@Karl7 russia is up
Gargantua isn't going to make it - Ohms/Esk/GT/Heavy/Kilroy Game 03 AA50 '42
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2,2 and gets 0 hitsPurchase Units - Russians
Russians buy 3 armour, 2 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Persia to India
1 armour moved from Persia to India
3 armour moved from Caucasus to India
1 bomber moved from Ukraine to India
1 armour moved from East Poland to Czechoslovakia Hungary
2 infantry moved from Bulgaria Romania to Czechoslovakia Hungary
1 artillery moved from Bulgaria Romania to Czechoslovakia Hungary
1 fighter moved from Bulgaria Romania to Czechoslovakia HungaryCombat - Russians
Battle in India
Russians attack with 4 armour, 1 bomber and 2 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 fighters
AA guns fire in India : 1/1 hits
1 bomber owned by the Russians lost in India
Russians roll dice for 4 armour and 2 infantry in India, round 1 : 2/6 hits
Japanese roll dice for 1 armour, 1 artillery and 3 fighters in India, round 1 : 3/5 hits
2 infantry owned by the Russians , 1 armour owned by the Russians , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in India
Russians roll dice for 3 armour in India, round 2 : 1/3 hits
Japanese roll dice for 3 fighters in India, round 2 : 2/3 hits
2 armour owned by the Russians and 1 fighter owned by the Japanese lost in India
Russians roll dice for 1 armour in India, round 3 : 1/1 hits
Japanese roll dice for 2 fighters in India, round 3 : 0/2 hits
1 fighter owned by the Japanese lost in India
Russians roll dice for 1 armour in India, round 4 : 1/1 hits
Japanese roll dice for 1 fighter in India, round 4 : 1/1 hits
1 armour owned by the Russians and 1 fighter owned by the Japanese lost in India
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour, 1 artillery and 3 fighters
Casualties for Russians: 4 armour, 1 bomber and 2 infantry
Russians win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour, 1 artillery and 3 fighters
Casualties for Russians: 4 armour, 1 bomber and 2 infantry
Battle in Czechoslovakia Hungary
Russians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 armour and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Czechoslovakia Hungary, round 1 : 1/5 hits
Germans roll dice for 2 armour and 1 infantry in Czechoslovakia Hungary, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Czechoslovakia Hungary
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Czechoslovakia Hungary, round 2 : 2/4 hits
Germans roll dice for 2 armour in Czechoslovakia Hungary, round 2 : 0/2 hits
2 armour owned by the Germans lost in Czechoslovakia Hungary
Russians win, taking Czechoslovakia Hungary from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Caucasus to Persia
2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Ukraine to Bulgaria Romania
1 artillery moved from Ukraine to Bulgaria Romania
1 fighter moved from Czechoslovakia Hungary to Bulgaria Romania
1 armour moved from Karelia S.S.R. to East Poland
1 infantry moved from Karelia S.S.R. to Baltic StatesPlace Units - Russians
1 bomber placed in Russia
3 armour and 1 fighter placed in Caucasus
1 bomber and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 54 PUsTerritory Summary for Russians :
Baltic States : 1 flag, 1 armour and 1 infantry
Belorussia : 1 flag, Buryatia S.S.R. : 4 infantry
Caucasus : 3 armour, 1 factory and 1 fighter
Czechoslovakia Hungary : 1 flag, 1 armour, 1 artillery and 1 infantry
East Poland : 1 flag, 1 armour
Eastern Ukraine : 1 flag, Evenki National Okrug : 1 infantry
Finland : 1 flag, Karelia S.S.R. : 1 aaGun and 1 factory
Kazakh S.S.R. : 3 infantry
Norway : 1 flag, Novosibirsk : 2 infantry
Persia : 1 aaGun and 1 infantry
Bulgaria Romania : 1 flag, 1 artillery, 1 fighter and 1 infantry
Russia : 1 aaGun, 2 bombers, 1 factory and 4 infantry
Soviet Far East : 1 infantry
Ukraine : 1 flag, 2 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 11 / 0
Russians : 39 / 54
Japanese : 45 / 60
British : 41 / 84
Italians : 4 / 0
Chinese : 0 / 0
Americans : 38 / 43 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :5
Combat Move - Germans
1 armour moved from Poland to Germany
1 infantry moved from Poland to Germany
1 armour moved from France to Italy
1 infantry moved from Northwestern Europe to Germany
1 armour moved from Northwestern Europe to Germany
1 armour moved from Northwestern Europe to Germany
1 armour moved from Poland to Czechoslovakia Hungary
1 infantry moved from Poland to Czechoslovakia HungaryCombat - Germans
Battle in Italy
Germans attack with 1 armour
British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
Germans roll dice for 1 armour in Italy, round 1 : 1/1 hits
British roll dice for 1 armour and 1 infantry in Italy, round 1 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Italy
British win with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Czechoslovakia Hungary
Germans attack with 1 armour and 1 infantry
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 1 armour and 1 infantry in Czechoslovakia Hungary, round 1 : 0/2 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Czechoslovakia Hungary, round 1 : 1/3 hits
1 infantry owned by the Germans lost in Czechoslovakia Hungary
Germans roll dice for 1 armour in Czechoslovakia Hungary, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Czechoslovakia Hungary, round 2 : 2/3 hits
1 armour owned by the Germans lost in Czechoslovakia Hungary
Russians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 1 infantry
Battle in Germany
Germans attack with 3 armour and 2 infantry
British defend with 1 aaGun, 1 armour and 1 factory
Germans roll dice for 3 armour and 2 infantry in Germany, round 1 : 3/5 hits
British roll dice for 1 armour in Germany, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Germany
Germans win, taking Germany from British with 3 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Germans win with 3 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Balkans to Germany
1 aaGun moved from France to Germany
1 fighter moved from Germany to BalkansTurn Complete - Germans
Germans collect 21 PUs; end with 21 PUs totalTerritory Summary for Germans :
Balkans : 1 fighter
Germany : 2 aaGuns, 3 armour, 1 factory and 1 infantry
Libya : 1 armour, 1 artillery and 1 infantry
Northwestern Europe : 1 infantryProduction/PUs Summary :
Germans : 21 / 21
Russians : 39 / 54
Japanese : 45 / 60
British : 31 / 84
Italians : 4 / 0
Chinese : 0 / 0
Americans : 38 / 43 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :5
Research Technology - British
British spend 15 on tech rolls
British roll 6,6,6 and gets 3 hits
British removing all Technology Tokens after successful research.
British discover ShipyardsActivate Technology - British
British activating ShipyardsPurchase Units - British
British buy 1 armour, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Italy to France
British take France from Germans
1 armour moved from France to Northwestern Europe
1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Poland
British take Poland from Germans
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour and 2 infantry moved from 5 Sea Zone to Germany
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Egypt to 15 Sea Zone
1 fighter moved from 14 Sea Zone to Germany
1 bomber moved from Persia to Union of South Africa
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from United Kingdom to Germany
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from Egypt to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Balkans
1 destroyer moved from 7 Sea Zone to 18 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Italians are now being played by: Human
Chinese are now being played by: Human
Americans are now being played by: HumanCombat - British
Battle in Germany
British attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 aaGuns, 3 armour, 1 factory and 1 infantry
AA guns fire in Germany : 0/2 hits
British roll dice for 1 cruiser in Germany, round 1 : 0/1 hits
British roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Germany, round 1 : 4/6 hits
Germans roll dice for 3 armour and 1 infantry in Germany, round 1 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 3 armour owned by the Germans lost in Germany
British captures 21PUs while taking Germans capital
British win, taking Germany from Germans with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 1 infantry
Casualties for British: 1 infantry
British win with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 1 infantry
Casualties for British: 1 infantry
Battle in Northwestern Europe
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Northwestern Europe, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 1 : 1/1 hits
1 armour owned by the British lost in Northwestern Europe
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 armour
Battle in Union of South Africa
British attack with 1 bomber
Japanese defend with 1 artillery
British roll dice for 1 bomber in Union of South Africa, round 1 : 1/1 hits
Japanese roll dice for 1 artillery in Union of South Africa, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Union of South Africa
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Balkans
British attack with 2 infantry
Germans defend with 1 fighter
British roll dice for 1 battleship in Balkans, round 1 : 0/1 hits
British roll dice for 2 infantry in Balkans, round 1 : 0/2 hits
Italians roll dice for 1 fighter in Balkans, round 1 : 0/1 hits
British roll dice for 2 infantry in Balkans, round 2 : 0/2 hits
Italians roll dice for 1 fighter in Balkans, round 2 : 0/1 hits
British roll dice for 2 infantry in Balkans, round 3 : 1/2 hits
Italians roll dice for 1 fighter in Balkans, round 3 : 0/1 hits
1 fighter owned by the Germans lost in Balkans
British win, taking Balkans from Italians with 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
British win with 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Trans-Jordan
British win, taking Trans-Jordan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 carrier moved from 14 Sea Zone to 15 Sea Zone
1 bomber moved from Union of South Africa to Italian Africa
1 fighter moved from Germany to Egypt
1 bomber moved from Germany to PersiaPlace Units - British
1 carrier, 2 fighters and 1 transport placed in 14 Sea Zone
1 armour and 1 infantry placed in Italy
1 carrier and 1 fighter placed in 7 Sea ZoneTurn Complete - British
British collect 54 PUs; end with 78 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 83 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 88 PUsTerritory Summary for British :
Balkans : 1 flag, 2 infantry
Burma : 1 flag, Eastern Canada : 2 infantry
Egypt : 1 fighter
France : 1 flag, Germany : 1 flag, 2 aaGuns, 2 armour, 1 factory and 1 infantry
Italian Africa : 1 bomber
Italy : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Morocco Algeria : 1 flag, New Zealand : 1 infantry
Persia : 1 bomber
Poland : 1 flag, 1 armour and 1 infantry
Trans-Jordan : 1 artillery
United Kingdom : 1 aaGun and 1 factory
5 Sea Zone : 1 cruiser and 3 transports
7 Sea Zone : 1 carrier and 1 fighter
14 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
15 Sea Zone : 1 carrier and 1 submarine
18 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 2 / 0
Russians : 39 / 54
Japanese : 44 / 60
British : 54 / 88
Italians : 1 / 0
Chinese : 0 / 0
Americans : 38 / 43 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :5
Combat Move - Italians
1 infantry moved from Libya to Egypt
1 infantry moved from Libya to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 infantry
British defend with 1 fighter
Italians roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
British roll dice for 1 fighter in Egypt, round 1 : 0/1 hits
Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
British roll dice for 1 fighter in Egypt, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits
British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
British win with no units remaining. Battle score for attacker is 4
Casualties for British: 1 fighter
Casualties for Italians: 2 infantry
Italians win with no units remaining. Battle score for attacker is 4
Casualties for British: 1 fighter
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
Turn Complete - Italians
Territory Summary for Italians :
Production/PUs Summary :
Germans : 2 / 0
Russians : 39 / 54
Japanese : 44 / 60
British : 54 / 88
Italians : 1 / 0
Chinese : 0 / 0
Americans : 38 / 43 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :5
Turn Complete - Chinese
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 2 / 0
Russians : 39 / 54
Japanese : 42 / 60
British : 56 / 88
Italians : 1 / 0
Chinese : 0 / 0
Americans : 38 / 4 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :5
Turn Complete - Americans
Americans collect 38 PUs; end with 42 PUs total
Objective 1: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
1 unit repaired.Territory Summary for Americans :
Alaska : 1 infantry
Australia : 1 armour and 1 infantry
Caroline Islands : 1 flag, Eastern United States : 1 aaGun, 1 factory and 3 infantry
Hawaiian Islands : 2 infantry
Iwo Jima : 1 flag, 1 armour, 1 artillery, 1 bomber and 1 infantry
Midway : 1 infantry
Western United States : 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry
19 Sea Zone : 2 destroyers, 4 infantry and 2 transports
46 Sea Zone : 1 armour, 1 cruiser, 3 infantry and 2 transports
47 Sea Zone : 1 transport
56 Sea Zone : 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 2 / 0
Russians : 39 / 54
Japanese : 42 / 60
British : 56 / 88
Italians : 1 / 0
Chinese : 0 / 0
Americans : 38 / 52 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 factory and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Yunnan to 46 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from BritishCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 armour, 1 cruiser, 3 infantry and 2 transports
Japanese roll dice for 1 bomber in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 2 transports in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 2 transports in 46 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in 46 Sea Zone
Americans win with 1 cruiser and 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Recording Battle StatisticsNon Combat Move - Japanese
1 transport moved from 34 Sea Zone to 38 Sea Zone
1 transport moved from 27 Sea Zone to 25 Sea Zone
2 fighters moved from Manchuria to 62 Sea Zone
1 battleship moved from 62 Sea Zone to 50 Sea ZonePlace Units - Japanese
1 factory placed in French Indo-China Thailand
1 armour and 2 infantry placed in India
1 artillery and 2 infantry placed in Manchuria
Japanese undo move 3.
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 infantry placed in Japan
1 carrier placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Japanese :
Burma : 1 infantry
Chinghai : 1 flag, 1 armour and 2 infantry
French Madagascar : 1 flag, Fukien : 1 flag, Hupeh : 1 flag, India : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
French Indo-China Thailand : 1 factory
Japan : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 4 infantry
Manchuria : 1 armour, 2 artilleries, 1 factory and 2 infantry
New Guinea : 1 infantry
Ningxia : 1 flag, Okinawa : 1 infantry
Philippine Islands : 2 infantry
Sikang : 1 flag, Solomon Islands : 1 infantry
Suiyuan : 1 flag, Union of South Africa : 1 flag, Yunnan : 1 flag, 25 Sea Zone : 1 transport
38 Sea Zone : 1 transport
50 Sea Zone : 1 battleship
62 Sea Zone : 1 carrier and 2 fightersProduction/PUs Summary :
Germans : 2 / 0
Russians : 39 / 54
Japanese : 44 / 59
British : 54 / 88
Italians : 1 / 0
Chinese : 0 / 0
Americans : 38 / 52 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 1,2,4 and gets 0 hitsPurchase Units - Russians
Russians buy 5 armour, 1 bomber and 1 fighter; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Persia to India
3 armour moved from Caucasus to India
1 fighter moved from Caucasus to India
1 bomber moved from Russia to India
1 bomber moved from Russia to Chinghai
2 infantry moved from Kazakh S.S.R. to Chinghai
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Kazakh S.S.R. to Chinghai
1 infantry moved from Novosibirsk to ChinghaiCombat - Russians
Battle in India
Russians attack with 3 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
AA guns fire in India : 0/2 hits
Russians roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in India, round 1 : 2/6 hits
Japanese roll dice for 1 armour and 2 infantry in India, round 1 : 0/3 hits
2 infantry owned by the Japanese lost in India
Russians roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in India, round 2 : 4/6 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in India
Russians win, taking India from Japanese with 3 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 infantry
Russians win with 3 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 infantry
Battle in Chinghai
Russians attack with 1 bomber and 5 infantry
Japanese defend with 1 armour and 2 infantry
Russians roll dice for 1 bomber and 5 infantry in Chinghai, round 1 : 2/6 hits
Japanese roll dice for 1 armour and 2 infantry in Chinghai, round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Chinghai
Russians roll dice for 1 bomber and 5 infantry in Chinghai, round 2 : 2/6 hits
Japanese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Chinghai
Russians win, taking Chinghai from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 bomber and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Bulgaria Romania to Novosibirsk
1 armour moved from Czechoslovakia Hungary to Ukraine
1 artillery moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Czechoslovakia Hungary to Germany
1 artillery moved from Czechoslovakia Hungary to Germany
1 armour moved from East Poland to Caucasus
1 armour moved from Baltic States to Russia
1 infantry moved from Baltic States to Karelia S.S.R.
1 bomber moved from India to Novosibirsk
1 fighter moved from India to Trans-Jordan
1 submarine moved from 2 Sea Zone to 12 Sea Zone
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Russia to Urals
1 infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Kazakh S.S.R.
1 bomber moved from Chinghai to NovosibirskPlace Units - Russians
1 armour, 1 bomber and 1 fighter placed in Russia
4 armour placed in CaucasusTurn Complete - Russians
Russians collect 39 PUs; end with 41 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 56 PUsTerritory Summary for Russians :
Baltic States : 1 flag, Belorussia : 1 flag, Buryatia S.S.R. : 4 infantry
Caucasus : 5 armour and 1 factory
Chinghai : 4 infantry
Czechoslovakia Hungary : 1 flag, East Poland : 1 flag, Eastern Ukraine : 1 flag, Finland : 1 flag, Germany : 1 artillery and 1 infantry
India : 3 armour and 1 infantry
Karelia S.S.R. : 1 aaGun, 1 factory and 1 infantry
Kazakh S.S.R. : 2 infantry
Norway : 1 flag, Novosibirsk : 2 bombers, 1 fighter and 1 infantry
Persia : 1 aaGun
Bulgaria Romania : 1 flag, Russia : 1 aaGun, 2 armour, 1 bomber, 1 factory and 1 fighter
Soviet Far East : 1 infantry
Trans-Jordan : 1 fighter
Ukraine : 1 flag, 1 armour, 1 artillery and 1 infantry
Urals : 1 infantry
Yakut S.S.R. : 1 infantry
12 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 2 / 0
Russians : 39 / 56
Japanese : 40 / 59
British : 57 / 88
Italians : 1 / 0
Chinese : 1 / 0
Americans : 38 / 52 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Combat Move - Germans
1 armour moved from Libya to Egypt
Germans take Egypt from British
1 artillery moved from Libya to Egypt
1 infantry moved from Libya to Egypt
1 infantry moved from Northwestern Europe to GermanyCombat - Germans
Battle in Germany
Germans attack with 1 infantry
Russians defend with 1 artillery and 1 infantry; British defend with 2 aaGuns, 2 armour, 1 factory and 1 infantry
Germans roll dice for 1 infantry in Germany, round 1 : 1/1 hits
British roll dice for 2 armour, 1 artillery and 2 infantry in Germany, round 1 : 3/5 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Germany
British win with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
Turn Complete - Germans
Territory Summary for Germans :
Egypt : 1 flag, 1 armour, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 4 / 0
Russians : 39 / 56
Japanese : 40 / 59
British : 55 / 88
Italians : 1 / 0
Chinese : 1 / 0
Americans : 38 / 52 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Turn Complete - Italians
Territory Summary for Italians :
Production/PUs Summary :
Germans : 0 / 0
Russians : 39 / 56
Japanese : 40 / 59
British : 59 / 70
Italians : 1 / 0
Chinese : 1 / 0
Americans : 38 / 52 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Turn Complete - Chinese
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 0 / 0
Russians : 39 / 56
Japanese : 34 / 59
British : 63 / 70
Italians : 1 / 0
Chinese : 1 / 0
Americans : 40 / 2 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Turn Complete - Americans
Americans collect 40 PUs; end with 42 PUs total
Objective 1: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Americans :
Alaska : 1 infantry
Caroline Islands : 1 flag, East Indies : 1 armour and 1 infantry
Eastern United States : 1 aaGun, 1 factory and 3 infantry
Hawaiian Islands : 2 infantry
Iwo Jima : 1 flag, 1 armour, 1 artillery, 1 bomber and 1 infantry
Midway : 1 infantry
Philippine Islands : 1 flag, 1 armour and 2 infantry
Solomon Islands : 2 armour and 1 infantry
Western United States : 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry
38 Sea Zone : 1 transport
46 Sea Zone : 2 submarines and 2 transports
50 Sea Zone : 2 transports
55 Sea Zone : 2 destroyers, 4 infantry and 2 transports
56 Sea Zone : 1 battleship and 2 transportsProduction/PUs Summary :
Germans : 0 / 0
Russians : 39 / 56
Japanese : 34 / 59
British : 63 / 70
Italians : 1 / 0
Chinese : 1 / 0
Americans : 40 / 62 -
Allies achieve honorable victory… :roll:
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FAILURE to do so, will result in diminished social status on the site. You will be considered ‘un-cool’. The time has come, you must fall in line!
NO EXCUSES will be accepted, whether you play the game or not, or whether you have the programs installed or not is irrelevant, you WILL succeed in your total conversion into an AA.org Championship contender.
MOVE OUT SOLDIER! MOVE! MOVE!
General Garg salute’s you!
P.S. CLICK by CLICK instructions on how to play TripleA can be found here
http://www.axisandallies.org/forums/index.php?topic=27127.0even YOU can do it