Got way lucky in 97. Always hate doing that battle, but always necessary.
Trajan01 (Allies) vs Alex (Axis), G40 alpha3+
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I think I missed the 4 tacs phi in my calc. And yeah I think you have to make the hit as strategically will give J breathing room even if the pacific is empty except subs after! Go ahead with I. I’ll post f and R tonight and should be able to give you a full Car OOL.
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I8
1. PURCHASE (34)
- Tac (11)
- 3 Inf (9)
- 1 Art (4)
2. COMBAT MOVES
SZ 98 <– Fig Egy, Sub SZ 97
A
Rolls: 1@3 1@2; Total Hits: 01@3: (5)1@2: (5)
D
Rolls: 1@2; Total Hits: 01@2: (3)SZ 95 <-- AC, DD, Sub SZ 97; Fig N-Ita; Fig S-Ita
A
Input ErrorThere was an error in your dice throw: "/>Daaa 1@2: -
SZ 98
A
Rolls: 1@3 1@2; Total Hits: 01@3: (5)1@2: (4)
D
Rolls: 1@2; Total Hits: 01@2: (6)SZ 95
A
Rolls: 2@3 2@2; Total Hits: 42@3: (2, 3)2@2: (1, 1)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
SZ 98
A
Rolls: 1@3 1@2; Total Hits: 21@3: (3)1@2: (2)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
3. NON-COMBAT MOVES
2 TT SZ 97-98-99 bring 2 Art, Inf to Greece
AA Egy –> Alex
Fig SZ 98 --> S-Ita
2 Fig SZ 95: One to N, one to S-Ita
Art S-Ita --> N_ita4. MOBILIZATION
Tac, Art N-Ita
3 Inf S-Ita5. INCOME
Russian Sub
Rolling 2d6:
(2, 2) -
17 (terr) + 9 (NO) - 3 CD = 23
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France inf to Sudan. Is it ok to move the for to mor? Think I would have done that anyway. Do you leav G the same as yest? I will post R and give you full OOL tonight
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From Mor it can reach London, which I guess is what you want. If you tell me that is what you would have done (although I see no reason why the fig should go there strategically (I could not have reached Mor with a combat move), I certainly am fine with it.
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Agree, Fr Ftr stays in Alg, no way i would have moved it.
R9 coming up.
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R9:
4 Tk (24)
2 Inf (6)Save 2
Combat:
Nov ():
Inf ArchBel (2 Inf):
3 Inf Smo
3 Ftr Rus
1 Tac Rus
A:
Rolls: 2@1 3@3 1@4; Total Hits: 12@1: (2, 1)3@3: (6, 5, 4)1@4: (6)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 5)Bes ():
Inf SUkrNPr ():
Inf Cauc -
Non-Com:
Sub to z91
Air + Everything that can reach to Bry
AAs Arch to Smo
Ros 5 Inf to Bry
AA Tam to Bry
Rt Cauc, Inf Vol to KazPlace:
All in RusEarn:
34 Ter + 5 NO + 2 Saved = 41For z33 Battle, I assume you are bringing 13 Ftr, 8 Tac, 12 Sub, 2 DD, 1 Cr, 5 Cv, 2 DD or something similar. If vastly less than this, I’ll need to re-think, but otherwise:
Scramble 2 Ftrs
OOL is fight to the death, save as much defense as possible, so:
1 Hit Each on BBs, CVs
Anz Subs
US Subs
Anz DDs
US DDs (except save 1 if you have a sub left)
Anz CV
US CVs
US Cr
Anz Cr
US Tacs
US BBMap attached
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I missed the Ftrs, so the end should be:
US Tacs
Anz Ftrs
US Ftrs
US BB -
J9 then.
1. PURCHASE (74)
- 2 Inf (6)
- 1 Arm (6)
- 3 Mech (12)
- 4 Subs (20)
- DD (7)
- Fig (10)
- AC (13)
2. COMBAT MOVES
Yun <– Inf, Mec FIC; Bomber Shan
A
Rolls: 1@4 2@1; Total Hits: 11@4: (1)2@1: (2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)Jeh <-- Arm, 2 Mech, 3 Inf, Art Man
A
Rolls: 1@3 2@2 4@1; Total Hits: 21@3: (1)2@2: (4, 2)4@1: (6, 2, 6, 5)
D
Rolls: 2@2; Total Hits: 02@2: (6, 5)Hun <-- Arm FIC, Bomber SHan
A
Rolls: 1@4 1@3; Total Hits: 11@4: (1)1@3: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)DNG <-- Inf Ceylon, Arm Java via TT off India
A
Rolls: 1@3 1@1; Total Hits: 01@3: (4)1@1: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3)Lets do all of those before
SZ 33, facing off:Japan: 2 BB, 1 CR, 2 DD, 12 Super subs, 5 AC, 8 Fig and 2 Tac SZ 35 (I/IV), 4 Tac Phil (II/V), Fig and Tac FIC (III/V), Fig and Tac Manch (IV/IV), 3 Fig Jap (IV/V)
US/ANZAC: 1 BB, 3 CR, 10 DD, 8 Subs, 6 AC, 10 Fig, 4 Tac -
DNG <– Inf Ceylon, Arm Java via TT off India
A
Rolls: 1@3 1@1; Total Hits: 11@3: (5)1@1: (1)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
Naval battle, comes as 75% for Japan (99% low luck). Those can go horribly wrong of course, would be game over for Japan. A Japan win would not kill the Allies.
OOL for Allies:
1 Hit Each on BBs, CVs
Anz Subs
US Subs
Anz DDs
US DDs (except save 1 if you have a sub left)
Anz CV
US CVs
US Cr
Anz Cr
US Tacs
Anz Ftrs
US Ftrs
US BBRound 1:
A
Rolls: 10@4 26@3 2@2; Total Hits: 1910@4: (5, 4, 4, 6, 2, 4, 1, 2, 2, 2)26@3: (2, 1, 6, 3, 6, 6, 5, 3, 5, 2, 3, 1, 1, 2, 4, 5, 4, 4, 6, 5, 2, 4, 3, 5, 4, 4)2@2: (3, 5)
D
Rolls: 11@4 7@3 16@2 8@1; Total Hits: 1711@4: (5, 5, 6, 1, 5, 5, 3, 4, 5, 2, 1)7@3: (3, 3, 3, 4, 4, 4, 1)16@2: (3, 2, 5, 2, 6, 1, 6, 2, 6, 3, 6, 2, 2, 5, 1, 1)8@1: (5, 5, 6, 2, 3, 4, 3, 3) -
Round 2
A
Rolls: 10@4 22@3 1@2; Total Hits: 1710@4: (3, 1, 1, 1, 2, 5, 5, 3, 3, 2)22@3: (6, 3, 6, 6, 2, 5, 3, 5, 5, 6, 5, 1, 5, 1, 2, 6, 3, 1, 6, 4, 6, 3)1@2: (4)
D
Rolls: 11@4 7@3 12@2; Total Hits: 1911@4: (6, 4, 6, 4, 2, 2, 6, 4, 1, 3, 4)7@3: (6, 5, 2, 3, 3, 1, 2)12@2: (1, 2, 1, 1, 3, 6, 3, 3, 6, 1, 2, 3) -
Talk about going wrong….
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Round 3 then, but I think the game is over
A
Rolls: 8@4 6@3; Total Hits: 78@4: (3, 6, 3, 6, 6, 4, 4, 6)6@3: (5, 1, 4, 3, 4, 2)
D
Rolls: 11@4 1@3 1@2; Total Hits: 811@4: (6, 1, 3, 1, 1, 6, 3, 6, 2, 4, 4)1@3: (4)1@2: (3) -
come on…
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Round 4
A
Rolls: 3@4 3@3; Total Hits: 43@4: (4, 2, 3)3@3: (1, 5, 4)
D
Rolls: 5@4 1@2; Total Hits: 25@4: (4, 6, 6, 5, 4)1@2: (3)





