Test summary from TripleA, engine version: 2.6.14803, time: 4:53:29 PM
Savegame
12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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hey OBG, was just typing my noncom and i forgot you actually had a destroyer survive in z50 (sat down after lunch and opened your map and it wasn’t there and i forgot about it), i was going to let the tranny survive (i want the US to have the pleasure) and move my UK fleets from z53 to z50 but can’t do it if the destroyer is there…. do you mind if i do the attack with the acc’s and bat on z50?
since i really doubt you would have any problem with it, i’ll do it here so i can wrap up the move (there is a 1% chance you can sink a carrier here)
z50 - 8 acc, bat vs. des
Rolls: 8@1 1@4; Total Hits: 48@1: (1, 5, 1, 5, 1, 6, 5, 1)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
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hey OBG, was just typing my noncom and i forgot you actually had a destroyer survive in z50 (sat down after lunch and opened your map and it wasn’t there and i forgot about it), i was going to let the tranny survive (i want the US to have the pleasure) and move my UK fleets from z53 to z50 but can’t do it if the destroyer is there…. do you mind if i do the attack with the acc’s and bat on z50?
since i really doubt you would have any problem with it, i’ll do it here so i can wrap up the move (there is a 1% chance you can sink a carrier here)
Nah…go for it
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HOLY *&(% there’s all my missing ones! what a bizarre roll - nothing but 1, 5, and 6 out of 10 dice.
alg twlo 4 inf
z50 twol
NC
alg - aa (eca)
gbr - aa (eca)
z3 - trn, 6 acc (z1), 2 des, 3 trn (z7)
z12 - des, trn, 2 acc (z7), trn (z1)
z48 - 6 trn (z53)
z47 - acc (z43)
z48 - 8 acc, bat (z53)
eca - bom (car)place 4 inf (sum)
place 6 inf (gbr)
place 3 inf (eca)collect 32, has 33
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just a sec, let me think about the boats position for a moment…
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ok
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i’m so afraid of your dice, i’m keeping all the boats together! :wink:
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i’m so afraid of your dice, i’m keeping all the boats together! :wink:
lol
Ita37-Buy: 2 inf, 2 ftr…save 0
CM
1. 2arm Lib => Alg 3inf
2. arm Sud => Waf
3. arm Sud => RhoAlg
A-2arm
Rolls: 2@3; Total Hits: 22@3: (2, 2)
D-3inf
Rolls: 3@2; Total Hits: 03@2: (6, 3, 3)
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Alg
A-2arm
Rolls: 2@3; Total Hits: 02@3: (5, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Alg 1st hit
A-arm
Rolls: 10@3; Total Hits: 510@3: (3, 6, 4, 4, 1, 5, 5, 1, 2, 1)
D-inf
Rolls: 10@2; Total Hits: 410@2: (5, 2, 4, 1, 1, 6, 3, 5, 5, 2)
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like i said… :wink:
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dice never give me the tricky little wins i set them up for, they just bulldoze over my intricately laid plans…
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Alg lwlo arm
NCM
4ftr Kar => Ita
23inf Fra => Ita
15inf art Ger => Fra
3arm Ura => Kar
3inf art 3arm Kar => FinMobilize
2inf in Kar
2ftr in ItaCollect: 33
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USA37 - with 56 buys 16 inf, trn, save 1
CM
alg (arm, aa) - 4 inf (eca), 2 inf (eus), bombard with 6 bat
z49 (trn) - ftr (z50)
bor (2 trn) - 15 ftr (z50)combat:
alg - 6 inf, 6 bat vs. arm
Rolls: 6@1 6@4; Total Hits: 56@1: (4, 1, 4, 5, 5, 2)6@4: (3, 2, 2, 1, 6, 5)
Rolls: 1@3; Total Hits: 11@3: (2)
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alg cwlo inf - one more parting shot - those 2 arm took out 4 inf and got you the NO… :|
bor - 15 ftr vs. 2 inf
Rolls: 15@3; Total Hits: 615@3: (5, 5, 4, 6, 3, 4, 1, 2, 2, 5, 5, 3, 4, 3, 6)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
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bor cwlo ftr
NC
z50 - 14 ftr (bor), ftr (z49), des (z51), bat (z53), all subs
z51 - 5 trn (z56), 4 inf, art (wus), 4 inf, arm (wca)
z48 - des (z51)
z37 - sub (z39), 2 sub (z48), 2 sub (z49), 2 sub (z38), 2 sub (z36), 2 sub (z48)
z12 - 4 ftr, 2 acc (z7), acc (z19)
wca - bom (eus)
eca - 3 inf (eus)place 2 inf (phi)
place trn (z10)
place 11 inf (eus)
place 3 inf (wus)collect 57, has 57
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Ger-38-Buy: 6 arm, bmr, 2 ftr
CM
1. 2bmr Fra => UK IC
2. 6arm Lib => Alg 5infUK IC
aa gun
Rolls: 2@1; Total Hits: 02@1: (3, 3)
damage
Rolling 2d6:
(1, 3)Alg
A-6arm
Rolls: 6@3; Total Hits: 36@3: (5, 1, 4, 5, 1, 1)
D-5inf
Rolls: 5@2; Total Hits: 15@2: (2, 3, 5, 6, 3)
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come ON. why do my infantry suck so bad