Making it 4 hits on 4 dices, in 4 separate battles !
Questioneer??? (Axis) vs Vance (Allies)- G40-A3Final- No Tech
-
Egy
3art, 1bmr
Rolls: 3@2, 1@4; Total Hits: 13@2,: (6, 3, 2)1@4: (5)def 1tnk
Rolls: 1@3; Total Hits: 11@3: (3) -
NCM
2DD fm z98 to z95
2TT fm z98 to z95
all planes to SItaPlacement- 1art, 1inf in SIta, 1AB in NIta
Collect- $21
-
ANZAC 7
PURCHASE & REPAIR
1 carrier
1 destroyer
24 totalCOMBAT MOVES
noneNONCOMBAT MOVES
z41
1 cruiser from z43French Indochina
1 inf from Siamz62
2 fig from New SOuth WalesMOBILIZE UNITS
1 carrier, 1 destroyer in z62COLLECT INCOME
ANZAC 7 = 11(territories) +5(islands) +5(Malaya) = $21France does nothing
-
I saw your post on the thread about G1 barbarossa. Would you want to end this game here and have me start another as Germany and do a G1, or do them both at the same time, or finish this one and then start the other? Any of those would be cool with me but I might be a bit slow the next few days.
-
Yeah I can do both if you can. I’ll start the thread. I would like to keep going with this one. I still feel there is a lot of play for Axis here although I do feel they are losing some steam in this game.
-
Germany 8
Buy- $10inf, 1art, 3SS- no change
CM
1SS fm z109 to z103
to Belo
all units fm EPol and Pol
all air units fm WGerCB
first hit
1SS
Rolls: 10@2; Total Hits: 210@2: (6, 4, 6, 3, 1, 2, 5, 3, 4, 6)def 1DD
Rolls: 10@2; Total Hits: 210@2: (5, 5, 1, 4, 3, 5, 1, 5, 5, 5) -
repelled
Belo
AA fire
Rolls: 6@1; Total Hits: 06@1: (6, 5, 2, 2, 6, 2) -
zippo
Belo
10inf, 14mec, 21tnk, 6ftr, 4tac, 1bmr
Rolls: 24@1, 27@3, 5@4; Total Hits: 2324@1,: (4, 1, 1, 5, 2, 2, 6, 3, 5, 6, 4, 3, 5, 4, 4, 1, 5, 2, 1, 6, 3, 3, 3, 3)27@3,: (6, 4, 5, 3, 2, 5, 6, 6, 5, 1, 4, 1, 3, 3, 3, 2, 3, 1, 4, 2, 5, 1, 2, 3, 3, 3, 3)5@4: (5, 5, 6, 2, 4)def 2AA, 30inf, 7art, 1tac, 8ftrs
Rolls: 37@2, 1@3, 8@4; Total Hits: 1837@2,: (4, 6, 1, 5, 5, 6, 4, 3, 1, 2, 4, 4, 5, 1, 5, 1, 2, 2, 2, 6, 3, 3, 3, 6, 6, 5, 4, 5, 4, 6, 2, 2, 6, 2, 6, 4, 2)1@3,: (4)8@4: (1, 3, 5, 4, 1, 3, 4, 5) -
Belo rd 2
6mec, 21tnk, 6ftrs, 4tac, 1bmr
Rolls: 6@1, 27@3, 5@4; Total Hits: 206@1,: (6, 1, 3, 5, 3, 1)27@3,: (1, 1, 2, 2, 1, 6, 6, 3, 5, 4, 2, 2, 2, 4, 1, 1, 3, 2, 5, 5, 4, 6, 2, 4, 6, 2, 4)5@4: (2, 6, 6, 3, 1)def 9inf, 7art, 1tac, 8ftrs
Rolls: 16@2, 1@3, 8@4; Total Hits: 1116@2,: (1, 5, 2, 1, 4, 1, 4, 3, 5, 6, 5, 1, 3, 6, 1, 6)1@3,: (1)8@4: (6, 4, 4, 5, 6, 2, 5, 1) -
rd3
16tnks, 4tac, 6ftrs, 1bmr
Rolls: 22@3, 5@4; Total Hits: 1422@3,: (3, 3, 1, 5, 6, 1, 5, 3, 6, 2, 5, 2, 5, 6, 5, 4, 3, 4, 3, 6, 3, 2)5@4: (5, 5, 2, 3, 4)def 5ftrs
Rolls: 5@4; Total Hits: 35@4: (6, 6, 2, 1, 3) -
Sorry, I meant to do Baltic States too. If you don’t mind…
5inf, 5tnks fm Ger to BalSt
Rolls: 5@1, 5@3; Total Hits: 25@1,: (5, 1, 2, 3, 6)5@3: (5, 3, 5, 5, 5)def 4inf
Rolls: 4@2; Total Hits: 14@2: (2, 3, 6, 4) -
4mec, 5tnks
Rolls: 4@1, 5@3; Total Hits: 54@1,: (2, 6, 1, 6)5@3: (6, 3, 2, 2, 3)def 2inf
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
BalSt taken
NCM
planes back to EPol
1inf fm NUkr to Bess
1mec fm WGer to Pol
2AA fm EPol to Belo
1DD, 1AC fm z112 to z110
rest of navy to z113Placement- 3inf in SFr, 3inf, 1art in Fra, 5inf in WGer, 2SS in z112, 1SS in z113
Collect- $50
-
Probably could have stalled the US landing for a couple of rounds, but then I would have had to keep buying naval units and I would lose any progress on the Eastern Front. That French battle in Sudan really hurt. Norway is annoying also. You can really see the power of that Russian Communist NO in effect in this final version of Alpha.
I feel the Euro Axis is ready to break any moment. Its too bad, b/c Japan has a lot of positive things going for it in the Pacific- though I feel 6VCs is still a ways yet. That Major I bought in Korea is turning out to be a waste. $30 down the drain and I can’t get around to using it yet. You are still holding it together in the middle with Russia- nice job. Axis is tough. I still think this version of Alpha is slightly Allied advantage. Coordination is so powerful for them with 6 Allies. Geography also works to their advantage. What do you think so far???
-
I have been finding that the Soviet NO is a huge factor, especially if they can get some units down into Africa. Iraq is almost a freeby for them. The game is definitely a race against time for the axis and that’s why I think the slow Barbarossa approach is a tough sell now. They really have to crush USSR from both sides early on because the allies come on so strong after round 8, 9, 10….
In this instance I think the naval arms race would be very hard for germany to sustain and taking back Norway would be too expensive too. I can USSR reduce Germany’s tank force and hang on while the Americans open up the second front. Japan still has a lot going for it but US and ANZAC are rebuilding.
Anyway I will post this Russia turn and get back to it tomorrow, and start the G1 game. Busy day today.
USSR 8
PURCHASE & REPAIR
1 armor
4 art
6 inf
2 AA
50 totalCOMBAT MOVES
Belarus (2AA, 13 armor)
2 inf, 1 art from novgorod
1 inf from Smolensk
9 inf, 5 art from Bryansk
1 tac from Russia
AA
Rolls: 1@1; Total Hits: 01@1: (5)Egypt (2 art)
1 inf, 1 art, 1 mech from transjordan
a
Rolls: 1@1, 2@2; Total Hits: 11@1,: (5)2@2: (1, 4)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1)Suiyuyan (walk in)
6 inf from KansuSzechwan (walk in)
10 inf from Sikang -
Belarus
a
Rolls: 6@1, 12@2, 1@3; Total Hits: 46@1,: (5, 4, 3, 2, 4, 3)12@2,: (3, 3, 5, 3, 2, 6, 3, 2, 2, 6, 6, 6)1@3: (1)
d
Rolls: 13@3; Total Hits: 913@3: (3, 1, 1, 3, 2, 4, 4, 6, 2, 1, 3, 1, 6)Egypt 2
a
Rolls: 2@2; Total Hits: 12@2: (1, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Belarus 2
a
Rolls: 9@2, 1@3; Total Hits: 39@2,: (5, 5, 4, 5, 2, 1, 4, 1, 4)1@3: (4)
d
Rolls: 11@3; Total Hits: 811@3: (3, 5, 1, 5, 1, 2, 3, 2, 4, 2, 1) -
That was bad. I was planning a retreat to Novgorod but no; retreat to Bryansk.
NONCOMBAT MOVES
Bryansk
6 inf from South Ukraine
9 inf from RussiaRussia
1 tac from batle of BelarusSamara
3 inf, 2 art from KazakhstanShensi
1 AA, 2 inf from TsinghaiSzechwan
1 AA from SikangMOBILIZE UNITS
4 inf, 4 art, 1 AA, 1 armor in Russia
1 AA, 2 inf in South UkraineCOLLECT INCOME
USSR 8 = 41(territories) +3(Fin) +3(Nor) +3(Irq) = $50 -
Per your suggestion- Convoy in Norway -3, USSR income= $47
adjusted on mapJapan 8
Buy- $47- 3TT, 3inf, 3art- save $5
CM
1TT fm z6 to z35- land 2inf- Phil- free
to Frindo
1inf, 3art fm Jap via 2TT fm z6
1art fm Yun
2BB fm z361inf fm Yun to Bur- free
1inf, 3art fm Yun to Shn
2ftr, 1tac fm HKong to Shn1ftr, 1tac fm HKong to z37
1DD fm z36 to z373DD fm z36 to z42
3ftr, 3tac, 4bmr fm HKong to z41
CB
Shn St
1inf, 3art, 2ftr, 1tac
Rolls: 4@2, 2@3, 1@4; Total Hits: 54@2,: (1, 2, 3, 2)2@3,: (5, 1)1@4: (1)def 2mec, 1inf
Rolls: 3@2; Total Hits: 13@2: (4, 4, 1)Frindo
1inf, 4art, 2BB
Rolls: 5@2, 2@4; Total Hits: 35@2,: (4, 1, 4, 1, 3)2@4: (3, 6)def
Rolls: 3@2; Total Hits: 23@2: (2, 1, 5)z37
1DD, 1ftr, 1tac
Rolls: 1@2, 1@3, 1@4; Total Hits: 21@2,: (2)1@3,: (6)1@4: (2)def 1AC
Rolls: 1@2; Total Hits: 01@2: (6)z42
3DD
Rolls: 3@2; Total Hits: 23@2: (2, 1, 4)def 1AC
Rolls: 1@2; Total Hits: 11@2: (1)z41
3ftr, 3tac, 4bmrs
Rolls: 3@3, 7@4; Total Hits: 73@3,: (6, 1, 6)7@4: (6, 2, 3, 1, 1, 3, 2)def 2BB, 1CZ
Rolls: 1@3, 2@4; Total Hits: 21@3,: (5)2@4: (1, 2) -
Frindo
3art
Rolls: 3@2; Total Hits: 33@2: (2, 1, 2)def 1mec
Rolls: 1@2; Total Hits: 01@2: (6)





