Trajan01 (Allies) vs Alex (Axis), G40 alpha3+
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UK3:
Tech Roll:
Rolls: 1@6; Total Hits: 11@6: (6)
Second List:
Rolls: 1@6; Total Hits: 11@6: (4) -
Radar.
Purchase:
London:
mIC (12)
DD (8 )Calcutta:
3 Inf (9)
1 Rt (4)Combat:
Irq (3 Inf):
5 Inf, 2 Rt, Mec, Tk TrJ
3 Inf CPr
A:
Rolls: 7@1 4@2 1@3; Total Hits: 37@1: (5, 2, 2, 6, 5, 2, 4)4@2: (1, 6, 5, 2)1@3: (2)
D:
Rolls: 3@2; Total Hits: 13@2: (4, 6, 1) -
Irq twlo Inf.
Non-Com:
Ftr Irq to Epr
BB, Cr, DD z80 to z39
AA TrJ to Irq
Ftrs Gib to UK
DD z87 to z90
Tang, SAf to ConPlace:
mIC CPr
DD z106
3 Inf, Rt IndCRD z109:
Rolls: 4@3; Total Hits: 24@3: (6, 6, 2, 2) -
Earn:
London:
28 Ter - 4 CRD + 2 Saved = 26
Calc:
6 TerA3:
Build:
1 Tr (7)
1 Sub (6)
Save 1Non-Com:
Everything to Que / z54Build:
All in z62Earn:
14 Ter + 1 Saved = 15.I can’t move F until you move italy. But feel free to go straight to G4 after that, F shouldn’t affect it.
If it’s OK, I’d like to move 1 US Tk and Inf from Bra to FWA via Tr.Map attached.
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ITALY 3
1. PURCHASE (29)
- MIC (12)
- DD (8)
- Sub (6)
- Inf (3)
2. COMBAT MOVES
Alg <– TT SZ 97 plus Art N-Ita and Inf S-Ita; Art Tun; 2 Fig S-Italy; AC SZ 97
A
Rolls: 2@3 3@2; Total Hits: 42@3: (3, 2)3@2: (2, 4, 2)
D
Rolls: 2@2; Total Hits: 12@2: (2, 5)Syria <-- Inf S-Ita via TT SZ 97 (German inf remains on board, of course)
TJ <-- 3 Arm, 2 Art, Mech, 5 Inf
A
Rolls: 3@3 4@2 4@1; Total Hits: 33@3: (1, 4, 5)4@2: (6, 4, 2, 2)4@1: (3, 6, 6, 5)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
3. NON-COMBAT MOVES
Air Alg –> SZ 94
Inf Sud --> Egy
Inf FEA --> Sud
3 Inf Yugo – Hun
Art N-Ita --> Yugo
Inf S-Ita --> N-Ita4. MOBILIZATION
MIC Egy
Inf N-Italy
DD, Sub SZ 955. INCOME
22 (terr) + 5 (NO) = 32
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GERMANY 3
DOW USSR
1. PURCHASE (53)
- DD (8 )
- 2 Inf (6)
- Art (4)
- Fig (10)
- 2 Arm (12)
- 3 Inf (9)
- 1 Art (4)
2. COMBAT MOVES
Kar <– 8 Inf Fin
Vyb <-- 1 Inf Fin
Bal <-- 21 Inf, 5 Art Pol; 7 Arm Hun; 3 Arm, 5 Mech Germ; *** I will only roll for defense as I think I manage one hit***
D
Rolls: 1@2; Total Hits: 01@2: (6)E-Pol <-- 2 Inf Pol; Bomber Fra
A
Rolls: 1@4 2@1; Total Hits: 11@4: (2)2@1: (2, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
3. NON-COMBAT MOVEMENT
Fleet SZ 112 –> SZ 113
2 Subs SZ 109 --> SZ 112
Sub SZ 108 --> SZ 110
2 Inf Nor --> Fin
Inf W-Ger --> Nor
2 Mech Ger --> Rum
2 Mech Hun --> Rum
3 Arm Yugo --> Rum
Bomb E-Pol --> Gre
AA Germ --> Hun
German Inf debarks TT to Egypt
Fig Egy --> TJ
Fig SZ 112 --> S-Ita
Fig SZ 112 --> SZ 113
Tac W-Germ --> S-Ita
Tac W-Germ --> TJ
2 Art W-Ger --> Ger4. MOBILIZATION
DD, Fig SZ 113
Inf, 2 Art Fra
2 Inf, 2 Arm Ger
2 Inf W-Germake that 2 Mech in Ger and one Mech in W-Germ instead, that ok? Worth the same as 4 Inf
5. INCOME
46 (terr) + 10 (NO) = 56
This was G4 of course
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OK with that switch. You need to take damage on Nor. Working on R4 now.
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R4:
Build:
2 Tk (12)
8 Inf (24)
Save 1Combat:
EPl (2 Inf):
3 Inf Bel
Tac, 2 Ftr Nov
A:
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 5, 6)2@3: (4, 1)1@4: (4)
D:
Rolls: 2@2; Total Hits: 12@2: (2, 4)z110 (Sub):
Sub z125
===> I assume you submerge here. -
EPl twlo Inf.
Non-Com:
EPl air lands in Bes
All Nov to Arch
All Bel to Smo
All Rus to Smo
All N/SUkr to Bes
3 Tk, Mec Bry to Bes
Rest of Bry to Smo
Mec Cau to NPr
Ftr Yak to Volo
Shuffle Siberian InfsPlace All Rus
Earn 35 Ter + 5 NO + 1 saved = 41
Map attached. Back in a week or so, interested to see J4
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US should have 3 tech tokens. Fixed.
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will do CD. Good trip.
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JAPAN 4
1. PURCHASE (51)
2 Tech tokens (10)
Rolling 4d6:
(1, 5, 6, 6) -
2 break throughs, list 2:
First
Rolling 1d6:
(3) -
Improved Shipyards
Second:
Rolling 1d6:
(1) -
- 2 Subs (10)
- AC (13)
- 1 Arm (6)
- 4 Inf (12)
2. COMBAT MOVES
Burma <– Inf Yun
Sumatra <-- TT SZ 44 + Inf from Celeb
Kan <-- Inf SuiHop <-- 5 Inf, Art Sui; Inf, 2 Bomber Cha
A
Rolls: 2@4 2@2 5@1; Total Hits: 42@4: (3, 6)2@2: (5, 2)5@1: (6, 1, 1, 3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5)Kwe <-- 6 Inf, Art, Arm Yun; Fig, Tac Cha
A
Rolls: 1@4 2@3 2@2 5@1; Total Hits: 21@4: (6)2@3: (6, 6)2@2: (2, 1)5@1: (2, 2, 4, 6, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)Sze <-- Inf Yun; 3 Tac FIC
A
Rolls: 3@3 1@1; Total Hits: 13@3: (4, 6, 1)1@1: (5)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
Hop, Kwe twol
Sze cleared3. NON-COMBAT MOVES
AA Sui –> Hop
Art, Inf Kor --> Man
2 Bomb Hop --> FIC
Fig, Tac Kwe --> Hun
Mech Yun --> Mal
3 Tac Sze --> Hun
TT SZ 6 --> SZ 35 + 2 Inf Jap to Phil
TT SZ 36 --> SZ 6
TT SZ 43 --> SZ 35 + Art Kwa, Inf FIC to Phil
All ships to SZ 35 bar
1 DD to SZ 42
2 Fig Jap --> Phil
Inf FIC --> Shan
Fig Jap --> SZ 64. MOBILIZATION
AC, 2 Subs SZ 6
2 Inf Jap
Arm, 2 Inf FIC5. INCOME
57 (terr)
*** NCM subject to a final review later today***
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Corr, DD goes to SZ 55, not 42
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Another rule I guess I am not clear on - I thought if you hit 2 Tech Rolls, you still only get one advance (i.e. to prevent somebody from just buying 10 at once and getting many). If I’m wrong, no big deal, but I’m going to buy 1 for the US that I wouldn’t in my interpretation.
Buy one more tech roll (5)
Tech Rolls:
Rolls: 4@6; Total Hits: 44@6: (4, 5, 5, 2)





