12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs

  • '12

    nwe cwlo inf

    kar - inf, 5 ftr vs. inf
    DiceRolls: 1@1 5@3; Total Hits: 31@1: (2)5@3: (6, 5, 1, 2, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    axis working on the perfect round!

  • '12

    kar cwlo inf

    one more for the perfect round!

    nov - inf, 2 ftr vs. inf
    DiceRolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (5, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    we all know what’s coming now???!!!

    nov2
    DiceRolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (5, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '12

    amazing

    nov3
    DiceRolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (2, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '12

    hey hey it FAILED!!

    nov twol

    NC

    z50 - trn, des, 3 acc (z38), 2 inf (sum)
    per - 15 inf, 2 arm (kaz), 2 ftr (nov)
    nwy - 3 inf, aa (fin), 2 inf (gbr)
    z6 - 3 trn, 3 cru, 2 acc, 2 bat (z5), 3 ftr (nwe)
    bur - ftr, bom (fic)
    gbr - 2 ftr (kar)

    place acc (z6)
    place 7 inf (gbr)
    place 2 inf (bur)
    place inf, ftr (sum)

    collect 61, has 62

    that fic result was crazy!

    OBG_vs_Bold_14dUK.AAM


  • @Boldfresh:

    that’s just crazy, that must be about a 1%er

    according to dskelly…1.2%  8-)…blind squirrel

    Ita14-Buy: 3 inf, arm…save 0

    No combat

    NCM
    2inf Fra => Ger
    3inf arm Ita => Fra
    arm Bul => Cau
    10inf art arm Euk => Cau

    Mobilize
    3inf arm in Ita

    Collect: 14

    OBG_vs_Bold_14eI.AAM


  • Dice are crazy
    This week I was playing a Settlers of Catan offshoot, and we rolled like 5 3’s in the first 20 rolls… (2 dice)  Also, sometimes snake eyes keep popping up

    Played Monopoly with the speed dice with my boy about a week ago, and I rolled triple 1’s twice in a row.  (Triples allow you to go anywhere you want on the board)  The speed die has one 1, one 2 and one 3 on it, so the odds of triples are 3/216.  The odds of rolling triples twice in a row are then .000193 or .02%, and the odds of rolling triple 1’s twice in a row are .0000214335 or .002%.

    You can draw your own conclusions - just wanted to throw a few things out there from recent experience


  • Having played board games IRL, I have never seen dice as lucky as on here.

  • '12

    USA14 - with 58 buys 3 sub, 2 bat

    CM

    fic (2 arm) - 2 inf (ngu) via z37, 10 ftr (z50)
    z36 (des) - sub, 6 bom (bor)
    z60 (sub) - des, 9 ftr (z50)
    z61 (sub) - des (z50), 9 ftr (haw)

    combat:

    fic - 2 inf, 10 ftr vs. 2 arm
    DiceRolls: 2@1 10@3; Total Hits: 42@1: (5, 3)10@3: (1, 4, 5, 1, 6, 1, 1, 5, 6, 5)
    DiceRolls: 2@3; Total Hits: 02@3: (6, 6)

  • '12

    that’s more like it

    fic twol

    z36 - sub, 6 bom vs. des
    DiceRolls: 1@2 6@4; Total Hits: 41@2: (5)6@4: (2, 1, 5, 4, 4, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    z36 cwol

    z61 - des, 9 ftr vs. sub
    DiceRolls: 1@2 9@3; Total Hits: 41@2: (6)9@3: (4, 6, 6, 1, 2, 2, 6, 5, 2)
    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • '12

    z61 cwol

    z60 - des, 9 ftr vs. sub
    DiceRolls: 1@2 9@3; Total Hits: 31@2: (4)9@3: (6, 5, 4, 1, 5, 1, 4, 2, 6)
    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • '12

    fighters underperforming per usual but no matter…  :lol:

    NC

    bur - aa (ind), 6 bom (z36)
    per - 2 ftr (bur), 2 ftr (z38), 11 inf (kaz)
    z50 - 9 ftr (z61), 9 ftr (z60), 2 ftr (fic), des, acc (z38) (one UK acc is empty)
    z51 - 2 sub (z56)

    place 3 sub (z56)
    place 2 bat (z50)

    collect 57, has 57

    OBG_vs_Bold_14fUSA.AAM

  • '12

    my troops are getting itchy trigger fingers!!


  • Hey Bold….the 9ftrs in sz61 came from Haw…that is 4 spaces traveled and they cannot go anywhere.

  • '12

    @Ol’:

    Hey Bold….the 9ftrs in sz61 came from Haw…that is 4 spaces traveled and they cannot go anywhere.

    sorry obg, had 61 and 60 reversed in my mind when i typed up the combat move.  the haw ftrs went to 60 and the z50 ftrs went to z61, my bad on the typing there.

  • '12

    @Boldfresh:

    @Ol’:

    Hey Bold….the 9ftrs in sz61 came from Haw…that is 4 spaces traveled and they cannot go anywhere.

    sorry obg, had 61 and 60 reversed in my mind when i typed up the combat move.  the haw ftrs went to 60 and the z50 ftrs went to z61, my bad on the typing there.

    technically the typing was of course wrong and that’s my fault entirely of course.  it was a pure and simple mistake of thinking i had the map memorized in my head while typing the move.  there would be no reason whatsoever to force my fighters to remain in z61, as i’m sure you can see.  you have caught me again and it’s up to you on how you want me to proceed.  if you insist that i adjust my noncombat move to match the combat typing, it’s your right.

  • '12

    @Boldfresh:

    @Boldfresh:

    @Ol’:

    Hey Bold….the 9ftrs in sz61 came from Haw…that is 4 spaces traveled and they cannot go anywhere.

    sorry obg, had 61 and 60 reversed in my mind when i typed up the combat move.  the haw ftrs went to 60 and the z50 ftrs went to z61, my bad on the typing there.

    technically the typing was of course wrong and that’s my fault entirely of course.  it was a pure and simple mistake of thinking i had the map memorized in my head while typing the move.  there would be no reason whatsoever to force my fighters to remain in z61, as i’m sure you can see.  you have caught me again and it’s up to you on how you want me to proceed.  if you insist that i adjust my noncombat move to match the combat typing, it’s your right.

    by no reason whatsoever, i’m referring to me not having a reason.  you of course would have a reason…  :-)

  • '12

    once again, i have to apologize for a typing error.  let me know what you want to do.

  • '12

    i guess if you were to insist that i move 5 acc to z60, it would probably be the game right there.  i promise you i had no intention of moving the fleet to z61 and that this was a simple sea zone dyslexia.  i hope you will agree and this very good game can continue rather than focusing on a technicality.  as i said in the G opening, i would have been willing to allow you to reroll your entire turn if you wanted to change the combat move and add two tanks going to bst.  if you want, i’d be happy to reroll the US round (where the US took no casualties).  if you feel like i actually intended to leave the fighters in z61 without movement, let me know, but if we were playing IRL, i promise you that you would have seen me lift the fighters off haw and place them in z60 on the map.

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