@BobbaRossa
yes, full intercept in moscow.
Trajan01 (Allies) vs Alex (Axis), G40 alpha3+
-
Yunnan just follows suit
A
Rolls: 4@3 3@1; Total Hits: 44@3: (4, 3, 2, 3)3@1: (1, 2, 5)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
NON-COMBAT MOVES
1 Bomber to Japan
1 Bomber to FIC
1 Sub SZ 19 to Phil
3 Inf Jeh –> Sha
AC SZ 19 --> Car
Fig SZ 19 --> Phil4. MOBILIZATION
Inf, Art, Mech India
TT, DD, 2 Subs, AC SZ 65. INCOME
54 (terr) + 10 (NO) = 64
-
Hi Alex,
Just got back.
First - I’m fairly certain your navy in z19 can’t reach mine in z33 (Carolines). Unless I am missing something, you can only get to z22 or z34 in 2 moves (and you have no Harbor in Man, Jeh or Sha). Your Ftr could get there and land on a CV, but not the DD. You are welcome to completely re-do J10 (incl re-roll China) as I’m sure it changes everything.
Also, your map for Russia wasn’t right - I’d moved the majority of Arch Inf to Smo and only kept 1 in the NUkr. I’m attaching the correct map, my apologies for that. I had no ability to get on Abattlemap where i was. -
Why I, sometimes, just take something for given is beyond me. Apologies.
Will redo the turn, but not the land battles in Asia as you had good dice rolls and it would not be fair. Appreciate the offer. Yunnan was again bad and very important, but no. -
So, redoing this. I will have to buy new, but I wont change the land attacks.
J10
1. PURCHASE (67)
- Remove 6 damage (6)
- Fig (10)
- 2 Arm (12)
- DD (7)
- 2 Subs (10)
- 4 Subs (20)
2. MOVES per map
3. NON-COMBAT MOVES per map4. MOBILIZATION
Fig, 2 Arm India
DD, 2 Subs FIC
4 Subs SZ 65. INCOME
57 (terr) + 10 = 67
-
Note: I fixed the map for my Russia moves as per my last note.
US10:
Purchase:
2 Tech Rolls (10)
Rolls: 2@6; Total Hits: 22@6: (4, 3)
Second List:
Rolls: 10@6; Total Hits: 1010@6: (2, 3, 2, 3, 3, 2, 2, 4, 4, 5) -
Nothing.
Purchase:
4 Inf (12)
2 Ftr (20)
3 DD (24)
1 Sub (6)
1 Tr (7)Combat:
z92 (Sub):
DD, Ftr z91
A:
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)
D:
Rolls: 1@1; Total Hits: 01@1: (3)z109 (Sub):
DD, Sub, Cv z91
Bom UK
Sub z112
A:
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (2, 1)1@4: (5)
D:
Rolls: 1@1; Total Hits: 01@1: (3)Egy (Inf):
Inf, Mec Alx
Ftr Alg
A:
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 1)1@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (5)Sum ():
Inf Que via Tr -
z92, 109 cwol
Egy liberated to UK, no loss (I was interested in having a US factory in Egy if you had taken London)
Sum walk inNon-Com:
Ftr Egy to Sud
Ftr z92 to z109
Bom to UK
All Alg to Tun
Mec Alx to Tob
2 Tr z106 carry to 2 Inf, 2 Rt to Gib
Tr z101 carry 2 Inf to Gib
DD z101 to z91
2 Tr z54 to z26
3 Rt, 2 Inf Que to NSW
Bom to Haw
All Pacific Navy to z26, except Tr z26 to z10Place:
2 Inf EUS
Tr z101
2 Inf, 2 Ftr WUS
3 DD, Sub z10Earn:
61 Ter + 20 NO = 81C10:
Purchase:
5 Inf (15)
Save 1Combat:
Ksi ():
Inf HunNon-Com & Place:
Per mapEarn 12 Ter + 1 Saved = 13
UK10:
Purchase:
1 Tech Roll
Rolls: 1@6; Total Hits: 11@6: (4)
First List:
Rolls: 10@6; Total Hits: 1010@6: (3, 4, 2, 3, 3, 3, 6, 1, 6, 4) -
Nothing.
Purchase:
2 Tk (12)
1 Inf (3)
1 DD (8 )
Save 2Combat:
z96 (DD, Damaged CV):
2 DD z91
Bom Nig
A:
Rolls: 2@2 1@4; Total Hits: 32@2: (2, 1)1@4: (3)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 5)Trj ():
4 Tk, 2 Mec SudSyr ():
Tk CPr, blitz Irq -
z96 cleared, I lose DD
Non-Com:
Bom to Tob
Tk Alc to Tob
Red Sea Fleet to z98
3 Ftr, 3 Tk, Mec CPr to WInd
Everything EPr to WIndPlace:
2 Tk CPr
Inf Egy
DD z98War Bonds:
Rolls: 1@6; Total Hits: 11@6: (3) -
Earn:
34 Ter + 5 NO + 3 WB = 42 -
Sry, bit pressed for time right now, nothing much to do with Italy anyway.
PURCHASE (29)
- 2 Arm (12)
- 2 Mech (8)
- 3 Inf (9)
NON-COMBAT as per map
MOBILIZATION
3 Inf S-Ita
2 Arm, 2 Mech N-ItaINCOME
11 (terr) -
A10:
Purchase:
DD (8 )
Save 3Combat:
SBR FIC:
Bom Kwe
AA:
Rolls: 1@1; Total Hits: 11@1: (1)
SBR:
Rolls: 2@6; Total Hits: 22@6: (2, 2) -
Oh well…
Non-Com:
All to NSW/z62Place:
DD z62Earn:
10 Ter + 3 Saved = 13F10:
Non-Com:
Inf to Egy
Ftr to ScoMap attached.
-
G11
Tech Roll
Rolling 1d6:
(3)If succeeding, table 1
Rolling 1d6:
(1)1. PURCHASE (63)
- Tac (11)
- 3 Arm (18)
- 7 Mech (28)
- 2 Inf (6)
2. COMBAT MOVES
Bes <– 2 Arm E-Pol; Arm Rom; 3 Arm Bal
A
Rolls: 6@3; Total Hits: 36@3: (5, 4, 1, 3, 4, 2)
D
Rolls: 1@2; Total Hits: 11@2: (1)Bel <-- Inf Bal, Fig & Tac Pol
A
Rolls: 1@4 1@3 1@1; Total Hits: 21@4: (1)1@3: (3)1@1: (5)
D
Rolls: 1@2; Total Hits: 01@2: (4)Arch <-- 1 Inf Ger, Fig & Tac Pol
A
Rolls: 1@4 1@3 1@1; Total Hits: 11@4: (5)1@3: (1)1@1: (5)
D
Rolls: 1@2; Total Hits: 01@2: (4)SBR 2 Bomber Ger
AA
Rolls: 2@1; Total Hits: 02@1: (3, 6)Bombing
Rolling 2d6:
(3, 5)
+4 -
Sry, the Arch attack has been cancelled on my map, but did not delete the text. No harm done as you did not hit me and I would have taken it.
3. NON-COMBAT MOVES
Mech Hol –> W-Ger
2 Inf to Nor via TT
3 Arm, 3 Mech Ger --> E-Pol
Fig Pol --> W-Ger
Ships 115 --> 113
Bomber to Rom
AA E-Pol --> Bes
AA Bal -> E-Pol
Air Bel -> E-Pol
Air Pol --> E-Pol
Arm, 2 Mech W-Ger --> Hun
Art W-Ger --> Fra4. MOBILIZATION
Tac, 2 Inf, 2 Mech W-Ger
3 Arm, 5 Mech Ger5. INCOME
49 (terr) + 10 (NO) = 59
I think it is fair to say that there is no getting through.
-
R11:
Purchase:
Ftr (10)
7 Inf (21)
Save 2Combat:
Bel (Inf):
3 Inf Smo
Ftr Rus
A:
Rolls: 3@1 1@3; Total Hits: 13@1: (4, 4, 2)1@3: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (5) -
Bel twol.
Non-Com:
Ftr to Rus
9 Inf Rus to Bry
8 Inf Smo to Bry
Inf Cau to Ros
2 Inf, Rt Sam to Volo
2 Inf, AA Sam to Rus
Sub to z93
4 Inf Bury to AmuPlace:
7 Inf, Ftr RusEarn: 32 Ter + 2 Saved = 34
-
J11
1. PURCHASE (67)
- 3 Fig (30)
- 3 Arm (18)
- 3 Mech (12)
- TT (6)
2. COMBAT MOVES
Anh <– Inf Jeh; 3 Inf, Art Sha
A
Rolls: 2@2 2@1; Total Hits: 02@2: (4, 3)2@1: (2, 5)
D
Rolls: 1@2; Total Hits: 01@2: (5)Ksi <-- Arm, Mech Ksu
A
Rolls: 1@3 1@1; Total Hits: 01@3: (6)1@1: (3)
D
Rolls: 1@2; Total Hits: 01@2: (4)Hun <-- Inf Kwa; 2 Bomber Phil
A
Rolls: 2@4 1@1; Total Hits: 22@4: (2, 1)1@1: (4)
D
Rolls: 1@2; Total Hits: 01@2: (4)Sum <-- Sub, 2 TT, 2 Inf, Art Phil
A
Rolls: 2@2 1@1; Total Hits: 12@2: (5, 4)1@1: (1)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
Anh <– Inf Jeh; 3 Inf, Art Sha
A
Rolls: 2@2 2@1; Total Hits: 12@2: (5, 4)2@1: (1, 4)
D
Rolls: 1@2; Total Hits: 01@2: (4)Ksi <-- Arm, Mech Ksu
A
Rolls: 1@3 1@1; Total Hits: 11@3: (3)1@1: (2)
D
Rolls: 1@2; Total Hits: 01@2: (5)





