Trajan01 (Allies) vs Alex (Axis), G40 alpha3+

  • '17 '16 '15 '12

    SZ 98
    A
    DiceRolls: 1@3 1@2; Total Hits: 21@3: (3)1@2: (2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '17 '16 '15 '12

    3. NON-COMBAT MOVES

    2 TT SZ 97-98-99 bring 2 Art, Inf to Greece
    AA Egy –> Alex
    Fig SZ 98 --> S-Ita
    2 Fig SZ 95: One to N, one to S-Ita
    Art S-Ita --> N_ita

    4. MOBILIZATION

    Tac, Art N-Ita
    3 Inf S-Ita

    5. INCOME

    Russian Sub
    DiceRolling 2d6:
    (2, 2)

  • '17 '16 '15 '12

    17 (terr) + 9 (NO) - 3 CD = 23

    TrajanAllies_AlexAxis_9aG.AAM

  • '13

    France inf to Sudan. Is it ok to move the for to mor? Think I would have done that anyway. Do you leav G the same as yest? I will post R and give you full OOL tonight

  • '17 '16 '15 '12

    From Mor it can reach London, which I guess is what you want. If you tell me that is what you would have done (although I see no reason why the fig should go there strategically (I could not have reached Mor with a combat move), I certainly am fine with it.

  • '13

    Agree, Fr Ftr stays in Alg, no way i would have moved it.

    R9 coming up.

  • '13

    R9:
    4 Tk (24)
    2 Inf (6)

    Save 2

    Combat:
    Nov ():
    Inf Arch

    Bel (2 Inf):
    3 Inf Smo
    3 Ftr Rus
    1 Tac Rus
    A:
    DiceRolls: 2@1 3@3 1@4; Total Hits: 12@1: (2, 1)3@3: (6, 5, 4)1@4: (6)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

    Bes ():
    Inf SUkr

    NPr ():
    Inf Cauc

  • '13

    Non-Com:
    Sub to z91
    Air + Everything that can reach to Bry
    AAs Arch to Smo
    Ros 5 Inf to Bry
    AA Tam to Bry
    Rt Cauc, Inf Vol to Kaz

    Place:
    All in Rus

    Earn:
    34 Ter + 5 NO + 2 Saved = 41

    For z33 Battle, I assume you are bringing 13 Ftr, 8 Tac, 12 Sub, 2 DD, 1 Cr, 5 Cv, 2 DD or something similar. If vastly less than this, I’ll need to re-think, but otherwise:
    Scramble 2 Ftrs
    OOL is fight to the death, save as much defense as possible, so:
    1 Hit Each on BBs, CVs
    Anz Subs
    US Subs
    Anz DDs
    US DDs (except save 1 if you have a sub left)
    Anz CV
    US CVs
    US Cr
    Anz Cr
    US Tacs
    US BB

    Map attached

    TrajanAllies_AlexAxis_9bR.AAM

  • '13

    I missed the Ftrs, so the end should be:
    US Tacs
    Anz Ftrs
    US Ftrs
    US BB

  • '17 '16 '15 '12

    J9 then.

    1. PURCHASE (74)

    • 2 Inf (6)
    • 1 Arm (6)
    • 3 Mech (12)
    • 4 Subs (20)
    • DD (7)
    • Fig (10)
    • AC (13)

    2. COMBAT MOVES

    Yun <– Inf, Mec FIC; Bomber Shan
    A
    DiceRolls: 1@4 2@1; Total Hits: 11@4: (1)2@1: (2, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Jeh <-- Arm, 2 Mech, 3 Inf, Art Man
    A
    DiceRolls: 1@3 2@2 4@1; Total Hits: 21@3: (1)2@2: (4, 2)4@1: (6, 2, 6, 5)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

    Hun <-- Arm FIC, Bomber SHan
    A
    DiceRolls: 1@4 1@3; Total Hits: 11@4: (1)1@3: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    DNG <-- Inf Ceylon, Arm Java via TT off India
    A
    DiceRolls: 1@3 1@1; Total Hits: 01@3: (4)1@1: (2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Lets do all of those before
    SZ 33, facing off:

    Japan: 2 BB, 1 CR, 2 DD, 12 Super subs, 5 AC, 8 Fig and 2 Tac SZ 35 (I/IV), 4 Tac Phil (II/V), Fig and Tac FIC (III/V), Fig and Tac Manch (IV/IV), 3 Fig Jap (IV/V)
    US/ANZAC: 1 BB, 3 CR, 10 DD, 8 Subs, 6 AC, 10 Fig, 4 Tac

  • '17 '16 '15 '12

    DNG <– Inf Ceylon, Arm Java via TT off India
    A
    DiceRolls: 1@3 1@1; Total Hits: 11@3: (5)1@1: (1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '17 '16 '15 '12

    Naval battle, comes as 75% for Japan (99% low luck). Those can go horribly wrong of course, would be game over for Japan. A Japan win would not kill the Allies.
    OOL for Allies:
    1 Hit Each on BBs, CVs
    Anz Subs
    US Subs
    Anz DDs
    US DDs (except save 1 if you have a sub left)
    Anz CV
    US CVs
    US Cr
    Anz Cr
    US Tacs
    Anz Ftrs
    US Ftrs
    US BB

    Round 1:
    A
    DiceRolls: 10@4 26@3 2@2; Total Hits: 1910@4: (5, 4, 4, 6, 2, 4, 1, 2, 2, 2)26@3: (2, 1, 6, 3, 6, 6, 5, 3, 5, 2, 3, 1, 1, 2, 4, 5, 4, 4, 6, 5, 2, 4, 3, 5, 4, 4)2@2: (3, 5)
    D
    DiceRolls: 11@4 7@3 16@2 8@1; Total Hits: 1711@4: (5, 5, 6, 1, 5, 5, 3, 4, 5, 2, 1)7@3: (3, 3, 3, 4, 4, 4, 1)16@2: (3, 2, 5, 2, 6, 1, 6, 2, 6, 3, 6, 2, 2, 5, 1, 1)8@1: (5, 5, 6, 2, 3, 4, 3, 3)

  • '17 '16 '15 '12

    Round 2
    A
    DiceRolls: 10@4 22@3 1@2; Total Hits: 1710@4: (3, 1, 1, 1, 2, 5, 5, 3, 3, 2)22@3: (6, 3, 6, 6, 2, 5, 3, 5, 5, 6, 5, 1, 5, 1, 2, 6, 3, 1, 6, 4, 6, 3)1@2: (4)
    D
    DiceRolls: 11@4 7@3 12@2; Total Hits: 1911@4: (6, 4, 6, 4, 2, 2, 6, 4, 1, 3, 4)7@3: (6, 5, 2, 3, 3, 1, 2)12@2: (1, 2, 1, 1, 3, 6, 3, 3, 6, 1, 2, 3)

  • '17 '16 '15 '12

    Talk about going wrong….

  • '17 '16 '15 '12

    Round 3 then, but I think the game is over
    A
    DiceRolls: 8@4 6@3; Total Hits: 78@4: (3, 6, 3, 6, 6, 4, 4, 6)6@3: (5, 1, 4, 3, 4, 2)
    D
    DiceRolls: 11@4 1@3 1@2; Total Hits: 811@4: (6, 1, 3, 1, 1, 6, 3, 6, 2, 4, 4)1@3: (4)1@2: (3)

  • '17 '16 '15 '12

    come on…

  • '17 '16 '15 '12

    Round 4
    A
    DiceRolls: 3@4 3@3; Total Hits: 43@4: (4, 2, 3)3@3: (1, 5, 4)
    D
    DiceRolls: 5@4 1@2; Total Hits: 25@4: (4, 6, 6, 5, 4)1@2: (3)

  • '17 '16 '15 '12

    Round 5
    A
    DiceRolls: 2@4 2@3; Total Hits: 12@4: (5, 3)2@3: (6, 4)
    D
    DiceRolls: 2@4; Total Hits: 12@4: (5, 1)

  • '17 '16 '15 '12

    Round 6
    A
    DiceRolls: 1@4 2@3; Total Hits: 01@4: (5)2@3: (5, 4)
    D
    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • '17 '16 '15 '12

    Round 7
    A
    DiceRolls: 1@4 1@3; Total Hits: 01@4: (5)1@3: (5)
    D
    DiceRolls: 1@4; Total Hits: 11@4: (1)

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