Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs
-
Kar
A-7arm
Rolls: 7@3; Total Hits: 37@3: (6, 1, 1, 5, 4, 5, 3)
D-arm
Rolls: 1@3; Total Hits: 11@3: (2)
-
Kar twlo 3inf art 3arm
Fin
A-3inf arm
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 2, 3)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
-
Fin lwol
Epl
A-inf arm 5ftr
Rolls: 1@1 6@3; Total Hits: 41@1: (5)6@3: (3, 1, 1, 6, 1, 6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
-
Epl twlo inf
NCM
5ftr Epl => sz5
5inf Fra => GerMobilize
sub 2dd ftr in sz5
2arm in GerCollect: 51
-
@Ol’:
I guess I can take advantage of your lack of transports though ;)
Take advantage or fall into trap??? I think…the first :oops:
I’m drawing on the basis that your trap isn’t strong enough that I can’t counter it. Still trying to decide whether you calling a bluff or acting impassively will be worse.
-
Buy
10 infCM:
1 inf Eve to YakNCM:
1 inf Ura to Eve
7 inf 1 art 1 bom Cau to Rus
3 arm Ind to Cau
2 fig SZ4 to Rus
2 CV 2 fig SZ4 to SZ6Mob Units
6 inf Rus
4 inf CauCollect Income
19+5=24 IPC -
@Ol’:
I guess I can take advantage of your lack of transports though ;)
Take advantage or fall into trap??? I think…the first :oops:
I’m drawing on the basis that your trap isn’t strong enough that I can’t counter it. Still trying to decide whether you calling a bluff or acting impassively will be worse.
Time to find out I guess :|
Jap7-Buy: 2 ftr, IC, 2 arm, inf, art…save 0
CM
1. 2sub 5dd 5ftr sz62 => sz59 sub 3cv 6ftr
2. inf Eaf => Sud
3. art Cng => Feq
4. inf Bur/arm FIC/cru sz62/ftr sz37 => Kia inf
5. inf art FIC/bb sz62 => Fuk infFuk
A-inf art bb
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 3)1@4: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
-
Fuk twol
Kia
A-inf arm ftr cru
Rolls: 1@1 3@3; Total Hits: 31@1: (1)3@3: (6, 3, 1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
-
Kia twlo inf
sz59
A-2 sub sneaky shot
Rolls: 2@2; Total Hits: 02@2: (5, 3)
-
bummer
sz59
A-5dd 5ftr
Rolls: 5@2 5@3; Total Hits: 35@2: (4, 5, 4, 5, 1)5@3: (4, 5, 2, 2, 6)
D-sub 3cv 6ftr
Rolls: 1@1 3@2 6@4; Total Hits: 41@1: (6)3@2: (5, 4, 2)6@4: (6, 5, 4, 1, 5, 2)
-
well my attacks at 2 stunk!
I will await your order of loss
-
1 CV, 1 SS 1 fig
-
Jap loses 2sub 2dd
sz59
A-3dd 5ftr
Rolls: 3@2 5@3; Total Hits: 53@2: (4, 1, 1)5@3: (1, 5, 5, 2, 3)
D-2cv 5ftr
Rolls: 2@2 5@4; Total Hits: 42@2: (5, 4)5@4: (4, 1, 2, 2, 6)
-
Back to casualty choices again
-
OBG, you do know you can roll the attack first and make him choose his casualties BEFORE he sees his defense right?
-
Drop 2 CV, 2 fig.
-
OBG, you do know you can roll the attack first and make him choose his casualties BEFORE he sees his defense right?
Yeah, but I just forgot about it :oops:
-
-
sz59
A-4ftr
Rolls: 4@3; Total Hits: 34@3: (4, 2, 1, 1)
D-2ftr
Rolls: 2@4; Total Hits: 22@4: (4, 2)
-
sz59 cwlo 2sub 5dd 3ftr
NCM
cv sz37 => sz61
3cv sz62 => sz61
dd sz35 => sz36
ftr Kia => sz61
2ftr sz59 => sz61
arm Stc => ManMobilize
IC in Sum
2arm in FIC
inf art 2ftr in JapCollect: 53