sent a chat so we don’t clutter up this thread
WC12 AA50 US Round 2 SouL(11) v Gamerman01(x)
-
6 inf lost a side.
nwe
a
Rolls: 1@3 1@1; Total Hits: 21@3: (2)1@1: (1)
d
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
nwe twlo inf. I just assumed I’d leave an italian inf/arm in fra.
ncm:
2 inf lib -> egy
4 ftr lib -> gbrmobilize:
6 inf arm gbrcollect:
22+0=22, has 22 -
Yes, you can roll bombardment all together with ground units on amphibious assaults because casualties are not chosen until after they all roll anyway.
I6 with 12, buy 4 INF
Combat moves -
Egy - 2 INF, FTR (Ita) CA, BB (Z16)
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (3, 1)2@3: (6, 1)1@4: (6)
Rolls: 3@2; Total Hits: 13@2: (1, 4, 4) -
Egy2
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Egy3
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Egy3
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Z34 - FTR (Egy) on its own carrier
Fra - 3 INF (Ita)
Z13 - CA (Z16)Collect 9, 9 on hand
Assuming you keep the artillery in Egypt - change it to UK infantry if you want
-
US6
Purchase:
dd trn 5 inf art 2 armcombat:
ncm:
4 trn 12 load 4 inf 2 art 2 arm alg -> 7 unload nwe
ftr gbr, ftr alg, 4 ftr 12 -> nwe
dd trn 10, cv 12, ftr wca -> 1
3 dd cv 12 -> 7
5 inf wca, 2 arm wus -> eca
5 inf art wus -> wcamobilize:
5 inf art 2 arm wus, trn dd 10collect:
39+5=44 -
G7 with 39, buy 5 INF, 3 ART, 2 ARM (save 2)
Combat moves -
Bel - INF (BSt) FTR (Pol) BMB (Fra)
EPl - INF, ART (BSt) 2 FTR (Fra)EPl
Rolls: 2@2 2@3; Total Hits: 02@2: (4, 3)2@3: (4, 4)
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2) -
Bel
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (2)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2) -
Bul - 3 INF (Pol) FTR (Bel) 2 FTR (EPl)
Fra - 6 INF (Ger)
Ger - 3 INF, ART (Pol)
Pol - 4 INF, 8 ARM (BSt) BMB (Bel)Collect 24, 26 on hand
-
Rus7:
Purchase:
7 inf art 2 armcombat:
-
On a lousy laptop, plz disregard…
Rus7:
Purchase:
7 inf art 2 armcombat:
-
Combat:
inf arm epl, inf art 3 arm -
So space+tab posts… and it’s an 11" laptop. My giant construction worker club hands are hitting space at the same time as alt… I type my turns out and revise on the forums usually. plz disregard again.
combat:
inf arm epl, inf art 3 arm ukr -> bul
7 inf 2 art 8 arm kar -> bst
7 inf kaz, 6 inf 2 arm rus -> nov
2 inf art cau -> perbul
a
Rolls: 1@1 2@2 4@3; Total Hits: 41@1: (1)2@2: (4, 6)4@3: (2, 6, 1, 2)
d
Rolls: 3@2 4@4; Total Hits: 33@2: (1, 4, 4)4@4: (5, 6, 3, 1) -
Just the idea of killing air units was enough to go in. That result is far beyond expectation. oh, and I was good with my purchase that’s why I didn’t tell you to disregard that 2nd mistake purchase post.
bul2
a
Rolls: 4@3; Total Hits: 14@3: (6, 5, 1, 6)
d
Rolls: 3@4; Total Hits: 23@4: (2, 5, 2) -
bul3
a
Rolls: 2@3; Total Hits: 12@3: (6, 3)
d
Rolls: 2@4; Total Hits: 22@4: (3, 4) -
i left a japanese ftr alive, plz change it if you’d like on your japanese turn
bst
a
Rolls: 5@1 4@2 8@3; Total Hits: 75@1: (5, 5, 3, 1, 3)4@2: (6, 2, 6, 4)8@3: (2, 6, 6, 1, 1, 3, 1, 5)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
bst twlo inf
per
a
Rolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (6, 6)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
nov
a
Rolls: 13@1 2@3; Total Hits: 213@1: (5, 5, 2, 2, 5, 5, 3, 5, 2, 2, 4, 1, 5)2@3: (6, 1)
d
Rolls: 1@3; Total Hits: 01@3: (4)
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