yeah; that was sloppy of me; didn’t factor in the italian bomber being in range; I shoulda moved the transport somewhere safe or given them some protection.
Trajan01 (Allies) vs Alex (Axis), G40 alpha3+
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R9:
4 Tk (24)
2 Inf (6)Save 2
Combat:
Nov ():
Inf ArchBel (2 Inf):
3 Inf Smo
3 Ftr Rus
1 Tac Rus
A:
Rolls: 2@1 3@3 1@4; Total Hits: 12@1: (2, 1)3@3: (6, 5, 4)1@4: (6)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 5)Bes ():
Inf SUkrNPr ():
Inf Cauc -
Non-Com:
Sub to z91
Air + Everything that can reach to Bry
AAs Arch to Smo
Ros 5 Inf to Bry
AA Tam to Bry
Rt Cauc, Inf Vol to KazPlace:
All in RusEarn:
34 Ter + 5 NO + 2 Saved = 41For z33 Battle, I assume you are bringing 13 Ftr, 8 Tac, 12 Sub, 2 DD, 1 Cr, 5 Cv, 2 DD or something similar. If vastly less than this, I’ll need to re-think, but otherwise:
Scramble 2 Ftrs
OOL is fight to the death, save as much defense as possible, so:
1 Hit Each on BBs, CVs
Anz Subs
US Subs
Anz DDs
US DDs (except save 1 if you have a sub left)
Anz CV
US CVs
US Cr
Anz Cr
US Tacs
US BBMap attached
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I missed the Ftrs, so the end should be:
US Tacs
Anz Ftrs
US Ftrs
US BB -
J9 then.
1. PURCHASE (74)
- 2 Inf (6)
- 1 Arm (6)
- 3 Mech (12)
- 4 Subs (20)
- DD (7)
- Fig (10)
- AC (13)
2. COMBAT MOVES
Yun <– Inf, Mec FIC; Bomber Shan
A
Rolls: 1@4 2@1; Total Hits: 11@4: (1)2@1: (2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)Jeh <-- Arm, 2 Mech, 3 Inf, Art Man
A
Rolls: 1@3 2@2 4@1; Total Hits: 21@3: (1)2@2: (4, 2)4@1: (6, 2, 6, 5)
D
Rolls: 2@2; Total Hits: 02@2: (6, 5)Hun <-- Arm FIC, Bomber SHan
A
Rolls: 1@4 1@3; Total Hits: 11@4: (1)1@3: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)DNG <-- Inf Ceylon, Arm Java via TT off India
A
Rolls: 1@3 1@1; Total Hits: 01@3: (4)1@1: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3)Lets do all of those before
SZ 33, facing off:Japan: 2 BB, 1 CR, 2 DD, 12 Super subs, 5 AC, 8 Fig and 2 Tac SZ 35 (I/IV), 4 Tac Phil (II/V), Fig and Tac FIC (III/V), Fig and Tac Manch (IV/IV), 3 Fig Jap (IV/V)
US/ANZAC: 1 BB, 3 CR, 10 DD, 8 Subs, 6 AC, 10 Fig, 4 Tac -
DNG <– Inf Ceylon, Arm Java via TT off India
A
Rolls: 1@3 1@1; Total Hits: 11@3: (5)1@1: (1)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
Naval battle, comes as 75% for Japan (99% low luck). Those can go horribly wrong of course, would be game over for Japan. A Japan win would not kill the Allies.
OOL for Allies:
1 Hit Each on BBs, CVs
Anz Subs
US Subs
Anz DDs
US DDs (except save 1 if you have a sub left)
Anz CV
US CVs
US Cr
Anz Cr
US Tacs
Anz Ftrs
US Ftrs
US BBRound 1:
A
Rolls: 10@4 26@3 2@2; Total Hits: 1910@4: (5, 4, 4, 6, 2, 4, 1, 2, 2, 2)26@3: (2, 1, 6, 3, 6, 6, 5, 3, 5, 2, 3, 1, 1, 2, 4, 5, 4, 4, 6, 5, 2, 4, 3, 5, 4, 4)2@2: (3, 5)
D
Rolls: 11@4 7@3 16@2 8@1; Total Hits: 1711@4: (5, 5, 6, 1, 5, 5, 3, 4, 5, 2, 1)7@3: (3, 3, 3, 4, 4, 4, 1)16@2: (3, 2, 5, 2, 6, 1, 6, 2, 6, 3, 6, 2, 2, 5, 1, 1)8@1: (5, 5, 6, 2, 3, 4, 3, 3) -
Round 2
A
Rolls: 10@4 22@3 1@2; Total Hits: 1710@4: (3, 1, 1, 1, 2, 5, 5, 3, 3, 2)22@3: (6, 3, 6, 6, 2, 5, 3, 5, 5, 6, 5, 1, 5, 1, 2, 6, 3, 1, 6, 4, 6, 3)1@2: (4)
D
Rolls: 11@4 7@3 12@2; Total Hits: 1911@4: (6, 4, 6, 4, 2, 2, 6, 4, 1, 3, 4)7@3: (6, 5, 2, 3, 3, 1, 2)12@2: (1, 2, 1, 1, 3, 6, 3, 3, 6, 1, 2, 3) -
Talk about going wrong….
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Round 3 then, but I think the game is over
A
Rolls: 8@4 6@3; Total Hits: 78@4: (3, 6, 3, 6, 6, 4, 4, 6)6@3: (5, 1, 4, 3, 4, 2)
D
Rolls: 11@4 1@3 1@2; Total Hits: 811@4: (6, 1, 3, 1, 1, 6, 3, 6, 2, 4, 4)1@3: (4)1@2: (3) -
come on…
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Round 4
A
Rolls: 3@4 3@3; Total Hits: 43@4: (4, 2, 3)3@3: (1, 5, 4)
D
Rolls: 5@4 1@2; Total Hits: 25@4: (4, 6, 6, 5, 4)1@2: (3) -
Round 5
A
Rolls: 2@4 2@3; Total Hits: 12@4: (5, 3)2@3: (6, 4)
D
Rolls: 2@4; Total Hits: 12@4: (5, 1) -
Round 6
A
Rolls: 1@4 2@3; Total Hits: 01@4: (5)2@3: (5, 4)
D
Rolls: 1@4; Total Hits: 11@4: (4) -
Round 7
A
Rolls: 1@4 1@3; Total Hits: 01@4: (5)1@3: (5)
D
Rolls: 1@4; Total Hits: 11@4: (1) -
this is a joke, really.
A
Rolls: 1@3; Total Hits: 11@3: (3)
D
Rolls: 1@4; Total Hits: 11@4: (1) -
Trajan, congrats to this battle. I am sorry I made one mistake, not taking your DD after my subs were gone. But I think I am the one that is frustrated, did not manage to get your BB with three air, so even your TTs live. Its only a game, but those are the moments were I think “Diplomacy”.
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3. NON-COMBAT MOVES
Both Bombers to FIC
Fleet off India to FIC
2 TT SZ 36 –> SZ 194. MOBILIZATION
4 Subs, DD, Fig, AC SZ 19
Arm, 2 Mech India
2 Inf, Mech FIC5. INCOME
57 (terr) + 10 (NO) = 67
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Wow…I can’t believe it, a draw had to be < 1% probability.
I didn’t go through the battle in detail, so I don’t understand your comment on Diplomacy (I’m familiar with the game but have never played). -
no dice :)
I love the game, but not many of my friends do.I really really should have at least got your TTs with ONE piece remaining. This particular game is bad luck from the start :)
GN -
Yeah it hasn’t been your game.
I have a bit of a defense for London - I see myself as approx 50% to hold.
But I have a rules question.
If I move the US Sub and Fr DD to z110, how would the battle work?
Assuming you attack w/ BB, CV, DD and 2 Subs, do you have to kill my subs in order to make the Amphib assault? Or could you just make the Amphib over the Sub after you kill the DD?Allies wouldn’t be coming tonight anyway, too late at work. Will be up tomorrow.





