LGLOMisterGreen(axis) v. Karl7(Allies+6)

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    collect

    ukw32

    uke 21

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  • Reduced China ipc by one since somehow there was a Chinese flag in Amu. While I would encourage a war between China and Russia…

    Italy 16:

    bank=29
    9 inf@3=27
    saved=2

    cm:
    4 fig sita > sz93
    15 inf, 5 art nita > sfr

    sz93 rd1:
    A(4 fig)
    DiceRolls: 4@3; Total Hits: 24@3: (4, 2, 3, 5)
    D(dd)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • sz93 cwol.

    sfr rd1:
    A(15 inf, 5 art)
    DiceRolls: 5@1 10@2; Total Hits: 45@1: (3, 6, 6, 2, 3)10@2: (6, 1, 5, 2, 3, 1, 3, 2, 5, 3)
    D(3 inf, aa)
    DiceRolls: 3@2; Total Hits: 33@2: (2, 2, 2)

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    chinese flag in russia?  that’s funny


  • sfr twlo 3 inf.

    ncm:
    aa nita > sfr
    2 inf, aa nita > sita
    4 fig sz93 > sita
    4 dd, cc, 4 trn sz81 > sz72

    placement:
    3 inf > sita
    6 inf > nita

    cd sz97:
    DiceRolls: 4@3; Total Hits: 34@3: (1, 2, 3, 5)

    cd sz99:
    DiceRolls: 2@3; Total Hits: 12@3: (3, 6)


  • collect:
    18+2-7=13 ipc

    Rules question:
    Does the cd rolls carry over to Germany’s turn or do I roll again?

    LGLO_MrGreen(Axis)_v_Karl7(Allies_6)_16gItaly.AAM

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    MY understanding is that you roll the cvd everytime any power subject to cvd collects income, so Germany would roll again for any of its territories subject to cvd

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    well, I’d like to say the Allies have pulled a little ahead here, but I think Germany, with its $$$$$, has a real chance to steam roll the USSR… 15 fresh panzers for the eastern front, not to mention the others you alreday have, I think would be the Soviet death knell… ugh :-(

    ANzac
    buy
    2ftrs

    ncm
    fleet in 42 to 39
    ftr in hon to kwa

    place all in nsw
    collect 20

    LGLO_MrGreen(Axis)_v_Karl7(Allies_6)_16iFrance.AAM


  • Yes I am hoping Moscow will fall in four turns. Sadly four turns may be to late…
    Moved the Russian air to tam.

    Germany 17:

    bank=118
    6 inf@3=18
    mech@4
    16 arm@6=96

    cm:
    inf nov > arch(mt)
    inf nov > bel(mt)
    inf sud > tang(mt) /v trn sz81 > sz72 (load two inf but one stays one trn)
    2 inf sud > mad(mt) /v trn sz81 > sz72
    2 inf, arm sud > egy
    bmb(4) nov > rus(sbr)
    bmb(2) sui > rus(sbr)
    21 inf, 4 art fra > wfr(8 inf, aa)
    20 inf, art fra > hol(2 inf, aa)
    2 inf, fig, tac(3) sukr > bry(2 inf)

    ros(2 inf)
    3 inf cau
    fig, tac(1) sita
    fig, tac(3) sukr

    rus>aa:
    DiceRolls: 2@1; Total Hits: 02@1: (6, 2)

    ros rd1:
    A(3 inf, 2 fig, 2 tac)
    DiceRolls: 3@1 2@3 2@4; Total Hits: 23@1: (6, 2, 2)2@3: (5, 4)2@4: (2, 3)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • ros twlo 2 inf.

    bry rd1:
    A(2 inf, fig, tac)
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 2)1@3: (1)1@4: (1)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)

    rus>sbr:
    DiceRolls: 2@6; Total Hits: 22@6: (2, 3)
    +4


  • bry twol. 9 damage to rus.

    Crap I was supposed to attack ken to prevent fighters landing. I though I had to many inf all the sudden. Do you mind if I alter my cm mid combat?

    Units originating from sud:
    inf sud > tang(mt) /v trn sz81 > sz72
    inf sud > mad(mt) /v trn sz81 > sz72
    inf, arm sud > egy(art)
    3 inf sud > ken(inf)

    Meanwhile finishing up in Europe….

    wfr rd1:
    A(21 inf, 4 art)
    DiceRolls: 17@1 8@2; Total Hits: 617@1: (6, 6, 4, 6, 6, 5, 1, 1, 6, 6, 2, 3, 3, 2, 2, 5, 2)8@2: (5, 6, 6, 1, 2, 2, 1, 6)
    D(8 inf, aa)
    DiceRolls: 8@2; Total Hits: 58@2: (5, 5, 1, 1, 2, 5, 1, 1)


  • wfr rd2:
    A(16 inf, 4 art)
    DiceRolls: 12@1 8@2; Total Hits: 312@1: (5, 4, 4, 6, 1, 2, 3, 3, 2, 5, 2, 2)8@2: (4, 3, 4, 1, 1, 3, 5, 6)
    D(3 inf)
    DiceRolls: 3@2; Total Hits: 23@2: (2, 5, 1)


  • wfr twlo 7 inf.

    hol rd1:
    A(20 inf, aa)
    DiceRolls: 19@1 2@2; Total Hits: 119@1: (2, 6, 6, 1, 3, 4, 3, 6, 3, 3, 4, 3, 2, 5, 4, 4, 6, 4, 4)2@2: (6, 4)
    D(2 inf, aa)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • hol rd2:
    A(20 inf, aa)
    DiceRolls: 19@1 2@2; Total Hits: 219@1: (2, 5, 4, 2, 2, 4, 2, 4, 2, 3, 2, 1, 2, 6, 4, 5, 4, 4, 6)2@2: (3, 1)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)


  • hol twlo 2 inf.

    Battle alteration waiting for approval. Current map.

    LGLO_MrGreen(Axis)_v_Karl7(Allies_6)_17aGermany’.AAM

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    go ahead attack ken


  • ken rd1:
    A(3 inf)
    DiceRolls: 3@1; Total Hits: 03@1: (5, 6, 2)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    ken rd2: (won’t count last die if defense hit rd1)
    A(3 inf)
    DiceRolls: 3@1; Total Hits: 03@1: (2, 2, 5)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • ken rd3:
    A(3 inf)
    DiceRolls: 3@1; Total Hits: 03@1: (5, 2, 2)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    ken rd4: (won’t count last die if defense hit last rd)
    A(3 inf)
    DiceRolls: 3@1; Total Hits: 03@1: (2, 3, 4)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • ken rd5:
    A(3 inf)
    DiceRolls: 3@1; Total Hits: 13@1: (4, 1, 2)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    ken rd6: (won’t count last die if defense hit last rd)
    A(3 inf)
    DiceRolls: 3@1; Total Hits: 13@1: (4, 1, 4)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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