Infrastructure vs Stalingradski A3 - G9


  • Poland
    a Hit +DiceRolls: 2@3; Total Hits: 02@3: (5, 4)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 6)

    Romania
    a Hit +DiceRolls: 1@2; Total Hits: 01@2: (5)
    dDiceRolls: 3@2; Total Hits: 13@2: (3, 5, 1)


  • Poland
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Romania
    aDiceRolls: 2@2, 1@3; Total Hits: 12@2,: (2, 4)1@3: (5)
    dDiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Romania
    aDiceRolls: 1@2, 1@3; Total Hits: 01@2,: (6)1@3: (6)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • :cry:

    Romania
    aDiceRolls: 6@3; Total Hits: 36@3: (6, 1, 6, 1, 1, 4)
    dDiceRolls: 6@2; Total Hits: 26@2: (6, 2, 4, 5, 4, 1)


  • S - this game was when we still played with rerolls, but none are marked. I’m quite sure we both have some - it’s only turn 5. It looks like I’ll use one. Please advise.

    The first game we stopped using them was our current face to face game.

    I won’t redo Romania until you weigh in… I got absolutely slaughtered… down Fighter, Tac, Inf, Art, and 6 IPCs, plus you don’t have to counter.


  • I just reread our entire thread… no rerolls have been used by either of us, giving us 4 each (3 to start, 1 per 3 rounds). The rules on your very first post included rerolls. We just didn’t mark 'em, as we haven’t had to use 'em.

    Now I have 3…

    Romania AA
    DiceRolls: 2@1; Total Hits: 02@1: (6, 2)


  • That was a bit more lucky. If you count having to use a reroll as lucky…

    Romania
    a Hit +DiceRolls: 1@1, 1@3, 1@4; Total Hits: 31@1,: (1)1@3,: (2)1@4: (1)
    d Hit +DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Now that was lucky.

    Romania
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • I think we agreed on only 1 or 2 rerolls to start didn’t we?


  • Russia collects 47 IPCs. I don’t remember # of rerolls - shall we say 2 each and then 1 on turn 3? I’ll amend the map.

    Rerolls are noted above the technology section of the game board. 3 for you, 2 for me.

    SRG9T5RUSend.AAM


  • JPN $; 13inf, 1carr, 1dest = 63.

    NewG; w-i

    SZ42; clr

    Java;
    A;DiceRolls: 1@3, 2@2; Total Hits: 11@3,: (5)2@2: (5, 2)
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)

    Sham;
    A; 2hits:
    D;DiceRolls: 2@2; Total Hits: 02@2: (4, 5)

    Kwei;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)

    SRG9T5jPncOm.AAM


  • JPN:55+5NO=60.

    SRG9T5jPnEND.AAM


  • US purchases Carrier, 2 Fighters, Destroyer, Transport, 2 Subs = 63 IPCs.

    Combat

    Take back West Indies.

    Brazil
    aDiceRolls: 2@2; Total Hits: 02@2: (3, 3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Clear SZ42.

    Take Dutch New Guinea.

    New Guinea - the Friends Helping Friends USO Tour '42.
    Bombard Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    SRG9T5UScom.AAM


  • Brazil
    aDiceRolls: 2@2; Total Hits: 12@2: (6, 2)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • US collects 53 + 20 NO = 73 IPCs.

    SRG9T5USend.AAM


  • China’s turn… purchase Infantry, Artillery = 7 IPCs.

    Reclaim Chahar, Hopei.

    No map - check it out on UK’s turn!

    Collect 10 + 6 NO = 16 IPCs.


  • UK London purchases Airbase, 5 Infantry = 30 IPCs.
    UK Calcutta purchases Infantry, Mech Infantry = 7 IPCs.

    Combat

    Scotland
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Claim Syria (NCM, will deduct 1 IPC).

    Shan State
    a Hit +DiceRolls: 1@4; Total Hits: 01@4: (5)
    dDiceRolls: 2@2, 1@3; Total Hits: 22@2,: (1, 6)1@3: (2)

    French Indo
    aDiceRolls: 2@2, 1@3; Total Hits: 22@2,: (3, 1)1@3: (2)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Kwangsi
    aDiceRolls: 2@1, 1@3; Total Hits: 02@1,: (2, 2)1@3: (5)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    Hunan
    aDiceRolls: 2@1, 1@4; Total Hits: 02@1,: (6, 6)1@4: (6)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    SRG9T5UKcom.AAM


  • Doesn’t get much worse than that in my Asian battles.

    Shan State
    a Hit +DiceRolls: 1@2; Total Hits: 01@2: (3)
    dDiceRolls: 1@2, 1@3; Total Hits: 11@2,: (1)1@3: (5)

    Hunan
    aDiceRolls: 1@1, 1@4; Total Hits: 21@1,: (1)1@4: (4)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Kwangsi
    aDiceRolls: 1@1, 1@3; Total Hits: 11@1,: (3)1@3: (2)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • A recovery.

    Shan State
    aDiceRolls: 1@3, 1@4; Total Hits: 11@3,: (3)1@4: (6)
    dDiceRolls: 1@3; Total Hits: 11@3: (2)


  • Well - good defense of Shan. You’re up a few land units this round (2 inf/armor) to help make up for some tough Chinamen earlier.

    CO raid London
    DiceRolls: 6@2, 1@3, 1@4; Total Hits: 36@2,: (6, 6, 5, 6, 2, 2)1@3,: (3)1@4: (5)

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