Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Northern Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Poland 1 infantry moved from Leningrad to Vyborg 2 fighters and 1 tactical_bomber moved from Leningrad to Vyborg 1 submarine moved from 130 Sea Zone to 128 Sea Zone Airborne Attack Move - Russians Battle in Poland Russians attack with 1 armour Germans defend with 1 aaGun Russians win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Vyborg Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vyborg to Leningrad 1 artillery and 1 mech_infantry moved from Northern Belarus to Leningrad 1 aaGun and 10 infantry moved from Northern Belarus to Novgorod 1 infantry moved from Leningrad to Archangel 1 artillery and 8 infantry moved from Western Ukraine to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Kursk 3 infantry moved from Stalingrad to Rostov 2 infantry moved from Northern Caucasus to Rostov 3 infantry moved from Russia to Yaroslavl 1 aaGun and 7 infantry moved from Sakha to Siberia 1 aaGun and 8 infantry moved from Sakha to Amur 1 submarine moved from 118 Sea Zone to 116 Sea Zone Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Leningrad 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 1 armour, 1 artillery and 1 infantry placed in Ukraine Russians undo move 3. 1 armour and 2 infantry placed in Ukraine 1 infantry placed in Russia 1 artillery placed in Siberia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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Kar twlo art
Nwe
A-2inf arm
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Nwe lwol
Euk
A-3inf 5ftr
Rolls: 3@1 5@3; Total Hits: 23@1: (1, 2, 5)5@3: (6, 5, 1, 5, 5)
D-3inf art
Rolls: 4@2; Total Hits: 24@2: (2, 4, 2, 3)
forgot to send the ftr in Ger…hopefully will not need it (they need to create a smiley face for holding your breath)
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figured it was too good to last :|
Euk
A-inf 5ftr
Rolls: 1@1 5@3; Total Hits: 41@1: (5)5@3: (3, 1, 3, 3, 4)
D-inf art
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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no more complaining about dice allowed for you after that roll :x
Euk hwlo 3inf art
NCM
6inf Epl => Bel
2ftr Euk => Epl
26arm Ukr => Bel
2bmr Kar => Bel
7inf Pol => Epl
5arm Ger => Epl
2inf 3art Ukr => Epl
3arm Pol => Epl
2ftr Euk => Pol
12inf Ger => Pol
ftr Ger => FraMobilize
3inf in Fra
3inf 6arm in GerCollect: 49
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haha. not nice losing fighters eh? just think how many fighters i lost in our tournament game! :-P
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haha. not nice losing fighters eh? just think how many fighters i lost in our tournament game! :-P
far more than I hope to here! :evil:
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R11 - with 24 buys 6 inf, save 6
CM
eve (inf) - inf (nov), 4 arm (rus)
ukr (inf) - 2 inf (cau)combat:
eve - inf, 4 arm vs. inf
Rolls: 1@1 4@3; Total Hits: 31@1: (1)4@3: (5, 2, 1, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
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eve twlo inf
ukr - 2 inf vs. inf
Rolls: 2@1; Total Hits: 02@1: (6, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
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ukr2
Rolls: 2@1; Total Hits: 02@1: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (5)
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ukr3
Rolls: 2@1; Total Hits: 02@1: (4, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
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retreat to cau
NC
rus - 10 inf, 5 art, 20 arm, aa (cau)
eve - aa (nov)
z45 - sub (z25)place 6 inf (rus)
collect 17, has 23
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should have done ukr first. :|
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here’s a correct map including placement
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should have done ukr first. :|
I understand that
Jap11-Buy: 3 repairs, 3 ftr, 2 inf, 3 arm….save 0
CM
1. inf Eaf => Cng
2. arm Eaf => Rho => Saf
3. inf Per => Trj
4. inf Fuk => Car
5. inf Chi => Nov
6. inf Chi => Kaz
7. inf arm Bur => Ngu inf
8. 2bmr Bur => Rus ICRus IC
aa gun
Rolls: 2@1; Total Hits: 12@1: (1, 2)
damage
Rolling 2d6:
(3, 6)Ngu
A-inf arm
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
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at least I lost the low bmr :|
Rus IC damaged 6
Ngu
A-inf arm
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Ngu
A-inf arm
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
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we’ve each done this once, said we were doing repairs but not stating to which complex. what complexes are being repaired by how much must be stated in the buy phase, so we should do that going forward. do you agree?
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Ngu twlo inf
NCM
fleet sz37 => sz36
fleet sz61 => sz36
bmr Rus => Epl
arm Fuk => Sik
6arm Bur => Sik
3arm Man => Stc
art Yak => Stc
inf 2arm Nin => Chi
inf Ind => PerMobilize
3ftr in Jap
3arm in Man
2inf in BurCollect: 67
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we’ve each done this once, said we were doing repairs but not stating to which complex. what complexes are being repaired by how much must be stated in the buy phase, so we should do that going forward. do you agree?
I agree totally…as well as stating which sz trn are unloading from when there are multiple choices
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yes, totally agree with that as well…
UK coming right up