4: (1, 6, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
-
WFr tw 1 Inf remain.
Non-Com:
Bom WFr to UK
Ftr WFr to z110
DD z125 to z110
Sub z110 to z112
Tr z91 to z101
Boms Spa to Alg
Trs z92 to z91, carrying AA to Spa
Mecs Tob to Tun
Ftr Egy to Alg
1 DD z26 to z33
1 Sub z26 to z6
Rest of Haw fleet to z32
Ftrs z25 to z32
Ftrs WUS to z32
z10 to z26
TRs z63 to z26Place:
5 Inf EUS
2 TT, DD, Cr z101
DD, Cr, Sub z10Earn:
61 Ter + 20 NO = 81C12:
Purchase: 4 InfCombat:
NoneNon-Com:
All She to SikPlace:
Inf each at Cha, Hop, She, SzeEarn:
8 Ter -
UK12:
Tech Roll:
Rolls: 1@6; Total Hits: 11@6: (2)
First List:
Rolls: 1@4; Total Hits: 11@4: (1)
-
Still nothing.
Purchase:
5 Mec (20)
1 Inf (3)
1 DD (8 )
1 Bom (12)Combat:
Hol (Mec):
2 Inf UK via Tr
3 Ftr UK
Bombard CC, BB z92
A:
Rolls: 2@1 3@3 1@3 1@4; Total Hits: 52@1: (2, 1)3@3: (6, 3, 1)1@3: (3)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Turk (8 Inf):
3 Tk, 2 Mec NPr
2 Tk, 2 Mec CPr
Bom Alg
3 Ftr, Tac CPr
A:
Rolls: 4@1 8@3 2@4; Total Hits: 74@1: (2, 1, 2, 5)8@3: (5, 1, 5, 3, 2, 5, 1, 6)2@4: (4, 1)
D:
Rolls: 8@2; Total Hits: 38@2: (5, 6, 2, 2, 4, 5, 1, 4)
Afg (4 Inf):
18 Inf, 4 Rt EPr
5 Tk, 2 Mec CPr
A:
Rolls: 16@1 8@2 5@3; Total Hits: 716@1: (2, 2, 5, 1, 5, 5, 3, 1, 4, 5, 1, 5, 3, 6, 6, 2)8@2: (3, 1, 6, 3, 1, 3, 4, 5)5@3: (3, 5, 6, 6, 3)
D:
Rolls: 4@2; Total Hits: 24@2: (1, 4, 5, 2)
-
Hol twol. Afg twlo 2 Inf.
Turk, you have 1 Inf left
Partial roll attack:
Rolls: 8@3; Total Hits: 48@3: (6, 6, 2, 1, 2, 2, 4, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
-
And you got my last Mec. Turk taken.
Non-Com:
Hol Ftrs to UK
DDs z92 to z110
Trs z92 to z101, Carry Tk to Spa
All Gib to Spa
Subs to z97
Ftr CPr to Bry
Inf Egy to TrJ
AAs EPr to Afg
Inf WInd to Afg
Turk Air to IrqPlace:
3 Mec Irq
2 Mec, Inf CPr
DD z98
Bom EgyWar Bonds:
Rolls: 1@6; Total Hits: 11@6: (6)
CRD CPr:
Rolls: 2@3; Total Hits: 12@3: (5, 2)
2 things -
1, In case it isn’t clear, that whole navy is in z110
2, how will the CRD work for z97? I don’t know the rule for multinational convoy -
Earn:
39 Ter + 5 NO + 6 WB - 2 CRD = 48.I’m not certain about this strat…Turk might not hold (had it not been testing, I probably would have waited a turn for 6 more Mecs).
Map attached. -
What you say is that Turkey can be attacked from Greece?
Was not sure about Mongolia and had a look, apparently Mongolia does not go pro axis if a true neutral is attacked by the Allies (Axis attack flips them to pro allies, though). Was surprised, tbh.
I12
1. PURCHASE (10)
- Mech (4)
- 2 Inf (6)
2. COMBAT MOVES
S-Ukr <– Arm, Mech Rom; 1 Fig S-Ita
A
Rolls: 2@3 1@1; Total Hits: 02@3: (6, 4)1@1: (2)
D
Rolls: 1@2; Total Hits: 11@2: (1)
-
S-Ukr
A
Input ErrorThere was an error in your dice throw: "/>Daaa 1@2:
-
S-Ukr 2
A
Rolls: 2@3; Total Hits: 12@3: (6, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3)
-
3. NON-COMBAT MOVES
Inf N-Ita –> Swi, activate neutral
Fig S-Ukr --> Bes4. MOBILIZATION
1 Inf S-Ita
Mech, Inf N-Ita5. INCOME
CRD
Rolling 6d6:
(1, 1, 2, 3, 4, 5) -
13 (terr) - 7 = 6
I will move the Rom units after I know about Greece / Turkey, ok?
-
Hi Alex, I am virtually certain that Turk and gre touch via a land border. It is like panama one territory with a strait in the middle. I am also fairly sure that Mongolia is a separate set of neutral and only goes pro axis if it is specifically attacked. It wil also still go pro allies if you attack adjacent russia.