Trajan01 (Allies) vs Alex (Axis), G40 alpha3+

  • '13

    Another rule I guess I am not clear on - I thought if you hit 2 Tech Rolls, you still only get one advance (i.e. to prevent somebody from just buying 10 at once and getting many). If I’m wrong, no big deal, but I’m going to buy 1 for the US that I wouldn’t in my interpretation.

    Buy one more tech roll (5)
    Tech Rolls:
    DiceRolls: 4@6; Total Hits: 44@6: (4, 5, 5, 2)

  • '13

    OK, Nothing again, save 4.

    Purchase:
    2 AC (32)
    1 Tac (11)
    3 Tr (21)

    Save 4

    Combat:
    DGu ():
    Inf Que via Tr

    z55 (DD):
    3 Ftr, Tac z54
    Ftr Que
    A:
    DiceRolls: 4@3 1@4; Total Hits: 44@3: (3, 1, 5, 3)1@4: (1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '13

    z55 cwol.

    If it’s OK, I’d like the Tk in FWA to walk into FEA. I just forgot to post it.

    Non-Com:
    Land z55 Air in Que
    z54 fleet to z26 except Tr, 1DD to z63
    Inf, Mec WUS to Haw via Tr
    z10, z25, z30 all to z26
    Inf FWA to Gib via Tr
    All Atlantic DDs to z91
    Inf, Rt EUS to Gib via Tr
    Ftr UK, EUS to Gib

    Build:
    AC, Tac z10
    AC, 3 Tr z101

    Earn 53 Ter + 20 NO + 4 Saved = 77

    C4:
    Build 2 Inf, Save 1

    Combat:
    Kan (Inf)
    2 Inf, Ftr She
    A
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sui ():
    Inf She

  • '13

    Kan Rd 2:
    A:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 5)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '13

    Kan Rd 3:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '13

    Stalemate?
    Rd 4:
    A:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 2)1@3: (5)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '13

    I lose an Inf.
    A:
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '13

    Kan tw Inf Remain.

    Non-Com:
    Ftr Kan, all Inf She to Sik

    Build:
    Inf She, Inf Sze

    Earn:
    6 Ter + 1 Saved = 7

    UK4:
    Build:
    Lon:
    1 Tr (7)
    3 Inf (9)
    1 Tk (6)
    1 Mec (4)

    Calc:
    Save 6

    Combat:
    z41 (Tr):
    Ftr Ind

    Bur (Inf):
    Tac, Ftr, 15 Inf, 4 Rt Ind
    A:
    DiceRolls: 11@1 8@2 1@3 1@4; Total Hits: 411@1: (5, 6, 4, 1, 3, 3, 3, 5, 1, 4, 2)8@2: (6, 6, 5, 2, 4, 3, 1, 4)1@3: (6)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Sud (Inf):
    2 Tk, 2 Inf Con (1 Tk blitzes

  • '13

    sorry that post went up on a mis-click…the Tk blitzes Ken of course.
    Bur twlo Inf

    Sud:
    A:
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (4, 4)2@3: (4, 2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '13

    Sud twol.

    Non-Com:
    Atlantic DDs to z91
    India Air all to Ind
    All Irq to CPr
    Tr z80 to z39

    Earn:
    Lon 29 Ter
    Calc 6 Ter + 6 Saved = 12

    A4:

    Purchase:
    1 Tech Roll:
    DiceRolls: 1@6; Total Hits: 11@6: (6)
    Second List:
    DiceRolls: 1@6; Total Hits: 11@6: (6)

  • '13

    Heavy Bomber for Anzac. Weird.

    Save other 10.

    Non Combat:
    Fleet to z62

    Earn:
    14 Ter + 5 NO + 10 Saved = 29.

    I forgot to build for UK.
    3 Inf CPr
    Mec, Tk SAf
    Tr z106

    Map attached.

    TrajanAllies_AlexAxis_4dAllies.AAM

  • '17 '16 '15 '12

    WB :)

    Re tech successes, I never played it differently than that (neither does my play group). If you have 4 rolls, and however many 6s, then thats how many breakthroughs you get. All 4 tokens are discarded. So, in my opinion, the more dice you buy up to a certain point, the more inefficient it becomes. Imagine 9 bought tokens and one success……8 lost. A 6 will come with 4 tokens as well…eventually :)
    If thats not correct, in any future game I am happy to abide by any other rule.

  • '17 '16 '15 '12

    I4

    1. PURCHASE (32)

    • 2 Arm (12)
    • Mech (4)
    • 2 Subs (12)
    • Art (4)

    2. COMBAT MOVES

    Mor <– walk in Art Alg
    Ira <-- walk in Inf Syr; 5 Inf, 3 Arm, Mech, 2 Art TJ

    3. NON-COMBAT MOVES

    2 Fig SZ 94 --> Egy
    AC, TT, Art Alg --> SZ 94 --> SZ 97 / N-Ita
    DD, Sub SZ 95 --> SZ 97
    TT SZ 98 --> SZ 97
    Art Yugo --> N-Ita via TT moving to SZ 97
    3 Inf Hun --> Yug

    4. MOBILIZATION

    2 Subs SZ 97
    2 Arm, Mech Egy
    Art N-Ita

    5. INCOME

    22 (terr) + 17 (NO) = 39

    TrajanAllies_AlexAxis_4gI.AAM

  • '17 '16 '15 '12

    On second thought only one Inf stays in Iraq (the one from TJ), rest stays in TJ. Looks healthier, and TJ is nice this time of the year. Sry

    TrajanAllies_AlexAxis_4gI.AAM

  • '17 '16 '15 '12

    G5

    1. PURCHASE (56)

    Tech (5)

    DiceRolling 1d6:
    (5)

  • '17 '16 '15 '12

    another I-correction, one of those 3 infs from Hun goes to Rom

    • Sub (6)
    • Fig (10)
    • 4 Mech (16)
    • 2 Arm (12)
    • Inf (3)
    • Art (4)

    2. COMBAT MOVES

    Bel <– walk in Inf Bal
    Nov <-- walk in Inf Vyb; 2 Inf Kar; 1 Inf Bal
    E-Pol <-- all from Bal; all from Rom; 2 Arm, 2 Mech Ger
    A
    hope its ok not to roll for two hits (15 Arm, 5 Art, 30 Inf, Mech)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)

    SZ 114 <-- 2 Subs SZ 112; Bomber Fra; 2 Fig SZ 113; Tac W-Germ
    A Subs
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

  • '17 '16 '15 '12

    SZ 114
    A
    DiceRolls: 2@4 2@3; Total Hits: 12@4: (5, 1)2@3: (4, 4)
    D
    DiceRolls: 1@3; Total Hits: 01@3: (4)

  • '17 '16 '15 '12

    3. NON-COMBAT

    Sub SZ 110 –> SZ 125
    1 Fig SZ 114 --> AC SZ 113
    1 Fig SZ 114 --> Nor
    Tac SZ 114 --> W-Ger
    Bomb SZ 114 --> Fra
    Bomber Greece --> W-Ger
    Tac S-Ita --> W-Ger
    Fig S-Ita --> Nor
    Tac T-J --> Egy
    Fig TJ --> S-Ita
    AA W-Germ --> Nor (1st TT)
    2 Inf Fin --> Nor
    Art Ger --> Nor (2nd TT)
    AA Hun --> E-Pol
    AA, Art Ger --> Pol
    Mech W-Ger --> Pol
    3 Inf Kar --> Vyb
    3 Inf Kar --> Fin
    1 Inf Fra --> W-Fra
    1 AA W-Ger --> Ger
    1 AA Fra --> W-Ger

    4. MOBILIZATION

    Sub SZ 113
    Fig SZ 113 on AC
    Art S-Fra
    2 Arm --> Ger
    Inf, 4 Mech W-Germ

    5. INCOME

    49 (terr) + 15 (NO) = 64

    TrajanAllies_AlexAxis_5aG.AAM

  • '13

    R5:
    Purchase:
    11 Inf (33)
    2 Rt (8 )

    Combat:
    Nov (4 Inf):
    5 Inf Arch
    Ftr Volo
    Tac Bes
    A:
    DiceRolls: 5@1 1@3 1@4; Total Hits: 35@1: (6, 1, 3, 4, 4)1@3: (2)1@4: (3)
    D:
    DiceRolls: 4@2; Total Hits: 14@2: (1, 5, 5, 6)

    Bel (Inf):
    2 Inf Smo
    Ftr Bes
    A:
    DiceRolls: 2@1 1@4; Total Hits: 22@1: (1, 4)1@4: (1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Rom (Inf):
    2 Inf, Ftr Bes
    A:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 2)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '13

    Nov, you lose 3 inf I lose 1.
    Bel twol
    Rom re-run

    Nov Rd 2:
    A:
    DiceRolls: 4@1 1@3 1@4; Total Hits: 14@1: (6, 6, 5, 6)1@3: (1)1@4: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Rom Rd 2:
    A:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (1, 4)1@3: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

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