@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
Gargantua isn't going to make it - Ohms/Esk/GT/Heavy/Kilroy Game 03 AA50 '42
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 1,2,4 and gets 0 hitsPurchase Units - Russians
Russians buy 5 armour, 1 bomber and 1 fighter; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Persia to India
3 armour moved from Caucasus to India
1 fighter moved from Caucasus to India
1 bomber moved from Russia to India
1 bomber moved from Russia to Chinghai
2 infantry moved from Kazakh S.S.R. to Chinghai
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Kazakh S.S.R. to Chinghai
1 infantry moved from Novosibirsk to ChinghaiCombat - Russians
Battle in India
Russians attack with 3 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
AA guns fire in India : 0/2 hits
Russians roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in India, round 1 : 2/6 hits
Japanese roll dice for 1 armour and 2 infantry in India, round 1 : 0/3 hits
2 infantry owned by the Japanese lost in India
Russians roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in India, round 2 : 4/6 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in India
Russians win, taking India from Japanese with 3 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 infantry
Russians win with 3 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 infantry
Battle in Chinghai
Russians attack with 1 bomber and 5 infantry
Japanese defend with 1 armour and 2 infantry
Russians roll dice for 1 bomber and 5 infantry in Chinghai, round 1 : 2/6 hits
Japanese roll dice for 1 armour and 2 infantry in Chinghai, round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Chinghai
Russians roll dice for 1 bomber and 5 infantry in Chinghai, round 2 : 2/6 hits
Japanese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Chinghai
Russians win, taking Chinghai from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 bomber and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Bulgaria Romania to Novosibirsk
1 armour moved from Czechoslovakia Hungary to Ukraine
1 artillery moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Czechoslovakia Hungary to Germany
1 artillery moved from Czechoslovakia Hungary to Germany
1 armour moved from East Poland to Caucasus
1 armour moved from Baltic States to Russia
1 infantry moved from Baltic States to Karelia S.S.R.
1 bomber moved from India to Novosibirsk
1 fighter moved from India to Trans-Jordan
1 submarine moved from 2 Sea Zone to 12 Sea Zone
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Russia to Urals
1 infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Kazakh S.S.R.
1 bomber moved from Chinghai to NovosibirskPlace Units - Russians
1 armour, 1 bomber and 1 fighter placed in Russia
4 armour placed in CaucasusTurn Complete - Russians
Russians collect 39 PUs; end with 41 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 56 PUsTerritory Summary for Russians :
Baltic States : 1 flag, Belorussia : 1 flag, Buryatia S.S.R. : 4 infantry
Caucasus : 5 armour and 1 factory
Chinghai : 4 infantry
Czechoslovakia Hungary : 1 flag, East Poland : 1 flag, Eastern Ukraine : 1 flag, Finland : 1 flag, Germany : 1 artillery and 1 infantry
India : 3 armour and 1 infantry
Karelia S.S.R. : 1 aaGun, 1 factory and 1 infantry
Kazakh S.S.R. : 2 infantry
Norway : 1 flag, Novosibirsk : 2 bombers, 1 fighter and 1 infantry
Persia : 1 aaGun
Bulgaria Romania : 1 flag, Russia : 1 aaGun, 2 armour, 1 bomber, 1 factory and 1 fighter
Soviet Far East : 1 infantry
Trans-Jordan : 1 fighter
Ukraine : 1 flag, 1 armour, 1 artillery and 1 infantry
Urals : 1 infantry
Yakut S.S.R. : 1 infantry
12 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 2 / 0
Russians : 39 / 56
Japanese : 40 / 59
British : 57 / 88
Italians : 1 / 0
Chinese : 1 / 0
Americans : 38 / 52 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Combat Move - Germans
1 armour moved from Libya to Egypt
Germans take Egypt from British
1 artillery moved from Libya to Egypt
1 infantry moved from Libya to Egypt
1 infantry moved from Northwestern Europe to GermanyCombat - Germans
Battle in Germany
Germans attack with 1 infantry
Russians defend with 1 artillery and 1 infantry; British defend with 2 aaGuns, 2 armour, 1 factory and 1 infantry
Germans roll dice for 1 infantry in Germany, round 1 : 1/1 hits
British roll dice for 2 armour, 1 artillery and 2 infantry in Germany, round 1 : 3/5 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Germany
British win with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
Turn Complete - Germans
Territory Summary for Germans :
Egypt : 1 flag, 1 armour, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 4 / 0
Russians : 39 / 56
Japanese : 40 / 59
British : 55 / 88
Italians : 1 / 0
Chinese : 1 / 0
Americans : 38 / 52 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Turn Complete - Italians
Territory Summary for Italians :
Production/PUs Summary :
Germans : 0 / 0
Russians : 39 / 56
Japanese : 40 / 59
British : 59 / 70
Italians : 1 / 0
Chinese : 1 / 0
Americans : 38 / 52 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Turn Complete - Chinese
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 0 / 0
Russians : 39 / 56
Japanese : 34 / 59
British : 63 / 70
Italians : 1 / 0
Chinese : 1 / 0
Americans : 40 / 2 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Turn Complete - Americans
Americans collect 40 PUs; end with 42 PUs total
Objective 1: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Americans :
Alaska : 1 infantry
Caroline Islands : 1 flag, East Indies : 1 armour and 1 infantry
Eastern United States : 1 aaGun, 1 factory and 3 infantry
Hawaiian Islands : 2 infantry
Iwo Jima : 1 flag, 1 armour, 1 artillery, 1 bomber and 1 infantry
Midway : 1 infantry
Philippine Islands : 1 flag, 1 armour and 2 infantry
Solomon Islands : 2 armour and 1 infantry
Western United States : 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry
38 Sea Zone : 1 transport
46 Sea Zone : 2 submarines and 2 transports
50 Sea Zone : 2 transports
55 Sea Zone : 2 destroyers, 4 infantry and 2 transports
56 Sea Zone : 1 battleship and 2 transportsProduction/PUs Summary :
Germans : 0 / 0
Russians : 39 / 56
Japanese : 34 / 59
British : 63 / 70
Italians : 1 / 0
Chinese : 1 / 0
Americans : 40 / 62 -
Allies achieve honorable victory… :roll:
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ALL OF YOU HAVE JUST BEEN OFFICIALLY DRAFTED FOR
GARGANTUA’S $200 TOURNAMENT OF EXTRA DEATH AND PAIN.IT’S WAR! And from hence forth, you are now to call yourself a soldier of AA.org.
Your orders are to report to this (link below) section of the forums IMMEDIATELY, and follow said instructions.
http://www.axisandallies.org/forums/index.php?topic=27103.0
FAILURE to do so, will result in diminished social status on the site. You will be considered ‘un-cool’. The time has come, you must fall in line!
NO EXCUSES will be accepted, whether you play the game or not, or whether you have the programs installed or not is irrelevant, you WILL succeed in your total conversion into an AA.org Championship contender.
MOVE OUT SOLDIER! MOVE! MOVE!
General Garg salute’s you!
P.S. CLICK by CLICK instructions on how to play TripleA can be found here
http://www.axisandallies.org/forums/index.php?topic=27127.0even YOU can do it