It’s kinda hard to answer your question because it depends on how much you are willing to spend, do you want to play historically, do you only want to collect one type of fleet? I would say that it would be hard to win many games if you go German and then play against someone who is bringing an American fleet. I say this because the Germans (and let’s add the Italians, French, Australian, and even to some extent the British) are so underpowered in the way of air power that I think you would lose every time. If you play historically and avoid any kind of cheesy fleet combinations…well, you might have a chance. In my opinion, and that’s all it is, you’d be hard pressed to beat an American fleet in a 150pt or higher game. At that point level you can bring a battleship, two carriers and enough planes to destroy whatever your opponent is bringing…only a Japanese fleet with multiple Yamatos might stand a chance against an equal point American fleet. Let’s say you collect only a German fleet…how would you stop my air power? I’d have all your ships sunk before you made it within striking distance. Maybe I’m full of crap, but, I’d say go American if you want the most balance and options. Maybe the second set of WaS will have more air support for the Germans and the other Axis powers (Japan not included) but as it stands now…they’d get crushed. I don’t think that would be much fun for you.
Allied Aircraft
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Hey guys, I was wondering what you think is the best Allied aircraft that is not from Angels 20 and is not a jet ( Gloster Meteor). Leave a comment below to say what you think as well as voting.
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Spit Ace for me. Pretty effective SA’s and attack values.
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I am a huge fan of the spitfire but I would probably say the Mustang, just got one and the rockets give it an edge over the Spitfire.
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I am a huge fan of the spitfire but I would probably say the Mustang, just got one and the rockets give it an edge over the Spitfire.
It has an edge in terms of the once per game rocket attack, but in terms of defense and range the Spit has the edge hands down, IMO. The AI attacks are identical but the AV is one dice better with the Spitfire Ace.
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Alright first off I wanna say that I LOVE the spitfire. :) I usually use both in a UK/USA build.
But AV is not something you should be using with a fighter plane anyway. -
Well here’s the thing, theres not a lot of dog fighting with these planes in AAM. For the most part its the ground attacks that really matter, after all it a land game and ground units are what take objectives not planes. So the primary use for fighters is shooting down enemy ground attack aircraft after that they turn to attacks ground targets and the extra dice will make a difference in AV attacks. The game mechanics are really poor for the aircraft side of AAM, it was an afterthought or a add-on to the game.
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i like planes a lot in A and a minis, but the rules are a bit wierd. that’s true, but there’s plenty of infantry to attack.
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I voted for the Spit Ace. Since is has both Agility and Ace it’s able to cover a very large area and protect any Typhy’s or Artillery you bring.
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I voted the same way, for the same reasons, but don’t forget the new A20 planes, some are pretty good! :D





