Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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if it really bothers you, yes i can allow you to take with Japan. the reason the thing in z50 happened was because your map didn’t have the destroyer there and i forgot about it. no worries, i will go with your first map, that’s fine.
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i hate to sound like a hard a$$ cuz i’m not. i actually always used to allow my opponents to change whatever they wanted and i decided i was probably being taken advantage of, so I am trying to institute a gold standard on the most important post (in my opinion) the combat move post so that at least that will not result in requests to alter from my opponent. i really don’t mind unlimited changes to noncombat as long as i haven’t started my move. like i said, the only reason i spaced it on z50 was you had mistakenly removed your destroyer from the map thinking my sub had hit you and i forgot to put it back before doing my move.
like i said, if you feel that is not being fair since you allowed it, then i will allow japan to take saf in return. so, unless the opponent has posted an incorrect map there will be no alterations in the combat move post so we shouldn’t een ask. :-)
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neither thing was a big deal so let’s just keep this great game going with good sportsmanship.
UK38 - with 33 buys 3 inf, 4 arm, save 4
CM
alg (4 arm, aa) - 3 inf (eca), 6 inf (gbr), bombard with 3 cru, 3 bat
bor () - inf (z48), inf (sum)
bur (2 inf) - 9 inf, arm (sum)combat:
alg - 9 inf, 3 cru, 3 bat vs. 4 arm
Rolls: 9@1 3@3 3@4; Total Hits: 59@1: (5, 1, 6, 2, 4, 1, 2, 6, 6)3@3: (1, 5, 4)3@4: (3, 6, 2)
Rolls: 4@3; Total Hits: 14@3: (5, 6, 2, 6) -
alg twlo inf
bur - 9 inf, arm vs. 2 inf
Rolls: 9@1 1@3; Total Hits: 09@1: (6, 4, 2, 5, 5, 3, 4, 3, 2)1@3: (4)
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
that reminds me of BBG’s roll against you - probably about the same odds - 0.5-1% - how do you DO IT??? :lol:
bur2
Rolls: 7@1 1@3; Total Hits: 17@1: (6, 2, 6, 2, 4, 2, 2)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
bur3
Rolls: 6@1 1@3; Total Hits: 36@1: (2, 2, 5, 1, 5, 1)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1) -
bur twlo 4 inf - the odds of that are truly mind numbing - 0.4%
NC
z61 - 8 acc, bat (z50)
z49 - acc (z47)
phi - bom (eca)place 4 arm (sum)
place 3 inf (eca)collect 34, has 38
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if you had gone 5/5 in bur, it would have been a 0.07% result :-o
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if it really bothers you, yes i can allow you to take with Japan. the reason the thing in z50 happened was because your map didn’t have the destroyer there and i forgot about it. no worries, i will go with your first map, that’s fine.
I changed it to reflect the UK holding Saf. UK’s IPC is 40, Japan’s is 57.
Ita38-Buy: 4 arm, bmr…save 1
CM
1. arm Rho => Saf => RhoNCM
3arm Kar => Rus
3arm Fin => Bel
art Egy => Lib
arm Waf => Sud
2inf Kar => FinMobilize
4arm in Cau
bmr in ItaCollect: 30
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Done for the day
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@Ol’:
Done for the day
i’m going to be completely honest with you, i would rather that you took saf with Japan. i only said what i did because i truly believe in the rule - it would not be right for me to allow exceptions when it is convenient for me. since it appeared it was going to upset you, i was willing to allow it, but i do think you are better off taking it with italy.
:-)
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USA38 - with 57 buys 10 inf, 2 ftr, trn
CM
fic (2 inf) - 8 inf, art, arm (z51)
hup (3 arm) - 15 ftr (z61)combat:
fic - 8 inf, art, arm vs. 2 inf
Rolls: 7@1 2@2 1@3; Total Hits: 37@1: (1, 4, 6, 3, 5, 5, 3)2@2: (5, 1)1@3: (3)
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
fic twol
hup - 15 ftr vs. 3 arm
Rolls: 15@3; Total Hits: 515@3: (4, 6, 4, 3, 2, 4, 3, 1, 4, 6, 6, 4, 6, 3, 5)
Rolls: 3@3; Total Hits: 03@3: (6, 6, 6) -
there we go that salves the burma wounds
hup cwol
NC
z61 - 15 ftr (hup) to UK acc’s, des, bat (z50)
z56 - 3 acc (z51)
oki - bom (wca)
alg - 6 inf (eca), 2 inf (eus)
eca - 9 inf (eus)
z12 - trn (z10)
wca - 3 inf (wus)
z38 - des (z48)
z12 - 4 ftr (z12) to 2 UK acc
z10 - acc (z12)place 2 inf (phi)
place 8 inf (eus)
place 2 ftr (z10)collect 58, has 58
russian sub to z51. go ahead with G and J.
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one change - 3 acc from z51 to z38 instead of to z56
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one change - 3 acc from z51 to z38 instead of to z56
1 more noncom:
z36 - 5 sub (z37)
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we gonna get some morning moves?? :-D
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Ger39-Buy: 6 arm, 2 ftr, bmr…save 1
CM
1. 2bmr Fra => UK ICUK IC
aa gun
Rolls: 2@1; Total Hits: 22@1: (1, 1)
damage
Rolling 2d6:
(1, 3) -
aa gunners were quite alert this morning!!
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NCM
6arm Rus => Chi
6arm Bul => Cau
6arm Cze => Ukr
25inf Pol => BulMobilize
2ftr bmr in Fra
6arm in RusCollect: 62 + 1 saved = 63





