Trajan01 (Allies) vs Alex (Axis), G40 alpha3+
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R8:
Purchase:
10 Inf (30)
1 Rt (4)Combat:
Cauc (Inf):
2 Inf Vol
Rt Ros
A:
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (4, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
SUkr (Inf):
2 Inf, Ftr Bry
A:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
NUkr (2 Inf):
4 Inf, Ftr Bry
A:
Rolls: 4@1 1@3; Total Hits: 24@1: (1, 6, 1, 2)1@3: (5)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Bel (2 Inf):
3 Inf Smo
Ftr, Tac Rus
A:
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 4, 3)1@3: (4)
D:
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Arch (2 Inf):
4 Inf Volo
14 Inf Smo
A:
Rolls: 18@1; Total Hits: 218@1: (4, 6, 5, 6, 6, 4, 1, 6, 4, 4, 4, 1, 4, 3, 2, 4, 3, 2)
D:
Rolls: 2@2; Total Hits: 12@2: (5, 2)
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Forgot to fire the Tac @ Bel
Rolls: 1@4; Total Hits: 11@4: (4)
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SUkr twlo Inf
NUkr twlo Inf
Arch twlo Inf
Bel I lose 2 Inf, you lose 1.Cauc Rd 2:
A:
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (1, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Bel Rd 2:
A:
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (6)1@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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Bel tw Inf, Air left (phew…think I would have had to lose a Ftr if you hit!)
Cauc twlo InfNon-Com:
All Air to Rus
2 more Inf Smo to Arch
4 AAs to Arch
Rest of Smo to Bry
All Tks, Mec Bry to Smo
Rus, 4 Inf each to Smo, Bry
All Ros to Bry
All Vol to Ros
All Novo to Kaz
AA Sam to Tam
Sub z91 to 93Place:
Inf Vol
9 Inf, Rt RusEarn: 32 Ter
If you hit z71 w/ your Super Subs, OOL = 1 Hit BB, Cr, DD, BB.
Can’t wait to see your J8. Really interesting game! -
Overextended myself with Italia, something to remember: Reinforcing a turnr late is good. Retreating a turn earlier (and exposing) is not, lol. Its a no-brainer, and yet I fell for it.
J will be tricky, investing in an ANZAC navy so heavily shows rewards.
GN
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Yeah, I is in some real trouble.
I don’t see any way for you to defend the Med w/ stacks in Tun/Alg, CPr, Sud and the Allied navy.
Just a question of if J can push thru quickly enough to help.
Similar situation last game, but LRA saved the day for the Axis in that one. -
true true
J8
1. PURCHASE (64)
- Upgrade factory (20)
- 2 Armor (12)
- 3 Mech (16)
- Fig (10)
- 2 Inf (6)
2. COMBAT MOVES
India <– walk in all from Burma + AA + 1 Inf from FIC via TT SZ 36 + 1 Inf Sumatra via TT SZ 38
Ceylon <-- walk in 1 Inf from FIC via TT3. NON-COMBAT MOVES
Inf Man --> Jeh
Fig Jap --> Man
DD SZ 18 --> SZ 35
Sub SZ 17 --> SZ 35
DD SZ 38 --> SZ 39
2 Subs SZ 77 --> SZ 39
Sub SZ 38 --> SZ 37
2 TT --> SZ 36
2 Bomber NP --> SHan
6 Fif FIC --> SZ 35
1 Fig Yun --> SZ 36
1 Fig, 1 tac Yun --> SZ 36
Fig, Tac SZ 38 --> FIC
TAC FIC --> SZ 35
4 Tac FIC --> Phil4. MOBILIZATION
Upgrade Manchuria IC (size 3, territory originally owned, so should be ok)
Fig, Inf Japan
Arm, 2 Mech Man
Arm, Mech, Inf FIC5. INCOME
59 (terr) + 10 (NO) + 5 (UK Pacific plunder) = 74
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Agree that upgrade is OK. Will post allies tonight.
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US8:
Buy 1 more tech roll.
Tech Rolls:
Rolls: 3@6; Total Hits: 33@6: (6, 2, 5)
Second List:
Rolls: 10@6; Total Hits: 1010@6: (2, 4, 1, 6, 1, 5, 1, 3, 4, 2)
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Jet Fighters.
Purchase:
2 Inf (6)
2 Rt (8 )
7 Subs (42)
2 TT (14)
Save 1Combat:
z98 (Sub):
DD z92
2 Ftr z92
A:
Rolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (5, 1)
D:
Rolls: 1@1; Total Hits: 01@1: (5)
Lib ():
RT TunTob ():
4 Inf, 2 Rt Alg via 3 Tr
Inf Alg, Inf Gib via Tr -
z98 cwol. Others walk-in.
Non-Com:
Fleet z91, 92 to 96 (z98 Ftrs land on CV)
2 Mec’s Tun to Tob
4 Inf EUS to Gib via 2 Tr
Sub z101 to z91
Bom UK to FCA
z26 Fleet to z33, carrying land units to Car
z10 fleet to z26
1 Tr Z33 to Z26
Bom WUS to CarPlace:
TTs and Land units EUS / z101
Subs z10Earn 57 Ter + 20 NO + 1 Saved = 78
C8:
Buy 3 Inf, Save 0Combat:
Jeh (Inf):
2 Inf Cha, Ftr She
A:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 3)1@3: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Anh, Hun, Yun, each walk in 1 Inf
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Rd 2:
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
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twol.
Non-Com:
10 Inf to Kwe
Ftr to ChaBuild:
3 Inf ChaEarn:
13 Ter + 6 NO = 19More to follow.
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UK8:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (6, 3)
First List:
Rolls: 10@6; Total Hits: 1010@6: (5, 5, 3, 1, 1, 1, 4, 4, 3, 2)
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War Bonds.
Purchase:
1 Harbor (15)
3 Tk (18)
Save 1Combat:
Irq (3 Inf, 2 Rt, 3 Mec, 6 Tk, 1 Ftr):
9 Inf, 5 Rt, 4 Ftr, 1 Tac, 1 Bom CPr
1 Ftr Sud
I see this as 98% win, so I’m going to roll it out assuming OOL = Inf, Rt, Mec, Tk, Ftr. If this is an issue we can discuss.
A:
Rolls: 4@1 10@2 5@3 2@4; Total Hits: 34@1: (6, 6, 6, 3)10@2: (3, 5, 4, 4, 3, 4, 3, 3, 5, 2)5@3: (3, 4, 4, 6, 5)2@4: (3, 5)
D:
Rolls: 8@2 6@3 1@4; Total Hits: 38@2: (3, 5, 5, 1, 6, 4, 5, 3)6@3: (5, 6, 2, 5, 6, 5)1@4: (1)
Sud (Tk)
Mec, 4 Tk Sud
A:
Rolls: 1@1 4@3; Total Hits: 11@1: (4)4@3: (2, 4, 6, 6)
D:
Rolls: 1@3; Total Hits: 11@3: (1)
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Sud twlo Mec.
Irq each lose 3 Inf.Irq Rd 2:
A:
Rolls: 1@1 10@2 5@3 2@4; Total Hits: 51@1: (2)10@2: (3, 1, 6, 6, 6, 5, 4, 3, 5, 4)5@3: (4, 1, 4, 3, 1)2@4: (6, 3)
D:
Rolls: 5@2 6@3 1@4; Total Hits: 75@2: (1, 2, 5, 1, 6)6@3: (3, 3, 6, 6, 1, 3)1@4: (6)
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That’s what I get for that “98% thing”
Rd 3:
A:
Rolls: 4@2 5@3 2@4; Total Hits: 84@2: (1, 1, 2, 5)5@3: (3, 3, 3, 2, 5)2@4: (3, 5)
D:
Rolls: 6@3 1@4; Total Hits: 56@3: (3, 2, 6, 2, 4, 3)1@4: (1)
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Irq cleared w/ 4 Ftr, Tac, Bom remaining.
Non-Com:
Irq Air back to CPr
z91 & z92 DDs to z96
TK Tun to Tob
Mecs SAf to Con
Everything WInd to EPr, except 1 InfPlace:
Harbor Malta
3 Tk CPrWar Bonds:
Rolls: 1@6; Total Hits: 11@6: (6)
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Earn 28 Ter + 6 WB + 1 Saved = 35.
And 1 UK DD to z95 instead.
A8:
Purchase:
Bom (12)
Save 3Non-Com:
Subs to z33Place:
NSWEarn:
10 Ter + 5 NO + 3 Saved = 18Go ahead w/ G9 - F won’t interact w/ you.
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Hm, Trajan, I am seriously puzzled. You did not attack yourself, but offer battle off the Carolines?
Might be I dont have the map in my mind correctly after having a quick peep, and might be there is a huge catch (other than your subs in waiting), but I guess I have to ask you for your OOL. Its a possibility, and if I retain this opinion, sending an OOL with your R9 will speed up things. Due to the complexity it will have to be a precise one, but I understand of course that you might want to adapt to the amount of hits each round (in which case we will need a week if we keep our usual schedule :) ).