Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
I lose 12 mech
you lose 14 inf, 3 art
Moscow 3
a
Rolls: 7@1, 10@2, 10@3, 6@4; Total Hits: 117@1,: (6, 4, 3, 6, 6, 2, 5)10@2,: (2, 2, 4, 1, 5, 3, 5, 4, 1, 3)10@3,: (5, 2, 5, 2, 3, 4, 4, 3, 2, 5)6@4: (3, 5, 2, 5, 5, 5)
d
Rolls: 4@2, 3@3, 5@4; Total Hits: 54@2,: (1, 5, 5, 3)3@3,: (3, 6, 4)5@4: (6, 1, 3, 3, 6)
Why would I lose aa last? Japan can’t take Moscow!
You can roll 4@2 more die for that second round or retreat after the 1st round.
OK sorry
Rolls: 4@2; Total Hits: 24@2: (2, 3, 3, 2)
I think I owe you for the third round too
Rolls: 4@2; Total Hits: 24@2: (1, 5, 3, 1)
Whoops, you never rolled my AA either . . . .
AA
Rolls: 6@1; Total Hits: 06@1: (3, 3, 3, 6, 6, 2)
OK sorry I totally screwed this up. I think it is correct if I replace your 4AA with 4 inf, and add 6 more (ie two of your inf in round 2 hit so I would have been down 2 infantry on rounds 2 and 3 so that’s 4 hits that shouldn;t count. Same thing fro the 2 from round 3.
I think this is right
Moscow 4
a
Rolls: 2@1, 10@2, 10@3, 6@4; Total Hits: 152@1,: (1, 5)10@2,: (4, 6, 4, 3, 3, 4, 1, 2, 4, 1)10@3,: (4, 2, 3, 1, 5, 1, 3, 5, 5, 1)6@4: (1, 1, 5, 4, 1, 1)
d
Rolls: 10@2, 5@4; Total Hits: 410@2,: (5, 3, 6, 5, 1, 3, 5, 4, 6, 1)5@4: (2, 6, 3, 5, 6)
@seththenewb:
AA
Rolls: 6@1; Total Hits: 06@1: (3, 3, 3, 6, 6, 2)
Well poop
@Vance:
OK sorry I totally screwed this up. I think it is correct if I replace your 4AA with 4 inf, and add 6 more (ie two of your inf in round 2 hit so I would have been down 2 infantry on rounds 2 and 3 so that’s 4 hits that shouldn;t count. Same thing fro the 2 from round 3.
What? . . I’m lost :-P
Ok tracking and you take Moscow . . . poop . . . I was looking forward to building an AB in the SFE somewhere and a NB in cau.
Your 4 infantry that were spared instead of the AA guns killed 2 of my infantry on round 2 and another 2 on round 3. So I rolled 2 too many infantry on round 2 and if I assume those 2 did not hit, you would be up 2 (plus your 4 AA guns). On the third round your 4 AA gun replacements also got another 2 hits so that means i rolled 4 too many. Assuming those 4 all were among my hits you would be up another 4. So I owed you 10 in total. Sorry I messed that one up, but I think my solution works in your favor. It was an overkill battle anyway.
@seththenewb:
Ok tracking and you take Moscow . . . poop . . . I was looking forward to building an AB in the SFE somewhere and a NB in cau.
LOL I do that too. Spend the last of the treasury on a base for an ally.
NONCOMBAT MOVES
South Ukraine
4 tac, 2 Bmb from battle of Moscow
Russia
2 AA from Bryansk
MOBILIZE UNITS
2 mech, 1 armor in Novgorod
2 mech, 1 armor in South Ukraine
3 mech in Germany
2 inf, 1 armor in West Germany
COLLECT INCOME
Germany 6 = 51(territories) +5(Cau) +5(Nov) +5(Vol) +5(Rus) +32(Rape of Moscow) = $103
Sieg Heil!
USSR T6
com
vol(inf)
2inf sam
A
Rolls: 2@1; Total Hits: 12@1: (5, 1)
D
Rolls: 1@1; Total Hits: 01@1: (4)
I’ll retreat if it becomes 1v1
vol(2inf vs inf)
A
Rolls: 2@1; Total Hits: 12@1: (5, 1)
D
Rolls: 1@1; Total Hits: 01@1: (2)
vol(2inf vs inf)
A
Rolls: 2@1; Total Hits: 02@1: (3, 4)
D
Rolls: 1@1; Total Hits: 01@1: (3)
vol(2inf vs inf)
A
Rolls: 2@1; Total Hits: 02@1: (5, 3)
D
Rolls: 1@1; Total Hits: 01@1: (6)
vol twol
ncm
inf volo > ura
inf ura > tim
2inf nov > tim
arm nov > kan
8inf, 2aa amu > bury
Place nothing nowhere
I just noticed I rolled your vol inf as a 1. Rerolling, subtract inf on Japan’s turn from vol if you hit.
Vol D
Rolls: 1@2; Total Hits: 01@2: (4)
Japan 6
PURCHASE & REPAIR
10 inf
save 2
32 total
COMBAT MOVES
none
NONCOMBAT MOVES
Southern Italy
6 fig, 6 tac, 4 Bmb from Rostov
3 fig, 1 tac from germany
Korea
4 inf, 4 art from kiangsu via 4 tt z6 to z19 to z6
MOBILIZE UNITS
10 inf in Japan
COLLECT INCOME
japan 6 = 26(territories) +2(saved) = $28
I kind of expected you to hit my brit fleet.
US T6
purchase 5inf, 2art, arm, 4sub, trn, ftr
com
inf, art mor > gol v/t
A
Rolls: 2@2; Total Hits: 02@2: (4, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Rd2 ignore 2nd die if you hit rd1
gol (inf, art vs inf)
A
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
inf mor > gre v/t sz92 wi