12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs


  • Good luck getting Bold to load a new program on his computer.
    I tried downloading Triple A this afternoon and didn’t get very far….  'course I’ll try it again sometime.
    Was it not knowing each other in RL, or not knowing each other at all?
    Also, you are brave to enter a tourney where Gargantua is the sole moderator/dictator…  :lol:


  • @Gamerman01:

    Good luck getting Bold to load a new program on his computer.
    I tried downloading Triple A this afternoon and didn’t get very far….  'course I’ll try it again sometime.
    Was it not knowing each other in RL, or not knowing each other at all?
    Also, you are brave to enter a tourney where Gargantua is the sole moderator/dictator…  :lol:

    It is not knowing each other in real life and someone who is new to global or triplea. I have never seen him play triplea on here and do not remember seeing him play global. So, I figure since he is such a pain in the a** trying to figure out as an opponent and what he has planned, who better to have as a partner??? And I mean that as a compliment!  8-)


  • Although, I do believe he has relaxed the not knowing in real life requirement just to get new people to triplea


  • Ah (re: Garg tourney)

    Bold is the most unpredictable opponent I’ve ever played, and we played like 27 times.  He always has a plan, and it’s pretty much always diabolical.  Like the Wile E. Coyote of A&A

    There’s also the “hard to figure out part” that is his typing vs. map.  From this game alone, I know you know what I mean.


  • @Gamerman01:

    Ah (re: Garg tourney)

    Bold is the most unpredictable opponent I’ve ever played, and we played like 27 times.  He always has a plan, and it’s pretty much always diabolical.  Like the Wile E. Coyote of A&A

    There’s also the “hard to figure out part” that is his typing vs. map.  From this game alone, I know you know what I mean.

    Wile E. Coyote is the perfect example!  :-D Maybe we can get him to change his avatar to Wile E.

    The “hard to figure out part” I was referring to is trying to determine what the rascal has up his sleeve next!  It is very diabolical.  8-)


  • But yeah, the typing vs. map thing….forget about it!!! (In my best NY accent)  :lol:

    We have come to the agreement that his map is what to go by as long as it is achievable

  • '12

    @Ol’:

    @Gamerman01:

    Ah (re: Garg tourney)

    Bold is the most unpredictable opponent I’ve ever played, and we played like 27 times.  He always has a plan, and it’s pretty much always diabolical.  Like the Wile E. Coyote of A&A

    There’s also the “hard to figure out part” that is his typing vs. map.  From this game alone, I know you know what I mean.

    Wile E. Coyote is the perfect example!  :-D Maybe we can get him to change his avatar to Wile E.

    The “hard to figure out part” I was referring to is trying to determine what the rascal has up his sleeve next!  It is very diabolical.  8-)

    i just got the snot beat out of me by the dice in my game with tyzoq.  very very disappointing.  and EB is probably going to beat me after the KILLER combination of great G1, terrible R1…  if i had a nickle for every time that happened to me i’d be a rich man.  :roll:  but i just keep pluggin away, dice be damned.


  • some new avatar recommendations

    So many good choices

  • '12

    ironically, he was always my favorite cartoon character.  since i was so unlucky before, switching to wile.e.coyote will either deepen my bad luck or reverse it (i hope the latter but suspect the former)…  :lol:


  • @Boldfresh:

    ironically, he was always my favorite cartoon character.   since i was so unlucky before, switching to wile.e.coyote will either deepen my bad luck or reverse it (i hope the latter but suspect the former)…   :lol:

    I love the logic!  :lol:

  • '12

    it’s little baby italy’s turn man, you going to move soon??  :evil:

  • '12

    @Boldfresh:

    it’s little baby italy’s turn man, you going to move soon??   :evil:

    strike that, i just noticed that you did move.  usa coming right up!  :evil:

  • '12

    @Ol’:

    Are you trying to sneak into the back door on Italy???

    my plans are much more devious…  big trouble a-comin…


  • Ummm…I did yesterday…did Wile take another anvil on the head???  :wink:

  • '12

    USA16 - with 48 buys 4 rpr to phi, 2 bat, save 4

    CM

    z56 - ftr (eus)

    NC

    z61 - des (z51)
    wca - 3 arm, 2 ftr (eus), ftr (z56)
    z50 - 9 ftr, 6 acc, 4 bat (z51), ftr (phi)
    z34 - 2ftr (z51) to 1 UK acc
    per - ftr (z34), 2 ftr (z38)
    z38 - ftr (z51)
    z51 - 2 sub (z50)
    ngu - 6 bom (phi)
    per - aa (ind)

    place 2 bat (z50)

    collect 48, has 52

    OBG_vs_Bold_16fUSA.AAM


  • Ger17-Buy: 6 inf, 6 art, 2 ftr…save 0

    CM
    None

    NCM
    12inf art Pol => Epl
    6inf Bel => Ger
    3arm Rus => Kaz
    2arm Rus => Kaz
    3ftr Pol => Fra
    arm Ger => Epl
    aa gun Rus => Kaz

    Mobilize
    6inf in Fra
    6art in Rus
    2ftr in Ger

    Collect: 59

    OBG_vs_Bold_17aG.AAM

  • '12

    this war is going to go some interesting places…

  • '12

    R17 - has nothing, buys nothing

    NC

    ind - arm (per)
    egy - 13 arm (per)

    i have thoroughly enjoyed this game OBG, this is A&A at its best.

    OBG_vs_Bold_17bR.AAM


  • @Boldfresh:

    i have thoroughly enjoyed this game OBG, this is A&A at its best.

    I must agree with you. One round it looks like one side has the advantage and the next round it swings the other way


  • Jap17-Buy: 4 repairs, inf, 3 art, 6 sub…save 0

    CM
    1. bmr Fuk => Phi IC
    2. 13 arm Bur/arm FIC => Ind arm
    3. sub 10ftr sz62 => sz61 dd
    4. dd 10ftr sz62 => sz60 dd

    Since I expect all 3 battles to be only one round, I am going to roll them all at the same time for mass destruction effect  :evil:

    Phi IC
    damage
    DiceRolling 1d6:
    (4)

    Ind
    A-14arm
    DiceRolls: 14@3; Total Hits: 414@3: (2, 5, 3, 6, 4, 5, 6, 6, 1, 5, 6, 2, 4, 4)
    D-arm
    DiceRolls: 1@3; Total Hits: 11@3: (2)

    sz61
    A-sub 10ftr
    DiceRolls: 1@2 10@3; Total Hits: 61@2: (1)10@3: (6, 6, 5, 1, 3, 4, 3, 2, 6, 3)
    D-dd
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    sz60
    A-dd 10ftr
    DiceRolls: 1@2 10@3; Total Hits: 21@2: (1)10@3: (4, 5, 4, 6, 4, 6, 6, 1, 5, 5)
    D-dd
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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