Trajan01 (Allies) vs Alex (Axis), G40 alpha3+

  • 13

    Updated Purchase #'s (I use all 74):
    2 Ftr (20)
    3 Tr (21)
    2 DD (16)
    3 Inf (9)
    2 Rt (8)

  • 13

    OK just saw your PM about It fleet to z95. I assume you mean to move the whole thing there?
    So re-try this.

    Purchase:
    2 Ftr (20)
    3 DD (21)
    2 Tr (14)
    3 Inf (9)
    3 Rt (12)
    Save 1

    Combat:
    Mor (Rt):
    Inf, Rt, 2 Ftr Gib using 1 Tr
    Inf, Mec EUS via Tr
    Bom UK
    A:
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 42@1: (4, 2)2@2: (1, 3)2@3: (1, 1)1@4: (4)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    z42 (2 Tr):
    Ftr Que

    Car (2 Inf, AA):
    Inf, Mec Haw via Tr
    Inf, Rt Que via Tr z62
    Bombard BB, 2 Cr z26
    Ftr, Tac z26
    3 Ftr, Tac Que
    AA Guns:
    DiceRolls: 3@1; Total Hits: 13@1: (1, 4, 2)

  • 13

    Mor twlo Inf.
    z42 autokill.
    Car I lose Ftr

    Car:
    A:
    DiceRolls: 2@1 2@2 5@3 3@4; Total Hits: 52@1: (5, 3)2@2: (4, 4)5@3: (1, 3, 5, 6, 1)3@4: (1, 6, 1)
    D:
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

  • 13

    You hit on all 3 2’s and 1 of 3 AA. Maybe it’s coming back your way.
    Car twlo 2 Inf.

    Non-Com:
    Mor air lands Gib
    Ftr z42 to DGu
    2 Tr z101 to z86 carrying 2 Mec to Bra
    Tr z101 to z91 carrying Inf, Mec to Gib
    CV z101 to z91
    1 DD z91 to z109
    Tr z91 to z101
    TK FEA to Ken
    1 DD z26 to z25
    1 CV z26 to z10
    Tac z26 to WUS
    Rest of z26 to z33
    DD z62 to z33
    Tac z10 to WUS
    Inf Que to NSW

    Place:
    2 Ftr WUS
    3 DD z10
    1 Tr z10, 11 tr z101
    Inf, Rt WUS, 2 Inf 2 Rt EUS

    Earn:
    54 Ter + 20 NO + 1 Saved = 75

    C5:
    Purchase 2 Inf, Save 1

    Combat:
    She (Inf):
    2 Inf, Ftr Sik
    A:
    DiceRolls: 2@1 1@3; Total Hits: 32@1: (1, 1)1@3: (1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 13

    She twol.

    Non-Com:
    Ftr to Sik
    3 Inf Sik to Tsi

    Place:
    2 Inf Kan

    Earn:
    5 Ter + 1 Saved = 6

    UK5:
    Build:
    Lon:
    1 Ftr (10)
    2 Inf (6)
    1 Mec (4)
    1 Tk (6)
    Calc:
    4 Inf (12)

    Combat:
    Eth ():
    2 Tk, Inf Sud

    Irq (Inf):
    2 Inf CPr via Tr z39
    Bombard BB, CC z39
    A:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 3)1@3: (1)1@4: (2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Shn (Inf)
    Inf Bur
    2 Ftr, Tac Ind
    A:
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (6)2@3: (2, 4)1@4: (4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 13

    Eth, Irq, Shn twol.

    Non-Com
    Shn air to Ind
    Tr z106 to z91 carry Inf to Gib, Tk to Mor
    Ftr, Bom UK to Gib
    Mec, Tk SAf to Con
    Tk, Mec, 2 RT, 3 Inf, AA CPr to EPr
    All Bur to Ind

    Place:
    Ftr, 2 Inf CPr
    Tk, Mec SAf
    4 Inf Calc

    Earn:
    Lon 30 Ter
    Calc 7 Ter

    I’m going ahead w/ Anzac and Fr since it won’t affect Italy.

    A5:
    Purchase:
    CV (16)
    Bom (12)
    Save 1

    Non-Com:
    Fleet z62 to z33 except 1 Tr. Carry 2 Inf to Car on the other Tr
    3 Ftr Que to Car
    Rest of Que to NSW (I’m going to move the 1 US Inf there also)

    Place:
    Bom NSW
    CV z62

    Earn:
    10 Ter + 5 NO + 1 Saved = 16

    F5:
    DD to z91
    Inf to FEA

    Map attached. Interested what you thought my Turn 5 Pac was going to be.

    TrajanAllies_AlexAxis_5dAllies.AAM

  • 17 16 15 12

    Two remarks:

    As for your question, I expected you to retreat to India, but I was not sure what you’d do with the Pacific fleet.

    Secondly, I think your TT in SZ 91 unloaded two units into two different locations, which is not allowed. A TT can only unload into one place. However, in this game I really dont mind of course, but if I got that right then you might consider that for the future unloading.

  • 17 16 15 12

    I5

    1. PURCHASE (39)

    • Sub (6 )
    • 1 Arm (6)
    • 5 Inf (15)
    • 1 Art (4 )
    • 2 Mech (8)

    2. COMBAT MOVES

    Iraq <– all TJ; 2 Arm Egypt
    A
    DiceRolls: 5@3 4@2 4@1; Total Hits: 45@3: (6, 5, 2, 6, 3)4@2: (1, 6, 6, 1)4@1: (6, 3, 2, 4)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

    Sudan <-- Inf, Art, 2 Fig Egypt
    A
    DiceRolls: 2@3 2@2; Total Hits: 22@3: (1, 4)2@2: (3, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 17 16 15 12

    Iraq twl 1 Inf
    Sudan twol

    3. NON-COMBAT MOVES

    Fleet SZ 95 –> SZ 98, taking with them 2 Inf Yugo, one AA S-Ita to Egypt
    2 Fig Sudan --> SZ 98
    2 Inf, 1 AA N-Ita --> S-Ita

    4. MOBILIZATION

    Sub in SZ 97
    Arm, 2 Mech Egypt
    3 Inf S-Ita
    2 Inf, Art N-Ita

    5. INCOME

    21 (terr) + 12 (NO) = 33

  • 17 16 15 12

    G6

    1. PURCHASE (64)

    • Fig (10)
    • 8 Mech (32)
    • 2 Inf (6)
    • 2 Arm (12)
    • 1 Art (4 )

    Tech roll
    DiceRolling 1d6:
    (3)

  • 17 16 15 12

    2. COMBAT MOVES

    Nov <– 3 Inf Vyb; 15 Arm, 11 Mech E-Pol; Mech Pol; Arm Ger and Inf W-Germ via TT, D and 2 Subs from the respective sea-zones

    Sea Battle SZ 115
    A Sub
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    if no hit
    A
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    Nov
    A
    DiceRolls: 16@3 16@1; Total Hits: 616@3: (2, 5, 4, 4, 5, 6, 6, 2, 5, 4, 6, 6, 1, 2, 6, 4)16@1: (2, 5, 6, 1, 5, 3, 2, 3, 6, 2, 3, 6, 4, 2, 1, 6)
    D
    DiceRolls: 4@2; Total Hits: 14@2: (1, 5, 4, 5)

    Bel <-- 2 Inf E-Pol; Bomb, 2 Tac W-Germ;
    A
    DiceRolls: 1@4 2@3 2@1; Total Hits: 41@4: (4)2@3: (3, 1)2@1: (3, 1)
    D
    DiceInput ErrorThere was an error in your dice throw: "aaa 1@4 1@3 3@1:
    D
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

  • 17 16 15 12

    ah sorry, some input error. So…

    Belarus G scored 4 hits, R defends with 2 Inf:

    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

    Romania you defend with one hit, Germany attacks with

    DiceRolls: 1@4 2@3 2@1; Total Hits: 01@4: (6)2@3: (6, 5)2@1: (5, 5)

  • 17 16 15 12

    Romania 2…saw another mistake, did not specify my attack, apparently. I rolled wrong, additionally, I am only attacking with one Bomber from France, one Fig from SZ 113
    A
    DiceRolls: 1@4 1@3 2@1; Total Hits: 21@4: (2)1@3: (5)2@1: (1, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 13

    Re: the UK Transport, looks like you are right. Another unintentional house rule, I always played you could offload a Tr into multiple zones adjacent to same sea zone.
    If you want that Inf in Mor, that’s fine (in practice, I think it’s probably better for you in Gib!)

  • 17 16 15 12

    err, with two Inf from E-Pol, of course. Sorry that this attack disappeared, I was certain I had typed it.

    3. NON-COMBAT MOVES

    TT SZ 113 –> SZ 115, taking AA Ger and Inf Nor to Nov
    Bomb Bel --> Ger
    Bomb Rom --> W-Ger
    Fig Rom --> Yugo
    3 Inf Fin --> Nor
    AC SZ 113 --> SZ 115
    Fig SZ 113 --> N-Ita
    Fig S-Ita --> Iraq
    2 Tac Bel --> E-Pol
    AA Pol --> Ger
    Art Pol --> E-Pol
    Arm Ger --> W-Ger
    Fig, Tac Egy --> Iraq
    Fig W-Ger --> S-Ita
    1 Mech W-Ger --> Den
    AA W-Ger --> N-Ita
    AA Ger --> W-Ger
    BB SZ 113 --> SZ 114

    4. MOBILIZATION

    Fig, Inf, Art W-Ger
    8 Mech, 2 Arm Ger
    Inf Fra

    5. INCOME

    49 (terr) + 15 (NO) = 64

    *** NO, do as you see fit in this occasion***

    TrajanAllies_AlexAxis_6aG.AAM

  • 13

    Cool, we leave it then.

    R6:
    Purchase:
    1 Tk (6)
    10 Inf (30)
    1 Rt (4)

    Combat:
    Bel (2 Inf):
    2 Inf Smo
    Tac Smo, Ftr Arch, Ftr Rus, Ftr SUkr
    A:
    DiceRolls: 2@1 3@3 1@4; Total Hits: 22@1: (1, 3)3@3: (5, 6, 4)1@4: (2)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

  • 13

    Bel twol.

    Non-Com:
    All Air to Arch
    All Smo to Arch
    Mec Bry to Arch
    Mec Ros to NPr
    3 Inf Rus to Tam
    Rest of Rus to Bry
    Sam to Rus
    5 Inf Novo to Sam
    Rt SUkr to Ros
    Inf Bes, Nukr to SUkr
    2 Rt SUkr to Bry
    11 Inf SUkr to Bry

    Build:
    3 Inf Vol
    Tk, 7 Inf, Rt Rus

    Earn:
    32 Ter.

    I think that Arch stack holds up barely. I now see why Stalin wanted his Allies to open a Western Front!

    TrajanAllies_AlexAxis_6bR.AAM

  • 17 16 15 12

    J6

    1. PURCHASE (66)

    • MIC (12)
    • 2 Mech (8 )
    • Fig (10)
    • 2 Inf (6)
    • 6 Subs (30)

    2. COMBAT MOVES

    SZ 39 <– 2 Subs SZ 37

    SZ 25 <-- 2 Subs SZ 6
    A
    DiceRolls: 2@3; Total Hits: 22@3: (1, 1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Kan <-- Art, Inf Sui; 2 Bomber Yun
    A
    DiceRolls: 2@4 2@2; Total Hits: 02@4: (5, 6)2@2: (5, 3)
    D
    DiceRolls: 3@2; Total Hits: 13@2: (6, 2, 5)

    She <-- 2 Inf Sui; 3 Tac Yun
    A
    DiceRolls: 3@3 2@1; Total Hits: 23@3: (5, 2, 1)2@1: (5, 6)
    D
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

    Sze <-- Inf Kwe; 3 Tac Yun
    A
    DiceRolls: 3@3 1@1; Total Hits: 13@3: (5, 1, 5)1@1: (6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Shan <-- 2 Inf FIC; 3 Fig Yun; Fig, Tac SZ 37
    A
    DiceRolls: 1@4 4@3 2@1; Total Hits: 01@4: (5)4@3: (4, 5, 4, 5)2@1: (4, 3)

  • 17 16 15 12

    that didnt go very well, cant see luck coming back :)

    Forgot your defense in Shan
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Retreat Art Kan to Sui
    Next round Shan, in case you hit
    A
    DiceRolls: 1@4 4@3 1@1; Total Hits: 21@4: (4)4@3: (4, 1, 4, 5)1@1: (6)

    In case you didnt
    A
    DiceRolls: 1@4 4@3 2@1; Total Hits: 31@4: (6)4@3: (3, 6, 2, 3)2@1: (6, 5)

  • 17 16 15 12

    Defense Shan
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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